Player Matchup

Ymir
Ymir
 
Ymir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
KiraGamer2407
Thanatos
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 17L
1,321 Elo+
Party 2
Ganesha
Ganesha
Shaggyxs
Ganesha
Level 107
God Stats
0W - 2L
1,311 SR
Queue Stats
20W - 30L
1,511 Elo+
Party 2
Merlin
Merlin
ea5killua
Merlin
Level 122
God Stats
5W - 3L
1,427 SR
Queue Stats
266W - 258L
1,446 Elo+
Party 2
Anhur
Anhur
thejobmar
Anhur
Level 127
God Stats
1W - 4L
1,370 SR
Queue Stats
81W - 109L
1,368 Elo+
Party 2
Team Averages
Level 118
1,421 SR
1,429 Elo+

VS

Team Averages
Level 94
1,543 SR
1,663 Elo+
Bacchus
Bacchus
Bvockuss
Bacchus
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
480W - 416L
1,666 Elo+
Party 1
Sylvanus
Sylvanus
Oxymus5140
Sylvanus
Level 91
God Stats
8W - 7L
1,746 SR
Queue Stats
324W - 290L
1,741 Elo+
Party 1
Hou Yi
Hou Yi
RAMM3
Hou Yi
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
365W - 323L
1,751 Elo+
Party 1
Atlas
Atlas
TenousClub
Atlas
Level 55
God Stats
2W - 4L
1,470 SR
Queue Stats
245W - 209L
1,496 Elo+
Party 1
Amaterasu
Amaterasu
wopp7
Amaterasu
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 111L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 3 / 0
7,118
508
6,126
8,697
5,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
KiraGamer2407
Thanatos
12
3 / 3 / 0
7,204
515
4,397
9,178
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ganesha
Shaggyxs
Ganesha
10
0 / 2 / 2
6,485
463
6,853
10,603
8,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
ea5killua
Merlin
12
0 / 4 / 2
7,194
514
6,052
6,830
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
thejobmar
Anhur
10
0 / 1 / 0
6,104
436
4,355
8,794
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bvockuss
Bacchus
14
4 / 0 / 4
8,235
588
9,151
8,878
4,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Oxymus5140
Sylvanus
15
3 / 2 / 4
7,925
566
6,392
12,750
6,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
RAMM3
Hou Yi
11
1 / 1 / 2
6,630
474
3,380
7,168
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
11
1 / 0 / 5
7,306
522
5,754
11,570
7,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
wopp7
Amaterasu
15
4 / 0 / 4
8,953
640
5,650
14,082
11,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
13
13
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
0
0
W
Bacchus
Bvockuss
Bacchus
4
0
4
6
L
Thanatos
KiraGamer2407
Thanatos
3
3
0
1
W
Sylvanus
Oxymus5140
Sylvanus
3
2
4
2.5
W
Hou Yi
RAMM3
Hou Yi
1
1
2
2
L
Ganesha
Shaggyxs
Ganesha
0
2
2
0.5
W
Atlas
1
0
5
3.5
L
Merlin
ea5killua
Merlin
0
4
2
0.25
L
Anhur
thejobmar
Anhur
0
1
0
0
W
Amaterasu
wopp7
Amaterasu
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,783
Damage
30,327
44,102
Taken
54,448
22,491
Mitigated
30,875
15,039
Healing
23,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,126
2,120
0
2,422
8,697
5,883
420
2,562
6,135
45,875
0
W
Bacchus
Bvockuss
Bacchus
9,151
1,018
0
2,814
8,878
4,118
0
263
8,409
48,983
4,641
L
Thanatos
KiraGamer2407
Thanatos
4,397
1,356
0
6,743
9,178
3,399
0
2,844
6,334
0
33,790
W
Sylvanus
Oxymus5140
Sylvanus
6,392
1,260
531
5,425
12,750
6,167
0
5,707
6,538
46,679
10,265
W
Hou Yi
RAMM3
Hou Yi
3,380
875
0
2,438
7,168
1,868
186
1,829
5,339
0
38,148
L
Ganesha
Shaggyxs
Ganesha
6,853
1,365
0
1,804
10,603
8,718
0
6,538
4,065
18,717
0
W
Atlas
5,754
2,843
579
3,316
11,570
7,464
0
4,369
7,027
13,765
0
L
Merlin
ea5killua
Merlin
6,052
171
0
1,060
6,830
2,066
154
4,285
2,545
44,988
0
L
Anhur
thejobmar
Anhur
4,355
1,925
0
3,010
8,794
2,425
0
4,073
4,721
0
32,355
W
Amaterasu
wopp7
Amaterasu
5,650
2,633
0
8,097
14,082
11,258
0
6,269
7,770
0
51,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,105
Gold Earned
39,049
334
Minions Killed
380
0
Camps Cleared
0
1,308,812
Distance Traveled
1,375,638
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,118
508
91
7
0
221,446
1
W
Bacchus
8,235
588
88
6
0
312,299
4
L
Thanatos
7,204
515
72
5
0
303,725
0
W
Sylvanus
7,925
566
93
7
0
247,949
3
W
Hou Yi
6,630
474
62
4
0
264,370
2
L
Ganesha
6,485
463
2
0
0
276,810
5
W
Atlas
7,306
522
20
1
0
281,061
1
L
Merlin
7,194
514
96
7
0
254,875
6
L
Anhur
6,104
436
73
5
0
251,956
2
W
Amaterasu
8,953
640
117
8
0
269,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role