Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Dust1369
Pele
Level 81
God Stats
3W - 0L
1,751 SR
Queue Stats
20W - 29L
1,385 Elo+
Solo
Charybdis
Charybdis
ONMEEEBRUH
Charybdis
Level 47
God Stats
5W - 3L
1,641 SR
Queue Stats
18W - 12L
1,614 Elo+
Party 1
Baron Samedi
Baron Samedi
YoungLJv
Baron Samedi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,394 Elo+
Party 1
Achilles
Achilles
chuck greene64
Achilles
Level 128
God Stats
12W - 9L
1,422 SR
Queue Stats
59W - 56L
1,406 Elo+
Party 1
Team Averages
Level 76
1,563 SR
1,460 Elo+

VS

Team Averages
Level 69
1,510 SR
1,389 Elo+
Nu Wa
Nu Wa
Chachita514
Nu Wa
Level 102
God Stats
8W - 13L
1,500 SR
Queue Stats
104W - 131L
1,424 Elo+
Party 2
Rama
Rama
dRc0sMo
Rama
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 221L
1,440 Elo+
Party 2
Bacchus
Bacchus
diggitydank1
Bacchus
Level 105
God Stats
44W - 47L
1,509 SR
Queue Stats
169W - 197L
1,447 Elo+
Party 2
Achilles
Achilles
kingholypoison23
Achilles
Level 13
God Stats
5W - 6L
1,543 SR
Queue Stats
16W - 11L
1,570 Elo+
Party 2
Janus
Janus
x3 DEMON KIDSx
Janus
Level 38
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 130L
1,065 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
5 / 1 / 9
6,741
562
3,909
6,030
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pele
11
3 / 2 / 2
6,678
557
2,460
6,291
1,772
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
ONMEEEBRUH
Charybdis
12
9 / 0 / 4
7,685
640
10,396
5,494
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
YoungLJv
Baron Samedi
11
3 / 2 / 6
6,667
556
4,616
5,784
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
13
4 / 1 / 1
7,862
655
6,066
6,600
3,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 4
5,555
463
2,405
7,519
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
dRc0sMo
Rama
9
1 / 4 / 1
5,344
445
2,831
7,578
1,370
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
diggitydank1
Bacchus
8
0 / 5 / 1
5,017
418
2,699
10,768
6,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 0
6,188
516
2,316
9,381
3,650
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 6 / 0
5,935
495
3,454
5,971
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
24
Kills
6
6
Deaths
24
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
1
9
9.5
L
1
6
4
0.5
W
Pele
3
2
2
2
W
Charybdis
ONMEEEBRUH
Charybdis
9
0
4
11
W
Baron Samedi
YoungLJv
Baron Samedi
3
2
6
3
W
Achilles
4
1
1
4.5
L
Rama
dRc0sMo
Rama
1
4
1
0.38
L
Bacchus
diggitydank1
Bacchus
0
5
1
0.1
L
2
3
0
0.67
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,447
Damage
13,705
30,199
Taken
41,217
14,234
Mitigated
14,062
8,744
Healing
10,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,909
1,288
302
1,172
6,030
4,170
393
2,495
3,427
12,680
2,165
L
2,405
631
0
1,665
7,519
1,395
0
525
6,915
19,224
0
W
Pele
2,460
268
0
711
6,291
1,772
0
1,249
4,972
0
41,634
W
Charybdis
ONMEEEBRUH
Charybdis
10,396
4,996
0
1,424
5,494
2,449
679
1,006
4,470
0
54,184
W
Baron Samedi
YoungLJv
Baron Samedi
4,616
289
133
1,725
5,784
2,528
0
2,678
2,859
29,741
0
W
Achilles
6,066
1,426
0
3,277
6,600
3,315
0
600
5,913
0
39,541
L
Rama
dRc0sMo
Rama
2,831
2,285
0
2,482
7,578
1,370
0
2,082
5,414
0
24,462
L
Bacchus
diggitydank1
Bacchus
2,699
232
239
2,725
10,768
6,377
0
2,561
8,176
12,954
0
L
2,316
533
0
3,117
9,381
3,650
0
763
7,931
0
26,583
L
3,454
522
0
451
5,971
1,270
152
1,892
3,841
27,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,633
Gold Earned
28,039
340
Minions Killed
225
0
Camps Cleared
0
1,143,869
Distance Traveled
1,015,497
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,741
562
20
2
0
216,175
0
L
Nu Wa
5,555
463
35
3
0
172,850
6
W
Pele
6,678
557
74
6
0
273,279
3
W
Charybdis
7,685
640
115
10
0
204,308
3
W
Baron Samedi
6,667
556
45
4
0
205,055
1
W
Achilles
7,862
655
86
7
0
245,052
5
L
Rama
5,344
445
55
5
0
203,772
4
L
Bacchus
5,017
418
21
2
0
223,132
1
L
Achilles
6,188
516
61
5
0
212,061
4
L
Janus
5,935
495
53
4
0
203,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role