Player Matchup

Baron Samedi
Baron Samedi
Bronze III
I Bdogg I7278
Baron Samedi
Bronze III
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,524 MMR
Party 2
Artio
Artio
Bronze III
NoEqualTOme
Artio
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 MMR
Solo
Heimdallr
Heimdallr
Bronze III
NxstyWest
Heimdallr
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,524 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 130
1,500 SR
1,516 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 132
1,500 SR
1,513 MMR
Chaac
Chaac
Bronze III
Bsavvvy
Chaac
Bronze III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
GVNS N R0SES656
Bacchus
Silver I
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 62L
1,489 MMR
Party 1
Sol
Sol
Bronze III
monk9000
Sol
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,549 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
I Bdogg I7278
Baron Samedi
13
3 / 6 / 5
9,008
693
12,028
11,769
4,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 5 / 7
8,709
670
7,662
22,370
21,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
NxstyWest
Heimdallr
13
4 / 5 / 3
9,361
720
9,193
14,158
5,004
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
BastetLokiGebZeus

VS

Bans
AtlasMulanCharybdisAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bsavvvy
Chaac
15
5 / 3 / 8
9,874
760
11,008
16,494
15,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 5 / 8
9,844
757
7,194
14,464
13,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 1 / 8
10,986
845
23,125
13,164
4,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
9
Kills
16
16
Deaths
9
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chaac
Bsavvvy
Chaac
5
3
8
3
W
4
5
8
1.6
L
Baron Samedi
I Bdogg I7278
Baron Samedi
3
6
5
0.92
L
2
5
7
1.1
L
Heimdallr
NxstyWest
Heimdallr
4
5
3
1.1
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,883
Damage
41,327
48,297
Taken
44,122
31,666
Mitigated
33,523
13,556
Healing
20,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Bsavvvy
Chaac
11,008
1,657
507
6,675
16,494
15,541
252
8,227
8,267
470
27,774
W
7,194
631
764
5,239
14,464
13,153
187
6,072
8,392
22,159
0
L
Baron Samedi
I Bdogg I7278
Baron Samedi
12,028
515
2,295
1,927
11,769
4,805
0
8,368
3,159
34,800
0
L
7,662
349
589
7,153
22,370
21,857
0
11,959
9,846
13,569
0
L
Heimdallr
NxstyWest
Heimdallr
9,193
4,097
0
1,592
14,158
5,004
0
7,930
6,069
0
31,114
W
23,125
9,863
0
7,338
13,164
4,829
3,012
6,091
7,073
60,889
6,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,078
Gold Earned
30,704
105
Minions Killed
141
2
Camps Cleared
8
649,873
Distance Traveled
762,567
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,874
760
26
2
1
257,478
2
W
Bacchus
9,844
757
36
3
1
250,903
4
L
Baron Samedi
9,008
693
42
3
0
211,024
3
L
Artio
8,709
670
4
0
0
256,048
4
L
Heimdallr
9,361
720
59
5
2
182,801
3
W
Sol
10,986
845
79
6
6
254,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role