Player Matchup

Danzaburou
Danzaburou
PossessedHoodie
Danzaburou
Level 119
God Stats
2W - 2L
1,454 SR
Queue Stats
142W - 109L
1,602 Elo+
Party 1
Nox
Nox
moldy_lean
Nox
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 137L
1,681 Elo+
Party 1
Skadi
Skadi
universe_6kG
Skadi
Level 26
God Stats
72W - 26L
1,793 SR
Queue Stats
85W - 32L
1,735 Elo+
Party 1
Team Averages
Level 91
1,582 SR
1,673 Elo+

VS

Team Averages
Level 67
1,639 SR
1,549 Elo+
Bastet
Bastet
BipolarRabbit44
Bastet
Level 64
God Stats
36W - 43L
1,490 SR
Queue Stats
243W - 304L
1,431 Elo+
Solo
Chaac
Chaac
CantFindMyPulse
Chaac
Level 119
God Stats
3W - 4L
1,813 SR
Queue Stats
114W - 115L
1,621 Elo+
Party 2
Nu Wa
Nu Wa
RosyRelic1936
Nu Wa
Level 18
God Stats
30W - 30L
1,615 SR
Queue Stats
32W - 32L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PossessedHoodie
Danzaburou
18
4 / 6 / 8
13,515
751
14,882
18,477
6,638
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

19
7 / 2 / 7
14,065
781
20,885
13,483
4,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 8 / 4
12,255
681
7,937
15,943
4,047
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 10 / 7
11,889
661
13,737
18,753
6,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
5 / 2 / 10
12,795
711
15,117
27,974
33,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 3 / 6
12,098
672
13,638
11,293
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
39
15
Kills
16
16
Deaths
15
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
10
7
0.85
L
5
2
10
5
W
Danzaburou
PossessedHoodie
Danzaburou
4
6
8
1.33
L
6
3
6
3
W
7
2
7
5.25
W
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,704
Damage
42,492
47,903
Taken
58,020
15,677
Mitigated
42,967
8,320
Healing
20,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,737
3,100
307
3,229
18,753
6,213
18
6,388
12,365
0
27,426
L
15,117
1,044
459
13,693
27,974
33,186
328
11,944
16,030
0
53,054
W
Danzaburou
PossessedHoodie
Danzaburou
14,882
4,897
279
3,430
18,477
6,638
1,088
5,396
12,479
0
60,046
L
13,638
4,671
596
2,629
11,293
3,568
474
3,242
8,051
36,820
0
W
20,885
2,388
0
538
13,483
4,992
1,177
4,450
8,593
75,979
0
W
7,937
3,266
853
3,220
15,943
4,047
308
4,373
11,263
0
25,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,835
Gold Earned
36,782
242
Minions Killed
149
8
Camps Cleared
6
904,076
Distance Traveled
863,729
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,889
661
26
1
3
272,268
3
L
Chaac
12,795
711
74
4
2
306,696
3
W
Danzaburou
13,515
751
84
5
7
281,878
2
L
Nu Wa
12,098
672
49
3
1
284,765
0
W
Nox
14,065
781
124
7
1
394,777
2
W
Skadi
12,255
681
34
2
0
227,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role