Player Matchup

Hel
Hel
Dr_OcToPuS-s_Y
Hel
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,482 Elo+
Solo
Jing Wei
Jing Wei
GoodBoi21
Jing Wei
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 55L
1,277 Elo+
Party 2
Jormungandr
Jormungandr
Mike73Thp
Jormungandr
Level 89
God Stats
6W - 2L
1,705 SR
Queue Stats
12W - 17L
1,441 Elo+
Solo
Ares
Ares
guyudtrcxy
Ares
Level 21
God Stats
2W - 8L
1,319 SR
Queue Stats
10W - 29L
1,277 Elo+
Party 2
Loki
Loki
samuelosorio
Loki
Level 66
God Stats
17W - 9L
1,500 SR
Queue Stats
48W - 48L
1,273 Elo+
Party 2
Team Averages
Level 62
1,505 SR
1,350 Elo+

VS

Team Averages
Level 100
1,499 SR
1,443 Elo+
Agni
Agni
DesertFlower94
Agni
Level 86
God Stats
9W - 17L
1,496 SR
Queue Stats
262W - 347L
1,420 Elo+
Party 1
Tyr
Tyr
JOHNNY SINS1194
Tyr
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 25L
1,442 Elo+
Party 3
Terra
Terra
MegaDragonKing1
Terra
Level 139
God Stats
2W - 3L
1,500 SR
Queue Stats
245W - 234L
1,405 Elo+
Party 3
Set
Set
MirrorPanther
Set
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 64L
1,473 Elo+
Party 1
Anhur
Anhur
PhyrexianEmperor
Anhur
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 75L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 13 / 3
9,701
373
6,707
17,293
7,816
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
GoodBoi21
Jing Wei
14
1 / 10 / 2
9,429
363
9,524
19,230
4,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Mike73Thp
Jormungandr
18
3 / 3 / 2
12,131
467
15,768
19,284
22,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
0 / 6 / 3
9,983
384
6,834
18,545
23,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

17
5 / 8 / 2
11,793
454
9,709
20,223
7,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 10
14,711
566
14,499
13,512
5,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
7 / 1 / 8
12,930
497
11,022
19,986
17,777
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 2 / 18
13,684
526
12,178
26,000
23,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
7 / 3 / 11
13,792
530
17,248
22,478
10,082
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
9 / 3 / 12
14,044
540
16,942
14,604
5,790
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
97
10
Kills
38
40
Deaths
10
12
Assists
59
Player
Kills
Deaths
Assists
KDA
W
11
1
10
16
L
1
13
3
0.19
L
Jing Wei
GoodBoi21
Jing Wei
1
10
2
0.2
W
7
1
8
11
W
4
2
18
6.5
L
Jormungandr
Mike73Thp
Jormungandr
3
3
2
1.33
W
7
3
11
4.17
W
9
3
12
5
L
0
6
3
0.25
L
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,542
Damage
71,889
94,575
Taken
96,580
66,291
Mitigated
63,376
16,666
Healing
34,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,499
1,111
0
2,164
13,512
5,942
3,054
4,254
8,944
95,842
0
L
6,707
1,987
1,130
2,333
17,293
7,816
856
5,498
11,409
45,130
0
L
Jing Wei
GoodBoi21
Jing Wei
9,524
6,510
0
1,409
19,230
4,676
745
5,989
12,760
0
47,407
W
11,022
2,011
0
3,623
19,986
17,777
998
6,587
12,931
0
58,280
W
12,178
2,069
7,795
9,208
26,000
23,785
475
8,608
16,611
38,177
0
L
Jormungandr
Mike73Thp
Jormungandr
15,768
3,920
0
3,181
19,284
22,288
0
7,451
11,469
92,685
0
W
17,248
9,406
0
9,193
22,478
10,082
899
5,795
14,853
0
133,772
W
16,942
11,376
0
2,563
14,604
5,790
4,846
2,555
11,461
0
104,689
L
6,834
434
1,466
1,841
18,545
23,878
362
2,954
15,198
30,834
0
L
9,709
2,214
0
5,306
20,223
7,633
308
3,557
16,590
0
65,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,037
Gold Earned
69,161
435
Minions Killed
628
0
Camps Cleared
0
2,214,133
Distance Traveled
2,645,457
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
14,711
566
151
6
0
500,011
0
L
Hel
9,701
373
69
3
0
371,867
1
L
Jing Wei
9,429
363
88
3
0
468,471
0
W
Tyr
12,930
497
96
4
0
527,137
0
W
Terra
13,684
526
55
2
0
545,084
0
L
Jormungandr
12,131
467
152
6
0
452,670
6
W
Set
13,792
530
170
7
0
595,805
1
W
Anhur
14,044
540
156
6
0
477,420
0
L
Ares
9,983
384
27
1
0
454,706
3
L
Loki
11,793
454
99
4
0
466,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role