Player Matchup

Artemis
Artemis
Hydrozion
Artemis
Level 87
God Stats
1W - 0L
1,283 SR
Queue Stats
14W - 6L
1,480 Elo+
Party 1
Sun Wukong
Sun Wukong
ImaginaryBenz
Sun Wukong
Level 63
God Stats
1W - 0L
1,304 SR
Queue Stats
28W - 23L
1,420 Elo+
Party 1
Zeus
Zeus
Strasm
Zeus
Level 119
God Stats
6W - 4L
1,500 SR
Queue Stats
132W - 102L
1,480 Elo+
Party 1
Nemesis
Nemesis
failcakes1
Nemesis
Level 66
God Stats
1W - 0L
1,677 SR
Queue Stats
58W - 43L
1,447 Elo+
Party 1
Chaac
Chaac
Κilo
Chaac
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,538 Elo+
Party 1
Team Averages
Level 92
1,453 SR
1,473 Elo+

VS

Team Averages
Level 101
1,459 SR
1,580 Elo+
Cu Chulainn
Cu Chulainn
CapnDinoSparkles
Cu Chulainn
Level 125
God Stats
4W - 4L
1,559 SR
Queue Stats
89W - 84L
1,715 Elo+
Party 2
Thoth
Thoth
Dios_Jachiro13
Thoth
Level 144
God Stats
1W - 6L
1,285 SR
Queue Stats
302W - 256L
1,590 Elo+
Party 2
Odin
Odin
Guchi_InTheCuchi
Odin
Level 70
God Stats
10W - 7L
1,500 SR
Queue Stats
265W - 230L
1,619 Elo+
Party 2
Danzaburou
Danzaburou
ItssZenetic
Danzaburou
Level 100
God Stats
15W - 12L
1,500 SR
Queue Stats
123W - 103L
1,546 Elo+
Party 2
Mercury
Mercury
TheGrim1904
Mercury
Level 64
God Stats
22W - 22L
1,453 SR
Queue Stats
160W - 218L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hydrozion
Artemis
19
6 / 3 / 21
13,163
1,316
17,775
10,840
4,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ImaginaryBenz
Sun Wukong
19
9 / 3 / 18
13,246
1,325
15,928
15,973
17,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Zeus
Strasm
Zeus
18
6 / 4 / 12
12,103
1,210
13,901
11,582
4,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
failcakes1
Nemesis
18
10 / 2 / 13
13,111
1,311
9,978
12,742
5,297
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
Κilo
Chaac
19
12 / 2 / 17
14,080
1,408
27,903
16,779
14,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Team 1 Tickets

249

VS

Team 2 Tickets

21

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CapnDinoSparkles
Cu Chulainn
17
4 / 11 / 6
12,470
1,247
14,246
26,268
21,420
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 12 / 3
11,189
1,119
13,193
16,181
4,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
1 / 6 / 5
10,692
1,069
7,424
12,420
13,650
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ItssZenetic
Danzaburou
17
3 / 7 / 7
12,187
1,219
20,126
18,348
9,624
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
TheGrim1904
Mercury
18
3 / 7 / 5
12,307
1,231
4,398
19,502
7,630
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
40
43
Kills
14
14
Deaths
43
81
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
CapnDinoSparkles
Cu Chulainn
4
11
6
0.64
L
3
12
3
0.38
L
1
6
5
0.58
W
Artemis
Hydrozion
Artemis
6
3
21
5.5
W
Sun Wukong
ImaginaryBenz
Sun Wukong
9
3
18
6
L
Danzaburou
ItssZenetic
Danzaburou
3
7
7
0.93
W
Zeus
Strasm
Zeus
6
4
12
3
L
Mercury
TheGrim1904
Mercury
3
7
5
0.79
W
Nemesis
failcakes1
Nemesis
10
2
13
8.25
W
Chaac
Κilo
Chaac
12
2
17
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,485
Damage
59,387
67,916
Taken
92,719
46,622
Mitigated
56,842
27,088
Healing
4,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
CapnDinoSparkles
Cu Chulainn
14,246
3,237
0
647
26,268
21,420
0
5,841
20,065
2,224
44,282
L
13,193
927
114
736
16,181
4,518
0
900
14,803
26,768
0
L
7,424
1,469
0
240
12,420
13,650
0
2,343
9,750
0
18,282
W
Artemis
Hydrozion
Artemis
17,775
12,814
0
4,571
10,840
4,266
0
1,446
9,394
0
37,511
W
Sun Wukong
ImaginaryBenz
Sun Wukong
15,928
2,808
928
6,442
15,973
17,818
0
3,580
12,393
0
26,845
L
Danzaburou
ItssZenetic
Danzaburou
20,126
8,538
133
2,877
18,348
9,624
0
3,045
15,225
0
39,233
W
Zeus
Strasm
Zeus
13,901
1,670
115
658
11,582
4,623
0
1,004
10,578
33,558
0
L
Mercury
TheGrim1904
Mercury
4,398
2,167
0
0
19,502
7,630
0
1,772
17,479
0
17,552
W
Nemesis
failcakes1
Nemesis
9,978
5,485
0
2,474
12,742
5,297
0
3,354
9,388
0
18,520
W
Chaac
Κilo
Chaac
27,903
6,043
373
11,527
16,779
14,618
0
5,036
11,743
0
47,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,703
Gold Earned
58,845
178
Minions Killed
176
7
Camps Cleared
8
947,485
Distance Traveled
907,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
12,470
1,247
64
6
0
179,617
0
L
Thoth
11,189
1,119
24
2
1
170,474
0
L
Odin
10,692
1,069
18
2
2
162,513
0
W
Artemis
13,163
1,316
45
5
1
168,207
0
W
Sun Wukong
13,246
1,325
21
2
1
187,735
0
L
Danzaburou
12,187
1,219
50
5
1
171,270
0
W
Zeus
12,103
1,210
44
4
1
167,892
0
L
Mercury
12,307
1,231
20
2
4
223,864
0
W
Nemesis
13,111
1,311
18
2
3
207,041
0
W
Chaac
14,080
1,408
50
5
1
216,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role