Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Bronze III
TannerQ
Tyr
Bronze III
Level 133
God Stats
1W - 2L
1,299 SR
Queue Stats
31W - 27L
1,485 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
WilledCelery572
Baron Samedi
Bronze III
Level 60
God Stats
1W - 2L
1,697 SR
Queue Stats
12W - 13L
1,480 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 107
1,499 SR
1,488 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,690 SR
1,445 MMR
Zeus
Zeus
Gold V
Bayoubengal25
Zeus
Gold V
Level 111
God Stats
86W - 55L
1,727 SR
Queue Stats
185W - 191L
1,568 MMR
Party 2
Atlas
Atlas
Gold V
TillaDaKilla13
Atlas
Gold V
Level 142
God Stats
17W - 14L
1,599 SR
Queue Stats
269W - 300L
1,327 MMR
Party 2
Medusa
Medusa
Silver II
xxhere2killuxx
Medusa
Silver II
Level 115
God Stats
2W - 0L
1,743 SR
Queue Stats
5W - 5L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 4 / 1
10,897
726
5,936
14,699
8,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tyr
14
2 / 8 / 3
9,455
630
10,731
17,696
8,928
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
WilledCelery572
Baron Samedi
13
0 / 7 / 4
9,054
604
8,501
11,054
4,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
OdinBastetMulanGilgameshAchilles

VS

Bans
PersephoneHeraGebHadesKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 4
12,645
843
20,036
8,666
4,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 1 / 14
11,917
794
7,656
16,084
21,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 3 / 13
10,886
726
8,694
11,160
5,046
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
6
Kills
19
19
Deaths
6
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
1
1.13
W
13
2
4
7.5
L
Tyr
2
8
3
0.44
W
3
1
14
10
L
Baron Samedi
WilledCelery572
Baron Samedi
0
7
4
0.29
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,168
Damage
36,386
43,449
Taken
35,910
21,403
Mitigated
30,983
8,023
Healing
5,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,936
1,207
0
1,349
14,699
8,086
0
7,435
7,085
0
15,516
W
20,036
2,177
0
662
8,666
4,083
1,227
1,542
7,124
46,063
0
L
Tyr
10,731
590
0
3,237
17,696
8,928
0
12,667
4,621
0
27,580
W
7,656
2,511
0
3,305
16,084
21,854
544
4,470
11,614
22,407
0
L
Baron Samedi
WilledCelery572
Baron Samedi
8,501
525
1,182
2,255
11,054
4,389
200
6,917
3,856
35,283
0
W
8,694
3,196
0
1,256
11,160
5,046
1,068
2,975
8,185
0
62,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,406
Gold Earned
35,448
142
Minions Killed
176
4
Camps Cleared
9
821,626
Distance Traveled
874,935
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,897
726
27
2
1
295,580
1
W
Zeus
12,645
843
70
5
6
286,547
2
L
Tyr
9,455
630
43
3
2
281,220
3
W
Atlas
11,917
794
12
1
0
306,373
6
L
Baron Samedi
9,054
604
72
5
1
244,826
4
W
Medusa
10,886
726
94
6
3
282,015
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role