Player Matchup

Freya
Freya
Damn_Zip
Freya
Level 31
God Stats
4W - 8L
1,876 SR
Queue Stats
25W - 29L
1,337 Elo+
Party 1
Gilgamesh
Gilgamesh
GrNadee
Gilgamesh
Level 81
God Stats
2W - 2L
1,472 SR
Queue Stats
35W - 30L
1,405 Elo+
Party 1
Chiron
Chiron
Jsmokepurp
Chiron
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
SolarrSoldier
Izanami
Level 149
God Stats
0W - 1L
1,970 SR
Queue Stats
19W - 14L
1,337 Elo+
Party 1
Jormungandr
Jormungandr
TheKingpin4200
Jormungandr
Level 103
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 101
1,662 SR
1,416 Elo+

VS

Team Averages
Level 102
1,489 SR
1,605 Elo+
Ravana
Ravana
 
Ravana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
ArticCheetah
Rama
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 60L
1,818 Elo+
Party 2
Ymir
Ymir
PabloMatt
Ymir
Level 147
God Stats
1W - 0L
1,303 SR
Queue Stats
27W - 19L
1,603 Elo+
Party 3
Nemesis
Nemesis
Punished_SkiTTle
Nemesis
Level 9
God Stats
4W - 1L
1,642 SR
Queue Stats
22W - 7L
1,603 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Damn_Zip
Freya
13
7 / 4 / 7
8,772
516
13,385
12,826
5,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
GrNadee
Gilgamesh
15
4 / 3 / 3
9,279
546
9,091
12,710
8,367
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chiron
Jsmokepurp
Chiron
14
5 / 5 / 4
8,900
524
14,839
16,356
5,684
Izanami
14
2 / 5 / 4
8,668
510
12,036
16,183
4,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
TheKingpin4200
Jormungandr
11
2 / 8 / 7
7,482
440
5,776
15,098
15,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
4 / 5 / 1
8,542
502
9,220
12,600
9,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
 
Tiamat
14
1 / 5 / 7
8,335
490
7,288
11,801
6,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
9 / 3 / 10
10,211
601
18,269
12,901
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
13
4 / 4 / 12
9,060
533
10,752
19,769
20,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
7 / 3 / 5
9,777
575
8,924
15,065
5,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
60
20
Kills
25
25
Deaths
20
25
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
5
1
0.9
W
Tiamat
 
Tiamat
1
5
7
0.9
W
9
3
10
4.67
L
Freya
Damn_Zip
Freya
7
4
7
2.63
L
Gilgamesh
GrNadee
Gilgamesh
4
3
3
1.83
L
Chiron
Jsmokepurp
Chiron
5
5
4
1.4
W
Ymir
4
4
12
2.5
W
7
3
5
3.17
L
Izanami
2
5
4
0.8
L
Jormungandr
TheKingpin4200
Jormungandr
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,127
Damage
54,453
73,173
Taken
72,136
39,804
Mitigated
46,048
21,227
Healing
18,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,220
1,621
41
3,541
12,600
9,251
287
2,627
9,973
0
43,750
W
Tiamat
 
Tiamat
7,288
270
0
2,844
11,801
6,215
51
2,461
9,340
56,823
0
W
18,269
11,713
0
4,981
12,901
5,283
788
2,088
10,813
0
71,142
L
Freya
Damn_Zip
Freya
13,385
4,225
0
4,907
12,826
5,317
57
2,417
10,232
41,873
6,783
L
Gilgamesh
GrNadee
Gilgamesh
9,091
2,022
307
2,418
12,710
8,367
334
1,611
10,271
0
49,668
L
Chiron
Jsmokepurp
Chiron
14,839
5,059
385
3,616
16,356
5,684
340
4,547
11,492
0
70,076
W
Ymir
10,752
3,205
770
3,439
19,769
20,000
0
6,757
13,012
30,641
0
W
8,924
2,901
0
3,071
15,065
5,299
84
3,968
11,097
0
51,696
L
Izanami
12,036
8,060
0
7,163
16,183
4,910
609
4,288
11,851
0
63,171
L
Jormungandr
TheKingpin4200
Jormungandr
5,776
1,607
0
2,431
15,098
15,526
75
4,583
10,247
18,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,101
Gold Earned
45,925
416
Minions Killed
428
0
Camps Cleared
0
1,564,134
Distance Traveled
1,600,543
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,542
502
88
5
0
317,656
8
W
Tiamat
8,335
490
108
6
0
315,193
4
W
Rama
10,211
601
107
6
0
303,782
8
L
Freya
8,772
516
69
4
0
320,486
2
L
Gilgamesh
9,279
546
95
6
0
336,364
4
L
Chiron
8,900
524
127
7
0
320,270
14
W
Ymir
9,060
533
34
2
0
310,856
2
W
Nemesis
9,777
575
91
5
0
353,056
3
L
Izanami
8,668
510
101
6
0
294,824
4
L
Jormungandr
7,482
440
24
1
0
292,190
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role