Player Matchup

Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold IV
ShBloodRappeR
Bacchus
Gold IV
Level 130
God Stats
3W - 1L
1,500 SR
Queue Stats
134W - 140L
1,496 MMR
Party 2
Sol
Sol
Gold III
ivanfarro
Sol
Gold III
Level 149
God Stats
7W - 1L
1,761 SR
Queue Stats
80W - 67L
1,565 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,587 SR
1,521 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 96
1,721 SR
1,500 MMR
Cerberus
Cerberus
Bronze III
BigSquirter6969
Cerberus
Bronze III
Level 107
God Stats
0W - 1L
1,760 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ra
Ra
Bronze III
BlazeRage1
Ra
Bronze III
Level 106
God Stats
0W - 1L
1,811 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Skadi
Skadi
Bronze III
gunhappy443
Skadi
Bronze III
Level 76
God Stats
1W - 2L
1,593 SR
Queue Stats
3W - 12L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
7 / 2 / 4
8,574
779
6,231
9,751
7,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
12
1 / 0 / 10
7,858
714
6,511
11,170
12,396
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 1 / 7
7,972
725
7,154
7,929
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
BastetDiscordiaPersephoneHercules

VS

Bans
RavanaNeithKuzenboAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 3 / 1
7,063
642
4,679
11,297
7,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 1
7,103
646
4,957
5,787
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 4 / 2
6,634
603
3,850
6,094
1,898
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
2
3
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
2
4
4.5
L
Cerberus
1
3
1
0.5
L
1
4
1
0.38
W
Bacchus
1
0
10
6
L
0
4
2
0.25
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,896
Damage
13,486
28,850
Taken
23,178
22,655
Mitigated
11,240
11,278
Healing
5,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,231
1,051
874
2,026
9,751
7,301
139
3,349
5,762
0
18,063
L
Cerberus
4,679
352
0
3,126
11,297
7,593
0
6,613
4,027
13,816
0
L
4,957
179
793
1,012
5,787
1,749
0
3,353
2,240
25,004
0
W
Bacchus
6,511
572
963
2,773
11,170
12,396
329
3,259
7,911
19,975
0
L
3,850
1,348
0
77
6,094
1,898
229
2,744
3,041
0
18,987
W
7,154
2,224
1,019
3,623
7,929
2,958
1,999
3,750
4,179
33,104
3,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,404
Gold Earned
20,800
104
Minions Killed
89
6
Camps Cleared
4
643,997
Distance Traveled
529,221
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,574
779
20
2
4
214,767
3
L
Cerberus
7,063
642
28
3
1
167,757
4
L
Ra
7,103
646
24
2
2
191,924
4
W
Bacchus
7,858
714
22
2
0
222,071
6
L
Skadi
6,634
603
37
3
1
169,540
4
W
Sol
7,972
725
62
6
2
207,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role