Player Matchup

Nemesis
Nemesis
Gold III
FáráonMx
Nemesis
Gold III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 15L
1,739 MMR
Party 2
Heimdallr
Heimdallr
Gold V
Potassium
Heimdallr
Gold V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,570 MMR
Party 3
Artio
Artio
Gold III
Saskía
Artio
Gold III
Level 159
God Stats
11W - 11L
1,531 SR
Queue Stats
178W - 167L
1,579 MMR
Party 2
Sobek
Sobek
Gold IV
iMysstogan
Sobek
Gold IV
Level 160
God Stats
7W - 6L
1,662 SR
Queue Stats
134W - 132L
1,671 MMR
Solo
Scylla
Scylla
Gold IV
sBananaJ
Scylla
Gold IV
Level 135
God Stats
2W - 0L
1,747 SR
Queue Stats
93W - 88L
1,764 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,588 SR
1,665 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 157
1,530 SR
1,666 MMR
Bellona
Bellona
Silver I
LegendaryVin
Bellona
Silver I
Level 160
God Stats
1W - 3L
1,285 SR
Queue Stats
559W - 483L
1,660 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Psyco
Gilgamesh
Gold IV
Level 160
God Stats
10W - 5L
1,529 SR
Queue Stats
151W - 121L
1,632 MMR
Party 1
Merlin
Merlin
Gold III
Sytoki
Merlin
Gold III
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
105W - 108L
1,667 MMR
Solo
Charybdis
Charybdis
Gold I
ViolentGirlscout
Charybdis
Gold I
Level 155
God Stats
5W - 6L
1,504 SR
Queue Stats
617W - 622L
1,640 MMR
Solo
Chaac
Chaac
Gold III
blitzzit
Chaac
Gold III
Level 160
God Stats
2W - 3L
1,833 SR
Queue Stats
115W - 92L
1,728 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FáráonMx
Nemesis
20
17 / 4 / 9
15,914
692
30,861
30,008
14,070
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
Potassium
Heimdallr
20
4 / 1 / 9
13,285
578
14,271
14,812
6,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
Saskía
Artio
20
2 / 0 / 17
13,299
578
17,653
21,931
38,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
16
1 / 3 / 14
11,198
487
8,992
27,344
38,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Scylla
sBananaJ
Scylla
20
11 / 1 / 10
13,952
607
17,181
13,131
5,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AtlasKaliCliodhnaAgni

VS

Bans
GebOsirisCamazotzBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LegendaryVin
Bellona
15
2 / 4 / 3
8,985
391
13,944
23,759
12,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Psyco
Gilgamesh
16
1 / 11 / 4
10,691
465
13,029
25,047
11,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Sytoki
Merlin
15
3 / 8 / 2
10,114
440
15,508
13,969
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
18
1 / 5 / 2
11,780
512
13,123
18,287
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
blitzzit
Chaac
19
2 / 7 / 0
11,928
519
12,797
26,798
23,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
20
35
Kills
9
9
Deaths
35
59
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
FáráonMx
Nemesis
17
4
9
5.38
L
Bellona
LegendaryVin
Bellona
2
4
3
0.88
W
Heimdallr
Potassium
Heimdallr
4
1
9
8.5
L
Gilgamesh
Psyco
Gilgamesh
1
11
4
0.27
W
Artio
Saskía
Artio
2
0
17
10.5
L
Merlin
Sytoki
Merlin
3
8
2
0.5
L
Charybdis
1
5
2
0.4
L
Chaac
blitzzit
Chaac
2
7
0
0.29
W
Sobek
1
3
14
2.67
W
Scylla
sBananaJ
Scylla
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,958
Damage
68,401
107,226
Taken
107,860
103,726
Mitigated
55,361
48,998
Healing
19,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
FáráonMx
Nemesis
30,861
13,422
0
14,156
30,008
14,070
160
4,069
25,015
0
147,402
L
Bellona
LegendaryVin
Bellona
13,944
5,232
0
3,925
23,759
12,676
0
14,386
9,265
0
37,761
W
Heimdallr
Potassium
Heimdallr
14,271
7,810
0
7,726
14,812
6,634
5,368
1,657
13,155
0
122,869
L
Gilgamesh
Psyco
Gilgamesh
13,029
4,641
0
1,155
25,047
11,549
0
3,512
21,301
0
82,059
W
Artio
Saskía
Artio
17,653
1,853
2,747
13,145
21,931
38,587
812
2,923
19,008
90,250
0
L
Merlin
Sytoki
Merlin
15,508
737
347
1,147
13,969
3,125
0
6,798
6,879
71,912
0
L
Charybdis
13,123
6,116
0
5,620
18,287
4,728
0
3,559
14,528
0
107,351
L
Chaac
blitzzit
Chaac
12,797
3,576
0
7,125
26,798
23,283
2,849
13,389
12,058
0
91,271
W
Sobek
8,992
814
0
9,089
27,344
38,609
30
7,360
19,984
24,904
0
W
Scylla
sBananaJ
Scylla
17,181
1,624
0
2,135
13,131
5,826
0
2,275
10,856
100,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,648
Gold Earned
53,498
737
Minions Killed
676
0
Camps Cleared
0
2,440,878
Distance Traveled
2,134,802
39
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,914
692
176
8
0
565,957
8
L
Bellona
8,985
391
43
2
0
500,394
4
W
Heimdallr
13,285
578
189
8
0
439,297
7
L
Gilgamesh
10,691
465
119
5
0
440,889
4
W
Artio
13,299
578
166
7
0
508,344
7
L
Merlin
10,114
440
121
5
0
365,588
7
L
Charybdis
11,780
512
194
8
0
431,641
5
L
Chaac
11,928
519
199
9
0
396,290
5
W
Sobek
11,198
487
31
1
0
449,092
10
W
Scylla
13,952
607
175
8
0
478,188
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role