Player Matchup

Terra
Terra
Aiegis
Terra
Level 127
God Stats
5W - 1L
1,747 SR
Queue Stats
223W - 148L
1,518 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Blink1958
Tsukuyomi
Level 121
God Stats
5W - 3L
1,500 SR
Queue Stats
156W - 115L
1,525 Elo+
Party 2
Amaterasu
Amaterasu
Captain_Milky63
Amaterasu
Level 129
God Stats
4W - 5L
1,500 SR
Queue Stats
192W - 155L
1,465 Elo+
Party 2
Merlin
Merlin
JIMIN-KM
Merlin
Level 126
God Stats
15W - 12L
1,820 SR
Queue Stats
244W - 185L
1,490 Elo+
Party 2
Izanami
Izanami
salmonandere
Izanami
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 70L
1,569 Elo+
Party 2
Team Averages
Level 102
1,613 SR
1,514 Elo+

VS

Team Averages
Level 95
1,668 SR
1,671 Elo+
Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Blair Hollar
Cthulhu
Level 46
God Stats
17W - 9L
1,798 SR
Queue Stats
20W - 10L
1,708 Elo+
Party 1
Ullr
Ullr
EuraDeplporable
Ullr
Level 69
God Stats
2W - 2L
1,860 SR
Queue Stats
39W - 25L
1,771 Elo+
Party 1
Danzaburou
Danzaburou
Trey zx
Danzaburou
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
164W - 122L
1,688 Elo+
Party 1
Hera
Hera
revoltking470
Hera
Level 142
God Stats
4W - 5L
1,680 SR
Queue Stats
141W - 93L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Aiegis
Terra
17
4 / 4 / 17
12,643
527
8,824
21,532
19,925
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Blink1958
Tsukuyomi
20
15 / 4 / 9
14,685
612
20,678
19,632
7,997
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
Captain_Milky63
Amaterasu
20
7 / 2 / 8
13,669
570
18,371
28,578
33,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
JIMIN-KM
Merlin
18
3 / 2 / 13
12,352
515
10,974
11,926
4,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
salmonandere
Izanami
18
2 / 4 / 6
12,320
513
7,436
12,914
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
5 / 6 / 7
12,253
511
13,985
21,750
12,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Blair Hollar
Cthulhu
13
3 / 5 / 4
9,851
410
6,128
19,376
21,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 6 / 6
11,008
459
9,842
16,590
5,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Danzaburou
Trey zx
Danzaburou
17
2 / 7 / 1
11,202
467
9,656
16,798
7,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 8 / 5
10,470
436
13,768
11,393
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
38
31
Kills
15
16
Deaths
32
53
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
6
7
1.42
W
Terra
Aiegis
Terra
4
4
17
3.13
L
Cthulhu
Blair Hollar
Cthulhu
3
5
4
1
W
Tsukuyomi
Blink1958
Tsukuyomi
15
4
9
4.88
W
Amaterasu
Captain_Milky63
Amaterasu
7
2
8
5.5
L
4
6
6
1.17
W
Merlin
JIMIN-KM
Merlin
3
2
13
4.75
L
Danzaburou
Trey zx
Danzaburou
2
7
1
0.36
L
1
8
5
0.44
W
Izanami
salmonandere
Izanami
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,283
Damage
53,379
94,582
Taken
85,907
69,933
Mitigated
50,356
39,302
Healing
17,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
13,985
4,843
0
8,127
21,750
12,494
0
4,447
16,550
0
99,440
W
Terra
Aiegis
Terra
8,824
587
6,657
6,441
21,532
19,925
240
5,825
14,695
29,170
10,082
L
Cthulhu
Blair Hollar
Cthulhu
6,128
284
955
1,927
19,376
21,947
0
5,783
13,365
15,235
0
W
Tsukuyomi
Blink1958
Tsukuyomi
20,678
5,604
0
7,476
19,632
7,997
359
5,283
14,158
0
108,425
W
Amaterasu
Captain_Milky63
Amaterasu
18,371
8,127
0
12,311
28,578
33,467
1,851
6,170
21,448
0
82,928
L
9,842
3,284
0
1,761
16,590
5,377
934
2,884
13,566
0
74,482
W
Merlin
JIMIN-KM
Merlin
10,974
425
0
1,949
11,926
4,083
1,466
5,211
6,079
68,647
0
L
Danzaburou
Trey zx
Danzaburou
9,656
2,782
0
4,126
16,798
7,277
1,150
2,186
14,532
0
78,153
L
13,768
2,224
0
193
11,393
3,261
204
2,090
9,225
68,834
0
W
Izanami
salmonandere
Izanami
7,436
4,419
0
4,468
12,914
4,461
5,616
1,431
10,955
0
85,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,669
Gold Earned
54,784
627
Minions Killed
550
0
Camps Cleared
0
2,384,698
Distance Traveled
2,157,271
36
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,253
511
137
6
0
498,227
6
W
Terra
12,643
527
50
2
0
481,658
11
L
Cthulhu
9,851
410
25
1
0
471,433
6
W
Tsukuyomi
14,685
612
157
7
0
532,948
7
W
Amaterasu
13,669
570
135
6
0
515,909
5
L
Ullr
11,008
459
128
5
0
426,724
13
W
Merlin
12,352
515
131
5
0
455,704
7
L
Danzaburou
11,202
467
130
5
0
350,494
6
L
Hera
10,470
436
130
5
0
410,393
7
W
Izanami
12,320
513
154
6
0
398,479
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role