Player Matchup

Xbalanque
Xbalanque
BDE-WrAtH_oF_gOd
Xbalanque
Level 121
God Stats
25W - 18L
1,701 SR
Queue Stats
64W - 58L
1,473 Elo+
Party 1
Fenrir
Fenrir
Lucifers_Lumbago
Fenrir
Level 29
God Stats
1W - 2L
1,193 SR
Queue Stats
70W - 79L
1,361 Elo+
Party 1
Hades
Hades
M0ortalM1ke
Hades
Level 124
God Stats
3W - 2L
1,482 SR
Queue Stats
5W - 6L
1,291 Elo+
Party 1
Sun Wukong
Sun Wukong
MOZZIE_THEAUZZIE
Sun Wukong
Level 34
God Stats
5W - 2L
1,541 SR
Queue Stats
23W - 32L
1,470 Elo+
Party 1
Geb
Geb
sull917
Geb
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 122L
1,563 Elo+
Party 1
Team Averages
Level 87
1,484 SR
1,432 Elo+

VS

Team Averages
Level 60
1,553 SR
1,497 Elo+
Tyr
Tyr
AWendigoGoat
Tyr
Level 14
God Stats
0W - 1L
1,668 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
Enkkelii
Medusa
Level 49
God Stats
9W - 15L
1,557 SR
Queue Stats
72W - 79L
1,563 Elo+
Party 3
Gilgamesh
Gilgamesh
Kxokka
Gilgamesh
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
181W - 170L
1,534 Elo+
Party 3
Arachne
Arachne
Shadow oBv
Arachne
Level 48
God Stats
0W - 1L
1,317 SR
Queue Stats
1W - 2L
1,320 Elo+
Party 2
Olorun
Olorun
sourtadpole3879
Olorun
Level 83
God Stats
6W - 3L
1,725 SR
Queue Stats
101W - 110L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
20
11 / 2 / 9
13,431
560
18,441
17,302
7,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 4 / 12
10,187
424
7,288
18,084
15,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
7 / 1 / 15
12,586
524
11,202
15,971
10,768
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
MOZZIE_THEAUZZIE
Sun Wukong
19
1 / 4 / 14
12,087
504
7,867
22,336
21,379
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Geb
20
15 / 3 / 8
13,614
567
24,833
23,281
11,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 1
8,225
343
4,272
16,124
12,113
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
Enkkelii
Medusa
17
0 / 7 / 1
10,719
447
11,349
18,958
6,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Kxokka
Gilgamesh
18
5 / 7 / 2
12,223
509
22,231
27,240
27,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
Shadow oBv
Arachne
14
3 / 8 / 1
9,803
408
8,275
16,389
4,363
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
6 / 5 / 3
12,471
520
14,993
20,300
15,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
22
35
Kills
14
14
Deaths
36
58
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
Xbalanque
11
2
9
7.75
L
Medusa
Enkkelii
Medusa
0
7
1
0.07
L
Gilgamesh
Kxokka
Gilgamesh
5
7
2
0.86
W
1
4
12
1.75
W
7
1
15
14.5
W
Sun Wukong
MOZZIE_THEAUZZIE
Sun Wukong
1
4
14
2
L
Arachne
Shadow oBv
Arachne
3
8
1
0.44
L
6
5
3
1.5
W
Geb
15
3
8
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,631
Damage
61,120
96,974
Taken
99,011
66,779
Mitigated
66,312
28,864
Healing
23,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,272
1,128
119
1,205
16,124
12,113
540
3,588
12,536
0
31,253
W
Xbalanque
18,441
13,291
0
8,855
17,302
7,660
1,603
3,525
13,777
0
107,957
L
Medusa
Enkkelii
Medusa
11,349
4,640
0
6,166
18,958
6,387
742
8,523
10,435
0
91,725
L
Gilgamesh
Kxokka
Gilgamesh
22,231
7,337
141
6,055
27,240
27,512
748
14,265
12,975
907
100,747
W
7,288
1,334
0
2,275
18,084
15,901
17
6,090
11,994
0
40,518
W
11,202
540
1,232
9,142
15,971
10,768
2,108
1,564
14,407
61,341
0
W
Sun Wukong
MOZZIE_THEAUZZIE
Sun Wukong
7,867
1,939
0
1,327
22,336
21,379
774
1,275
21,061
500
71,288
L
Arachne
Shadow oBv
Arachne
8,275
6,733
0
3,250
16,389
4,363
1,062
4,767
11,622
0
43,820
L
14,993
7,187
305
6,706
20,300
15,937
3,800
4,095
16,205
72,569
9,646
W
Geb
24,833
4,797
0
6,033
23,281
11,071
142
1,701
20,706
89,104
5,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,905
Gold Earned
53,441
577
Minions Killed
540
0
Camps Cleared
0
2,143,080
Distance Traveled
2,021,661
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,225
343
38
2
0
412,125
7
W
Xbalanque
13,431
560
168
7
0
433,450
1
L
Medusa
10,719
447
135
6
0
393,430
1
L
Gilgamesh
12,223
509
148
6
0
409,681
0
W
Fenrir
10,187
424
49
2
0
392,152
1
W
Hades
12,586
524
106
4
0
403,306
2
W
Sun Wukong
12,087
504
125
5
0
418,025
0
L
Arachne
9,803
408
65
3
0
459,428
1
L
Olorun
12,471
520
154
6
0
346,997
3
W
Geb
13,614
567
129
5
0
496,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role