Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
CitifiedAxis901
Sol
Level 82
God Stats
6W - 7L
1,680 SR
Queue Stats
154W - 112L
1,074 Elo+
Party 2
Fenrir
Fenrir
DecayNZ
Fenrir
Level 159
God Stats
2W - 0L
1,750 SR
Queue Stats
156W - 139L
1,901 Elo+
Party 2
Eset
Eset
EitherCupid5865
Eset
Level 144
God Stats
6W - 8L
1,500 SR
Queue Stats
232W - 222L
1,934 Elo+
Party 2
Ratatoskr
Ratatoskr
XGN Sega
Ratatoskr
Level 129
God Stats
3W - 4L
1,980 SR
Queue Stats
141W - 123L
1,771 Elo+
Party 2
Team Averages
Level 112
1,682 SR
1,636 Elo+

VS

Team Averages
Level 77
1,474 SR
1,503 Elo+
King Arthur
King Arthur
 
King Arthur
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Akadyn
Thor
Level 134
God Stats
33W - 37L
1,520 SR
Queue Stats
588W - 583L
1,515 Elo+
Party 3
Charybdis
Charybdis
SuperChungus
Charybdis
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,528 Elo+
Party 3
Chang'e
Chang'e
VX Peredo XV
Chang'e
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 103L
1,549 Elo+
Party 1
Janus
Janus
yungtrizz
Janus
Level 109
God Stats
51W - 51L
1,350 SR
Queue Stats
167W - 166L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 0 / 6
5,785
579
1,230
6,419
4,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 1 / 1
6,733
673
6,708
5,739
1,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
DecayNZ
Fenrir
12
6 / 0 / 0
7,072
707
6,258
8,555
5,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 5 / 7
6,356
636
5,837
5,681
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
XGN Sega
Ratatoskr
12
8 / 2 / 4
7,313
731
6,846
10,219
3,159
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 5 / 0
5,447
545
3,163
7,738
3,071
Breastplate

Breastplate

+20
Physical Protection

Thor
Akadyn
Thor
9
2 / 4 / 2
5,628
563
4,575
8,066
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
SuperChungus
Charybdis
9
0 / 3 / 1
5,062
506
3,292
6,129
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
VX Peredo XV
Chang'e
7
1 / 5 / 2
4,883
488
5,812
7,928
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Janus
yungtrizz
Janus
10
5 / 5 / 1
6,373
637
5,689
7,342
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
22
Kills
8
8
Deaths
22
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
6
3
L
King Arthur
 
King Arthur
0
5
0
0
L
Thor
Akadyn
Thor
2
4
2
0.75
W
4
1
1
4.5
W
Fenrir
DecayNZ
Fenrir
6
0
0
6
W
4
5
7
1.5
L
Charybdis
SuperChungus
Charybdis
0
3
1
0.17
L
Chang'e
VX Peredo XV
Chang'e
1
5
2
0.4
W
Ratatoskr
XGN Sega
Ratatoskr
8
2
4
5
L
Janus
yungtrizz
Janus
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,879
Damage
22,531
36,613
Taken
37,203
16,265
Mitigated
10,861
10,883
Healing
10,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,230
326
105
2,731
6,419
4,605
52
2,576
3,495
9,295
2,645
L
King Arthur
 
King Arthur
3,163
605
0
890
7,738
3,071
0
0
7,738
0
29,602
L
Thor
Akadyn
Thor
4,575
1,696
0
2,266
8,066
2,395
0
2,268
5,686
0
25,238
W
6,708
3,241
0
2,866
5,739
1,581
1,036
1,180
4,397
37,844
6,401
W
Fenrir
DecayNZ
Fenrir
6,258
1,851
0
2,835
8,555
5,256
0
516
7,977
0
37,222
W
5,837
620
0
493
5,681
1,664
406
2,741
2,532
25,234
0
L
Charybdis
SuperChungus
Charybdis
3,292
2,357
0
1,959
6,129
1,643
30
3,288
2,841
0
25,536
L
Chang'e
VX Peredo XV
Chang'e
5,812
660
697
2,802
7,928
1,913
100
3,392
4,458
21,337
0
W
Ratatoskr
XGN Sega
Ratatoskr
6,846
1,832
0
1,853
10,219
3,159
51
3,416
6,543
0
34,305
L
Janus
yungtrizz
Janus
5,689
669
0
1,897
7,342
1,839
0
3,114
3,968
27,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,259
Gold Earned
27,393
306
Minions Killed
259
0
Camps Cleared
0
1,033,464
Distance Traveled
943,815
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,785
579
20
2
0
205,232
0
L
King Arthur
5,447
545
70
7
0
204,814
2
L
Thor
5,628
563
43
4
0
198,983
1
W
Sol
6,733
673
97
10
0
189,520
1
W
Fenrir
7,072
707
80
8
0
200,780
0
W
Eset
6,356
636
49
5
0
187,648
4
L
Charybdis
5,062
506
47
5
0
166,934
3
L
Chang'e
4,883
488
44
4
0
168,773
0
W
Ratatoskr
7,313
731
60
6
0
250,284
4
L
Janus
6,373
637
55
6
0
204,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role