Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
IsaacPD97
Scylla
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,447 Elo+
Party 1
Medusa
Medusa
MasterNoodles29
Medusa
Level 127
God Stats
8W - 8L
1,500 SR
Queue Stats
429W - 401L
1,660 Elo+
Solo
Jormungandr
Jormungandr
TrevzmanX
Jormungandr
Level 82
God Stats
40W - 38L
1,561 SR
Queue Stats
121W - 128L
1,649 Elo+
Solo
Team Averages
Level 124
1,512 SR
1,551 Elo+

VS

Team Averages
Level 129
1,593 SR
1,545 Elo+
Sun Wukong
Sun Wukong
Prisonedfurball
Sun Wukong
Level 103
God Stats
27W - 17L
1,500 SR
Queue Stats
190W - 155L
1,643 Elo+
Solo
Yemoja
Yemoja
Rayman314
Yemoja
Level 158
God Stats
3W - 2L
1,726 SR
Queue Stats
107W - 95L
1,539 Elo+
Solo
Agni
Agni
knawmean
Agni
Level 154
God Stats
3W - 3L
1,739 SR
Queue Stats
40W - 39L
1,603 Elo+
Solo
Hachiman
Hachiman
notIcyfalme
Hachiman
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 16L
1,499 Elo+
Solo
Hun Batz
Hun Batz
spikeurameshi
Hun Batz
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 35L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 0 / 1
6,799
618
4,598
6,825
2,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
 
Atlas
10
1 / 0 / 7
6,592
599
3,591
6,698
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
IsaacPD97
Scylla
11
1 / 2 / 2
6,029
548
1,815
3,796
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
4 / 0 / 0
7,737
703
4,300
4,794
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
TrevzmanX
Jormungandr
13
4 / 0 / 2
7,900
718
8,989
5,104
2,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Prisonedfurball
Sun Wukong
10
0 / 3 / 0
5,675
516
1,274
7,146
3,577
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Rayman314
Yemoja
8
0 / 3 / 0
5,220
475
854
7,516
3,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
11
1 / 3 / 1
6,182
562
5,155
7,058
1,925
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
notIcyfalme
Hachiman
10
0 / 2 / 0
6,127
557
2,599
5,768
903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
spikeurameshi
Hun Batz
11
1 / 2 / 0
6,064
551
1,999
6,716
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
2
2
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
1
3.5
W
Atlas
 
Atlas
1
0
7
4.5
W
Scylla
IsaacPD97
Scylla
1
2
2
1
W
4
0
0
4
L
Sun Wukong
Prisonedfurball
Sun Wukong
0
3
0
0
L
Yemoja
Rayman314
Yemoja
0
3
0
0
W
Jormungandr
TrevzmanX
Jormungandr
4
0
2
5
L
Agni
1
3
1
0.5
L
Hachiman
notIcyfalme
Hachiman
0
2
0
0
L
Hun Batz
spikeurameshi
Hun Batz
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,293
Damage
11,881
27,217
Taken
34,204
12,584
Mitigated
11,592
8,550
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,598
2,052
0
819
6,825
2,400
45
1,888
4,937
0
47,748
W
Atlas
 
Atlas
3,591
1,215
120
2,268
6,698
5,252
0
2,307
4,391
15,480
0
W
Scylla
IsaacPD97
Scylla
1,815
214
0
622
3,796
905
0
1,577
2,219
30,865
0
W
4,300
1,080
0
3,061
4,794
1,584
0
175
4,619
0
54,942
L
Sun Wukong
Prisonedfurball
Sun Wukong
1,274
290
0
1,766
7,146
3,577
0
5,406
1,740
0
27,187
L
Yemoja
Rayman314
Yemoja
854
188
759
1,287
7,516
3,312
0
4,338
3,144
11,746
0
W
Jormungandr
TrevzmanX
Jormungandr
8,989
2,226
0
1,660
5,104
2,443
201
62
5,042
52,302
0
L
Agni
5,155
168
0
1,871
7,058
1,925
0
2,380
4,584
40,013
0
L
Hachiman
notIcyfalme
Hachiman
2,599
1,512
0
1,848
5,768
903
0
805
4,963
0
35,489
L
Hun Batz
spikeurameshi
Hun Batz
1,999
705
0
3,134
6,716
1,875
0
1,316
5,378
0
40,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,057
Gold Earned
29,268
415
Minions Killed
356
0
Camps Cleared
0
1,169,608
Distance Traveled
1,081,344
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,799
618
104
9
0
285,809
4
W
Atlas
6,592
599
12
1
0
225,550
3
W
Scylla
6,029
548
65
6
0
217,680
3
W
Medusa
7,737
703
120
11
0
220,116
2
L
Sun Wukong
5,675
516
68
6
0
230,868
4
L
Yemoja
5,220
475
21
2
0
209,149
4
W
Jormungandr
7,900
718
114
10
0
220,453
0
L
Agni
6,182
562
83
8
0
203,394
6
L
Hachiman
6,127
557
95
9
0
205,395
2
L
Hun Batz
6,064
551
89
8
0
232,538
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role