Player Matchup

Nemesis
Nemesis
Hexapterygon
Nemesis
Level 7
God Stats
1W - 0L
1,279 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
TDizzy7
Zhong Kui
Level 27
God Stats
10W - 8L
1,646 SR
Queue Stats
19W - 15L
1,529 Elo+
Party 1
Amaterasu
Amaterasu
deltap1
Amaterasu
Level 37
God Stats
4W - 3L
1,439 SR
Queue Stats
13W - 12L
1,476 Elo+
Party 1
Heimdallr
Heimdallr
dudepls
Heimdallr
Level 15
God Stats
2W - 0L
1,175 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Geb
Geb
knaard
Geb
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,476 Elo+
Party 1
Team Averages
Level 22
1,408 SR
1,496 Elo+

VS

Team Averages
Level 62
1,647 SR
1,572 Elo+
Achilles
Achilles
AnimeMonkey10
Achilles
Level 82
God Stats
4W - 10L
1,500 SR
Queue Stats
115W - 102L
1,531 Elo+
Party 2
Agni
Agni
GrazenIronside
Agni
Level 29
God Stats
1W - 2L
1,703 SR
Queue Stats
15W - 16L
1,491 Elo+
Party 2
Ne Zha
Ne Zha
Rzn Ghstgunr
Ne Zha
Level 25
God Stats
1W - 1L
1,778 SR
Queue Stats
146W - 175L
1,548 Elo+
Solo
Kuzenbo
Kuzenbo
Tazeer
Kuzenbo
Level 146
God Stats
25W - 16L
1,678 SR
Queue Stats
180W - 146L
1,726 Elo+
Party 2
Sol
Sol
lilewokwarrior
Sol
Level 28
God Stats
5W - 6L
1,578 SR
Queue Stats
18W - 15L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hexapterygon
Nemesis
20
4 / 3 / 10
13,270
737
10,518
17,732
12,720
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
TDizzy7
Zhong Kui
20
6 / 3 / 14
12,886
716
29,799
25,635
19,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
deltap1
Amaterasu
20
12 / 3 / 11
13,802
767
17,435
20,587
19,666
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
dudepls
Heimdallr
20
4 / 4 / 20
12,834
713
26,100
17,191
8,235
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
knaard
Geb
18
0 / 1 / 17
12,456
692
9,870
16,432
19,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AnimeMonkey10
Achilles
19
3 / 6 / 7
12,387
688
16,793
27,690
48,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 8 / 3
11,339
630
14,606
15,794
7,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
17
2 / 3 / 2
10,884
605
8,588
8,850
3,466
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Tazeer
Kuzenbo
20
6 / 0 / 6
13,527
752
19,608
31,332
59,708
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
1 / 9 / 4
11,200
622
14,221
18,978
7,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
36
26
Kills
14
14
Deaths
26
72
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
AnimeMonkey10
Achilles
3
6
7
1.08
L
2
8
3
0.44
W
Nemesis
Hexapterygon
Nemesis
4
3
10
3
L
Ne Zha
2
3
2
1
W
Zhong Kui
TDizzy7
Zhong Kui
6
3
14
4.33
L
Kuzenbo
Tazeer
Kuzenbo
6
0
6
9
W
Amaterasu
deltap1
Amaterasu
12
3
11
5.83
W
Heimdallr
dudepls
Heimdallr
4
4
20
3.5
W
Geb
knaard
Geb
0
1
17
8.5
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,722
Damage
73,816
97,577
Taken
102,644
79,512
Mitigated
127,288
31,346
Healing
15,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AnimeMonkey10
Achilles
16,793
2,042
617
3,472
27,690
48,898
0
12,089
15,601
0
43,665
L
14,606
1,464
294
1,256
15,794
7,268
1,205
5,568
10,226
38,185
0
W
Nemesis
Hexapterygon
Nemesis
10,518
4,229
0
1,195
17,732
12,720
4,333
6,495
11,121
0
65,974
L
Ne Zha
8,588
2,184
0
685
8,850
3,466
0
2,481
6,369
0
27,750
W
Zhong Kui
TDizzy7
Zhong Kui
29,799
1,913
804
11,781
25,635
19,373
1,074
12,866
12,192
74,956
0
L
Kuzenbo
Tazeer
Kuzenbo
19,608
4,764
0
5,452
31,332
59,708
34
13,447
17,885
40,329
0
W
Amaterasu
deltap1
Amaterasu
17,435
6,981
0
8,541
20,587
19,666
1,491
9,234
10,978
0
54,948
W
Heimdallr
dudepls
Heimdallr
26,100
10,483
662
2,686
17,191
8,235
727
10,647
6,292
0
57,641
W
Geb
knaard
Geb
9,870
296
2,496
3,181
16,432
19,518
102
9,193
7,075
13,961
0
L
14,221
3,434
0
3,757
18,978
7,948
0
6,084
12,894
42,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,248
Gold Earned
59,337
325
Minions Killed
263
0
Camps Cleared
0
1,833,502
Distance Traveled
1,718,211
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,387
688
68
4
0
398,128
1
L
Agni
11,339
630
59
3
0
287,505
1
W
Nemesis
13,270
737
81
5
0
373,864
0
L
Ne Zha
10,884
605
43
2
0
233,373
2
W
Zhong Kui
12,886
716
86
5
0
353,153
0
L
Kuzenbo
13,527
752
22
1
0
444,906
4
W
Amaterasu
13,802
767
80
4
0
375,371
0
W
Heimdallr
12,834
713
74
4
0
336,295
0
W
Geb
12,456
692
4
0
0
394,819
2
L
Sol
11,200
622
71
4
0
354,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role