Player Matchup

Nu Wa
Nu Wa
DixieNormous1_
Nu Wa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,531 Elo+
Party 3
Chaac
Chaac
Khaoz Wins
Chaac
Level 129
God Stats
2W - 1L
1,643 SR
Queue Stats
94W - 97L
1,518 Elo+
Party 1
Fenrir
Fenrir
N0taALT
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,571 Elo+
Party 1
Ares
Ares
PinguTheBad
Ares
Level 49
God Stats
3W - 3L
1,554 SR
Queue Stats
64W - 74L
1,531 Elo+
Party 3
Artemis
Artemis
wahlburgers3286
Artemis
Level 38
God Stats
7W - 4L
1,573 SR
Queue Stats
347W - 352L
1,480 Elo+
Solo
Team Averages
Level 71
1,554 SR
1,526 Elo+

VS

Team Averages
Level 91
1,438 SR
1,576 Elo+
Discordia
Discordia
DamnItTamy
Discordia
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 7L
1,585 Elo+
Party 2
Janus
Janus
SlenTroll
Janus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,585 Elo+
Party 2
Jormungandr
Jormungandr
geionyatsuo
Jormungandr
Level 86
God Stats
3W - 3L
1,521 SR
Queue Stats
5W - 7L
1,513 Elo+
Party 2
Thor
Thor
mateocaldera34
Thor
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 159L
1,487 Elo+
Solo
Olorun
Olorun
shamefull66
Olorun
Level 158
God Stats
1W - 4L
1,171 SR
Queue Stats
74W - 73L
1,712 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 5
6,517
652
6,615
5,892
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
11
3 / 0 / 0
6,591
659
2,470
5,925
2,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
N0taALT
Fenrir
11
8 / 0 / 4
7,114
711
6,059
5,323
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 0 / 4
5,658
566
1,628
6,312
3,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 3 / 2
5,773
577
6,438
6,266
1,910
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DamnItTamy
Discordia
10
1 / 2 / 0
5,774
577
4,021
6,374
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
SlenTroll
Janus
9
1 / 5 / 2
5,471
547
3,025
7,628
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
geionyatsuo
Jormungandr
10
0 / 2 / 0
6,065
607
3,844
5,839
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

8
0 / 5 / 1
5,041
504
1,692
8,193
1,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
9
3 / 3 / 0
5,976
598
3,009
9,031
2,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
17
Kills
5
5
Deaths
17
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
DamnItTamy
Discordia
1
2
0
0.5
W
3
2
5
2.75
W
Chaac
3
0
0
3
W
Fenrir
N0taALT
Fenrir
8
0
4
10
W
1
0
4
3
L
Janus
SlenTroll
Janus
1
5
2
0.4
L
Jormungandr
geionyatsuo
Jormungandr
0
2
0
0
L
0
5
1
0.1
L
Olorun
3
3
0
1
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,210
Damage
15,591
29,718
Taken
37,065
12,400
Mitigated
8,570
11,314
Healing
11,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
DamnItTamy
Discordia
4,021
160
0
2,520
6,374
1,490
383
2,708
3,436
33,739
0
W
6,615
1,278
0
2,064
5,892
1,824
90
2,815
2,597
35,988
0
W
Chaac
2,470
776
0
4,239
5,925
2,916
0
3,520
2,405
0
35,634
W
Fenrir
N0taALT
Fenrir
6,059
750
0
494
5,323
2,189
0
1,280
3,935
0
29,093
W
1,628
107
509
1,907
6,312
3,561
80
1,857
3,669
13,613
1,344
L
Janus
SlenTroll
Janus
3,025
259
0
1,628
7,628
1,064
627
1,305
6,209
18,828
0
L
Jormungandr
geionyatsuo
Jormungandr
3,844
1,705
0
441
5,839
2,094
0
478
5,044
34,947
0
L
1,692
133
0
2,261
8,193
1,861
0
2,146
5,815
0
21,933
L
Olorun
3,009
1,137
891
3,387
9,031
2,061
0
882
8,057
25,250
0
W
6,438
3,779
0
2,101
6,266
1,910
225
3,291
2,733
0
29,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,653
Gold Earned
28,327
266
Minions Killed
299
0
Camps Cleared
0
1,049,297
Distance Traveled
984,969
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,774
577
78
8
0
192,725
0
W
Nu Wa
6,517
652
61
6
0
190,272
2
W
Chaac
6,591
659
81
8
0
211,317
4
W
Fenrir
7,114
711
47
5
0
248,215
2
W
Ares
5,658
566
28
3
0
217,248
4
L
Janus
5,471
547
36
4
0
193,954
1
L
Jormungandr
6,065
607
94
9
0
195,965
4
L
Thor
5,041
504
44
4
0
213,269
2
L
Olorun
5,976
598
47
5
0
189,056
2
W
Artemis
5,773
577
49
5
0
182,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role