Player Matchup

Ra
Ra
Bouaa_a
Ra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,681 Elo+
Solo
Tiamat
Tiamat
Headiot
Tiamat
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
470W - 401L
1,651 Elo+
Party 2
Set
Set
Misraf
Set
Level 25
God Stats
5W - 4L
1,606 SR
Queue Stats
56W - 16L
1,634 Elo+
Party 2
Cabrakan
Cabrakan
Slabk
Cabrakan
Level 53
God Stats
5W - 1L
1,500 SR
Queue Stats
108W - 47L
1,758 Elo+
Party 2
Hachiman
Hachiman
ZimZam30
Hachiman
Level 157
God Stats
8W - 1L
1,717 SR
Queue Stats
391W - 187L
1,694 Elo+
Party 2
Team Averages
Level 69
1,564 SR
1,684 Elo+

VS

Team Averages
Level 57
1,468 SR
1,627 Elo+
Sol
Sol
Ballcreator
Sol
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,630 Elo+
Solo
Hercules
Hercules
Coontah
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 38L
1,787 Elo+
Solo
Odin
Odin
Deathwalkerr
Odin
Level 158
God Stats
2W - 7L
1,310 SR
Queue Stats
392W - 405L
1,588 Elo+
Party 1
Ra
Ra
InsidiousTaterz
Ra
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,518 Elo+
Party 1
Aphrodite
Aphrodite
Jon Vonwest
Aphrodite
Level 44
God Stats
29W - 20L
1,528 SR
Queue Stats
51W - 56L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 7
10,285
791
5,391
6,036
3,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Headiot
Tiamat
18
6 / 0 / 15
10,958
843
11,464
10,218
7,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Set
Misraf
Set
17
7 / 2 / 10
10,617
817
15,854
9,720
7,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
Slabk
Cabrakan
17
3 / 1 / 19
10,037
772
10,474
14,581
19,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
ZimZam30
Hachiman
19
11 / 0 / 13
11,328
871
22,641
8,692
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 1
9,044
696
11,677
15,794
4,496
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Coontah
Hercules
16
1 / 5 / 3
9,306
716
7,168
18,585
16,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 5 / 2
8,478
652
9,755
17,389
15,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 4 / 1
8,420
648
1,232
9,384
3,133
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Aphrodite
Jon Vonwest
Aphrodite
14
0 / 6 / 3
8,021
617
4,013
11,971
5,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
16
28
Kills
6
6
Deaths
28
64
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
W
1
3
7
1.5
L
Hercules
Coontah
Hercules
1
5
3
0.5
L
2
5
2
0.6
W
Tiamat
Headiot
Tiamat
6
0
15
13.5
L
1
4
1
0.38
L
Aphrodite
Jon Vonwest
Aphrodite
0
6
3
0.25
W
Set
Misraf
Set
7
2
10
6
W
Cabrakan
Slabk
Cabrakan
3
1
19
12.5
W
Hachiman
ZimZam30
Hachiman
11
0
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,824
Damage
33,845
49,247
Taken
73,123
42,478
Mitigated
44,327
12,950
Healing
19,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,677
3,102
0
3,115
15,794
4,496
1,608
6,558
9,035
37,955
0
W
5,391
231
1,208
1,171
6,036
3,651
1,061
2,450
3,516
47,779
0
L
Hercules
Coontah
Hercules
7,168
1,665
28
7,395
18,585
16,315
0
6,920
11,340
0
31,431
L
9,755
545
0
827
17,389
15,127
0
4,794
12,310
0
25,990
W
Tiamat
Headiot
Tiamat
11,464
803
328
2,684
10,218
7,463
789
3,787
6,319
43,584
0
L
1,232
79
55
1,066
9,384
3,133
0
4,677
4,619
14,494
0
L
Aphrodite
Jon Vonwest
Aphrodite
4,013
706
3,833
3,514
11,971
5,256
0
4,380
7,506
9,425
0
W
Set
Misraf
Set
15,854
5,519
0
2,269
9,720
7,729
613
3,342
5,877
0
27,261
W
Cabrakan
Slabk
Cabrakan
10,474
1,551
358
2,185
14,581
19,606
0
4,637
9,295
19,218
0
W
Hachiman
ZimZam30
Hachiman
22,641
14,073
0
2,747
8,692
4,029
2,521
2,706
5,822
0
51,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,225
Gold Earned
43,269
291
Minions Killed
212
0
Camps Cleared
0
1,388,118
Distance Traveled
1,252,869
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,044
696
64
5
0
223,298
0
W
Ra
10,285
791
98
8
0
232,614
1
L
Hercules
9,306
716
72
6
0
257,703
4
L
Odin
8,478
652
30
2
0
289,323
4
W
Tiamat
10,958
843
69
5
0
303,453
0
L
Ra
8,420
648
25
2
0
225,882
0
L
Aphrodite
8,021
617
21
2
0
256,663
1
W
Set
10,617
817
35
3
0
288,845
0
W
Cabrakan
10,037
772
19
1
0
268,280
1
W
Hachiman
11,328
871
70
5
0
294,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role