Player Matchup

Ra
Ra
GlIock
Ra
Level 155
God Stats
29W - 1L
1,859 SR
Queue Stats
316W - 45L
1,878 Elo+
Party 1
Cernunnos
Cernunnos
Glơck
Cernunnos
Level 89
God Stats
2W - 0L
1,760 SR
Queue Stats
215W - 20L
1,951 Elo+
Party 1
Artio
Artio
shoufertin
Artio
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 1L
1,763 Elo+
Party 1
Team Averages
Level 83
1,706 SR
1,864 Elo+

VS

Team Averages
Level 58
1,500 SR
1,741 Elo+
Janus
Janus
Bitcoinluvr
Janus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,726 Elo+
Party 2
Hun Batz
Hun Batz
mexdudemike
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 12L
1,726 Elo+
Party 2
Fafnir
Fafnir
urboyluis
Fafnir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 63L
1,772 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
12 / 3 / 7
12,495
893
15,824
11,236
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Glơck
Cernunnos
16
5 / 2 / 14
11,497
821
16,310
13,295
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artio
16
4 / 1 / 17
11,103
793
13,203
23,107
22,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
9,546
682
11,491
14,152
4,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
mexdudemike
Hun Batz
13
3 / 9 / 2
9,541
682
13,265
14,326
6,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
urboyluis
Fafnir
13
2 / 6 / 4
9,903
707
6,397
20,852
24,448
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
21
Kills
6
6
Deaths
21
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Ra
12
3
7
5.17
W
Cernunnos
Glơck
Cernunnos
5
2
14
6
L
Hun Batz
mexdudemike
Hun Batz
3
9
2
0.44
W
Artio
4
1
17
12.5
L
Fafnir
urboyluis
Fafnir
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,337
Damage
31,153
47,638
Taken
49,330
31,999
Mitigated
35,183
27,408
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,491
656
0
2,639
14,152
4,498
0
9,384
4,413
60,961
0
W
Ra
15,824
1,665
3,748
4,893
11,236
4,351
725
5,209
5,982
65,392
0
W
Cernunnos
Glơck
Cernunnos
16,310
7,085
0
4,599
13,295
5,614
1,264
7,352
5,733
0
52,343
L
Hun Batz
mexdudemike
Hun Batz
13,265
2,859
0
738
14,326
6,237
0
10,066
3,792
56
27,278
W
Artio
13,203
2,013
2,725
11,443
23,107
22,034
855
5,786
16,580
22,737
0
L
Fafnir
urboyluis
Fafnir
6,397
1,768
952
3,402
20,852
24,448
0
8,560
11,845
12,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,095
Gold Earned
28,990
198
Minions Killed
136
10
Camps Cleared
3
766,244
Distance Traveled
782,628
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,546
682
84
6
1
282,321
2
W
Ra
12,495
893
111
8
7
248,666
2
W
Cernunnos
11,497
821
67
5
3
237,445
3
L
Hun Batz
9,541
682
39
3
1
240,297
1
W
Artio
11,103
793
20
1
0
280,133
4
L
Fafnir
9,903
707
13
1
1
260,010
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role