Player Matchup

Hou Yi
Hou Yi
JØhnnySins
Hou Yi
Level 9
God Stats
2W - 0L
1,693 SR
Queue Stats
39W - 27L
1,509 Elo+
Party 2
Atlas
Atlas
ShreksualLover
Atlas
Level 8
God Stats
3W - 3L
1,227 SR
Queue Stats
16W - 13L
1,468 Elo+
Party 2
Sol
Sol
TheCalooch
Sol
Level 29
God Stats
5W - 1L
1,816 SR
Queue Stats
121W - 114L
1,503 Elo+
Party 1
Ah Puch
Ah Puch
TheEdgyDuck
Ah Puch
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 29L
1,445 Elo+
Party 2
Bastet
Bastet
scriptumrasa
Bastet
Level 86
God Stats
2W - 1L
1,503 SR
Queue Stats
245W - 233L
1,609 Elo+
Party 1
Team Averages
Level 49
1,548 SR
1,507 Elo+

VS

Team Averages
Level 72
1,544 SR
1,636 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
LeBronIsHome
Cliodhna
Level 123
God Stats
4W - 5L
1,500 SR
Queue Stats
166W - 135L
1,704 Elo+
Party 3
Hades
Hades
RupeequR
Hades
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 130L
1,508 Elo+
Party 3
Raijin
Raijin
Wh33ls1134
Raijin
Level 27
God Stats
1W - 1L
1,520 SR
Queue Stats
18W - 11L
1,734 Elo+
Party 4
Terra
Terra
mikethegamer437
Terra
Level 45
God Stats
6W - 7L
1,701 SR
Queue Stats
18W - 12L
1,734 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
3 / 1 / 7
7,909
608
7,706
7,290
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
4 / 3 / 5
6,852
527
4,349
6,952
4,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

12
2 / 2 / 4
7,258
558
5,591
6,111
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
TheEdgyDuck
Ah Puch
14
2 / 1 / 0
7,925
610
5,992
6,969
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bastet
13
5 / 0 / 1
7,813
601
4,700
9,908
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
0 / 1 / 1
6,734
518
2,981
7,899
6,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
LeBronIsHome
Cliodhna
12
3 / 3 / 1
7,012
539
7,926
8,941
2,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
RupeequR
Hades
10
1 / 5 / 1
5,892
453
1,217
6,595
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
Wh33ls1134
Raijin
10
2 / 4 / 3
6,303
485
5,766
6,597
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 4
5,816
447
2,672
8,756
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
16
Kills
7
7
Deaths
16
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
1
1
0.5
W
Hou Yi
3
1
7
6.5
L
Cliodhna
LeBronIsHome
Cliodhna
3
3
1
1.17
L
Hades
RupeequR
Hades
1
5
1
0.3
W
4
3
5
2.17
W
2
2
4
2
W
Ah Puch
TheEdgyDuck
Ah Puch
2
1
0
2
L
Raijin
Wh33ls1134
Raijin
2
4
3
0.88
L
1
3
4
1
W
Bastet
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,338
Damage
20,562
37,230
Taken
38,788
12,906
Mitigated
17,026
16,992
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,981
418
50
1,833
7,899
6,342
0
5,661
1,932
0
38,394
W
Hou Yi
7,706
4,528
0
3,355
7,290
2,097
1,723
1,656
5,395
0
49,422
L
Cliodhna
LeBronIsHome
Cliodhna
7,926
1,067
0
3,957
8,941
2,662
0
2,655
6,127
0
47,840
L
Hades
RupeequR
Hades
1,217
142
37
1,627
6,595
1,616
0
1,193
5,209
20,168
0
W
4,349
1,453
0
1,219
6,952
4,847
151
3,145
3,667
18,413
0
W
5,591
1,726
0
3,037
6,111
1,486
224
3,118
2,771
41,791
0
W
Ah Puch
TheEdgyDuck
Ah Puch
5,992
648
0
3,123
6,969
1,770
0
0
6,969
44,382
0
L
Raijin
Wh33ls1134
Raijin
5,766
411
0
695
6,597
1,721
0
2,270
4,260
34,259
0
L
2,672
431
246
1,519
8,756
4,685
0
3,265
5,328
15,195
0
W
Bastet
4,700
848
0
6,258
9,908
2,706
0
1,154
8,498
0
52,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,757
Gold Earned
31,757
398
Minions Killed
322
0
Camps Cleared
0
1,187,531
Distance Traveled
1,173,858
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,734
518
84
6
0
230,274
6
W
Hou Yi
7,909
608
74
6
0
228,131
5
L
Cliodhna
7,012
539
97
7
0
273,597
6
L
Hades
5,892
453
40
3
0
219,372
4
W
Atlas
6,852
527
31
2
0
247,530
2
W
Sol
7,258
558
83
6
0
231,353
5
W
Ah Puch
7,925
610
111
9
0
202,305
3
L
Raijin
6,303
485
74
6
0
222,440
2
L
Terra
5,816
447
27
2
0
228,175
1
W
Bastet
7,813
601
99
8
0
278,212
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role