Player Matchup

Odin
Odin
GaleRequiem
Odin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,616 Elo+
Party 2
Scylla
Scylla
GamerJunction
Scylla
Level 50
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 30L
1,739 Elo+
Party 2
Fenrir
Fenrir
MonopolyClutch
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,739 Elo+
Party 2
Jormungandr
Jormungandr
NuclearExplosion
Jormungandr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,739 Elo+
Party 2
Medusa
Medusa
mrawesum06
Medusa
Level 44
God Stats
7W - 4L
1,908 SR
Queue Stats
11W - 17L
1,681 Elo+
Party 2
Team Averages
Level 44
1,582 SR
1,703 Elo+

VS

Team Averages
Level 79
1,552 SR
1,677 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
HagStriker
Cthulhu
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 100L
1,900 Elo+
Party 3
Hou Yi
Hou Yi
JavierAlejRod
Hou Yi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 161L
1,835 Elo+
Party 3
Scylla
Scylla
scylla01trick
Scylla
Level 18
God Stats
7W - 3L
1,759 SR
Queue Stats
42W - 36L
1,558 Elo+
Party 1
Bakasura
Bakasura
thedrivingking4
Bakasura
Level 106
God Stats
5W - 5L
1,500 SR
Queue Stats
333W - 289L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,964
497
4,821
5,649
2,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 6 / 0
8,551
611
4,638
9,210
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 7 / 3
6,551
468
4,495
13,511
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
NuclearExplosion
Jormungandr
10
1 / 3 / 5
6,849
489
5,784
13,591
10,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
mrawesum06
Medusa
11
1 / 6 / 2
6,569
469
5,316
9,194
1,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
2 / 1 / 1
9,457
676
5,549
11,417
9,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
HagStriker
Cthulhu
13
2 / 3 / 7
7,844
560
4,402
8,409
7,169
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 2 / 8
8,972
641
6,675
7,198
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 0 / 1
9,408
672
5,881
2,514
782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
15
12 / 4 / 5
9,662
690
16,921
12,482
6,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
10
Kills
24
24
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
2
1
1
2.5
L
1
2
0
0.5
L
6
6
0
1
W
Cthulhu
HagStriker
Cthulhu
2
3
7
1.83
W
4
2
8
4
L
1
7
3
0.36
L
Jormungandr
NuclearExplosion
Jormungandr
1
3
5
1.17
L
Medusa
mrawesum06
Medusa
1
6
2
0.33
W
4
0
1
4.5
W
Bakasura
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,054
Damage
39,428
51,155
Taken
42,020
20,671
Mitigated
25,494
10,243
Healing
17,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
5,549
3,005
0
8,225
11,417
9,023
0
1,144
10,273
0
63,792
L
4,821
1,959
0
800
5,649
2,536
0
0
5,640
367
36,100
L
4,638
377
0
1,064
9,210
2,015
0
3,295
5,393
40,829
0
W
Cthulhu
HagStriker
Cthulhu
4,402
495
289
1,998
8,409
7,169
33
2,455
5,954
28,848
6,379
W
6,675
3,086
0
3,413
7,198
2,337
1,827
888
6,310
0
54,563
L
4,495
895
0
4,058
13,511
4,273
0
1,292
11,289
0
34,713
L
Jormungandr
NuclearExplosion
Jormungandr
5,784
2,209
299
2,605
13,591
10,116
0
3,423
8,663
24,838
0
L
Medusa
mrawesum06
Medusa
5,316
2,781
0
1,417
9,194
1,731
0
2,040
6,907
0
34,874
W
5,881
1,077
0
226
2,514
782
0
1,183
1,227
66,063
0
W
Bakasura
16,921
10,428
0
3,835
12,482
6,183
171
4,434
7,132
0
52,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,484
Gold Earned
45,343
357
Minions Killed
532
0
Camps Cleared
0
1,365,544
Distance Traveled
1,526,938
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,457
676
146
10
0
321,456
4
L
Odin
6,964
497
83
6
0
282,262
3
L
Scylla
8,551
611
92
7
0
267,524
0
W
Cthulhu
7,844
560
46
3
0
296,053
3
W
Hou Yi
8,972
641
104
7
0
272,586
3
L
Fenrir
6,551
468
65
5
0
288,789
1
L
Jormungandr
6,849
489
41
3
0
270,246
2
L
Medusa
6,569
469
76
5
0
256,723
5
W
Scylla
9,408
672
142
10
0
307,106
2
W
Bakasura
9,662
690
94
7
0
329,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role