Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AcEHunT
Ah Muzen Cab
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,207 Elo+
Party 1
Olorun
Olorun
KevinIsDumb
Olorun
Level 154
God Stats
6W - 1L
1,829 SR
Queue Stats
131W - 63L
1,207 Elo+
Party 1
Bacchus
Bacchus
Taubulator
Bacchus
Level 67
God Stats
0W - 2L
1,344 SR
Queue Stats
3W - 6L
1,333 Elo+
Party 1
Team Averages
Level 96
1,558 SR
1,249 Elo+

VS

Team Averages
Level 108
1,628 SR
1,535 Elo+
Bastet
Bastet
Glizzy Scoo
Bastet
Level 128
God Stats
1W - 0L
1,773 SR
Queue Stats
112W - 116L
1,500 Elo+
Party 2
Mulan
Mulan
Name You Hate
Mulan
Level 108
God Stats
33W - 20L
1,610 SR
Queue Stats
70W - 66L
1,500 Elo+
Party 2
Hel
Hel
shimbowdarktree
Hel
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AcEHunT
Ah Muzen Cab
12
4 / 5 / 2
8,760
796
5,997
9,714
2,699
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
13
4 / 7 / 3
8,668
788
7,852
10,905
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Taubulator
Bacchus
11
0 / 5 / 3
7,457
678
4,373
10,823
11,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
6 / 3 / 10
9,486
862
8,713
8,032
2,689
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
8 / 3 / 8
9,695
881
8,294
12,779
9,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
3 / 2 / 12
9,192
836
12,538
7,877
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
8
Kills
17
17
Deaths
8
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
AcEHunT
Ah Muzen Cab
4
5
2
1
W
Bastet
6
3
10
3.67
L
Olorun
4
7
3
0.79
W
8
3
8
4
L
Bacchus
Taubulator
Bacchus
0
5
3
0.3
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,222
Damage
29,545
31,442
Taken
28,688
18,442
Mitigated
14,928
4,960
Healing
13,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
AcEHunT
Ah Muzen Cab
5,997
3,077
0
1,078
9,714
2,699
0
4,683
4,938
0
11,538
W
Bastet
8,713
1,919
0
1,024
8,032
2,689
1,267
3,615
4,417
0
17,319
L
Olorun
7,852
2,697
814
1,604
10,905
4,282
0
3,919
6,830
32,438
1,615
W
8,294
815
666
4,538
12,779
9,677
305
4,415
8,364
5,460
20,375
L
Bacchus
Taubulator
Bacchus
4,373
161
277
1,187
10,823
11,461
0
5,043
5,376
10,419
0
W
12,538
998
3,392
4,057
7,877
2,562
737
3,859
4,018
44,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,885
Gold Earned
28,373
89
Minions Killed
145
3
Camps Cleared
5
551,944
Distance Traveled
630,818
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,760
796
19
2
0
169,280
3
W
Bastet
9,486
862
21
2
0
218,770
3
L
Olorun
8,668
788
60
5
2
170,723
3
W
Mulan
9,695
881
53
5
4
201,537
4
L
Bacchus
7,457
678
10
1
1
211,941
5
W
Hel
9,192
836
71
6
1
210,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role