Player Matchup

Sylvanus
Sylvanus
DNA Phail Ninja
Sylvanus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 59L
1,523 Elo+
Party 2
Tiamat
Tiamat
DNA Poe jr
Tiamat
Level 123
God Stats
4W - 3L
1,500 SR
Queue Stats
82W - 78L
1,477 Elo+
Party 2
Ganesha
Ganesha
Diddyfuzzmonkey
Ganesha
Level 141
God Stats
3W - 4L
1,611 SR
Queue Stats
127W - 113L
1,533 Elo+
Party 2
Chiron
Chiron
ISinnzy
Chiron
Level 160
God Stats
7W - 3L
1,500 SR
Queue Stats
459W - 460L
1,558 Elo+
Party 2
Odin
Odin
SoulPrimarch
Odin
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,443 Elo+
Party 2
Team Averages
Level 131
1,522 SR
1,507 Elo+

VS

Team Averages
Level 104
1,457 SR
1,613 Elo+
Nu Wa
Nu Wa
NBA PRO Nick
Nu Wa
Level 129
God Stats
6W - 7L
1,500 SR
Queue Stats
473W - 453L
1,630 Elo+
Party 3
Sobek
Sobek
PittPython104
Sobek
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 48L
1,478 Elo+
Party 1
Ares
Ares
TheCandimanCan
Ares
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
94W - 84L
1,839 Elo+
Party 3
Chronos
Chronos
Vacheroni
Chronos
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
320W - 286L
1,637 Elo+
Party 3
Chang'e
Chang'e
tortoise999
Chang'e
Level 128
God Stats
1W - 1L
1,285 SR
Queue Stats
82W - 93L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
0 / 4 / 10
11,153
656
9,952
25,319
23,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
DNA Poe jr
Tiamat
19
4 / 5 / 8
11,604
683
19,076
13,326
6,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
0 / 5 / 10
10,419
613
14,067
17,288
5,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
ISinnzy
Chiron
19
10 / 3 / 5
12,418
730
19,159
11,307
3,364
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

16
4 / 7 / 10
10,692
629
8,728
18,344
24,108
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 16
12,487
735
23,893
12,717
4,627
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 7 / 16
11,410
671
8,862
22,914
27,385
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
3 / 3 / 17
13,356
786
8,454
19,083
22,039
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
Vacheroni
Chronos
20
10 / 2 / 10
13,239
779
17,685
13,089
5,523
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
tortoise999
Chang'e
19
5 / 2 / 16
12,285
723
20,923
15,549
6,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
98
18
Kills
23
24
Deaths
18
43
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
4
10
1.25
L
Tiamat
DNA Poe jr
Tiamat
4
5
8
1.6
L
0
5
10
1
L
Chiron
ISinnzy
Chiron
10
3
5
4.17
W
4
4
16
3
W
1
7
16
1.29
L
4
7
10
1.29
W
3
3
17
3.83
W
Chronos
Vacheroni
Chronos
10
2
10
7.5
W
Chang'e
tortoise999
Chang'e
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,982
Damage
79,817
85,584
Taken
83,352
62,969
Mitigated
66,225
35,653
Healing
34,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
9,952
1,457
7,741
8,422
25,319
23,109
0
23,294
2,025
22,863
0
L
Tiamat
DNA Poe jr
Tiamat
19,076
908
2,805
2,733
13,326
6,778
504
12,702
624
49,110
0
L
14,067
273
3,533
3,051
17,288
5,610
1,178
16,507
781
35,422
0
L
Chiron
ISinnzy
Chiron
19,159
3,855
2,711
2,482
11,307
3,364
1,614
10,754
553
0
40,241
W
23,893
5,958
1,146
535
12,717
4,627
2,440
7,437
5,030
63,257
0
W
8,862
510
159
3,451
22,914
27,385
30
9,135
13,439
17,723
0
L
8,728
1,277
1,243
932
18,344
24,108
138
16,560
1,784
291
14,861
W
8,454
261
263
2,783
19,083
22,039
262
9,171
9,606
11,975
0
W
Chronos
Vacheroni
Chronos
17,685
4,894
364
1,719
13,089
5,523
2,104
7,417
5,538
42,718
0
W
Chang'e
tortoise999
Chang'e
20,923
985
15,879
8,632
15,549
6,651
468
9,011
6,442
36,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,286
Gold Earned
62,777
181
Minions Killed
210
0
Camps Cleared
0
1,502,609
Distance Traveled
1,602,713
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,153
656
37
2
0
301,694
3
L
Tiamat
11,604
683
62
4
0
306,621
0
L
Ganesha
10,419
613
0
0
0
306,483
4
L
Chiron
12,418
730
64
4
0
311,717
5
W
Nu Wa
12,487
735
88
5
0
291,478
1
W
Sobek
11,410
671
21
1
0
320,068
0
L
Odin
10,692
629
18
1
0
276,094
0
W
Ares
13,356
786
3
0
0
324,992
0
W
Chronos
13,239
779
58
3
0
315,308
4
W
Chang'e
12,285
723
40
2
0
350,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role