Player Matchup

Sobek
Sobek
Allyvoid
Sobek
Level 16
God Stats
15W - 0L
2,176 SR
Queue Stats
165W - 60L
2,001 Elo+
Party 2
Medusa
Medusa
IIOrpheusII
Medusa
Level 17
God Stats
10W - 0L
2,089 SR
Queue Stats
132W - 41L
1,962 Elo+
Party 2
Hera
Hera
PotatoMcMuffinn
Hera
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 44L
2,001 Elo+
Party 2
Team Averages
Level 36
1,922 SR
1,988 Elo+

VS

Team Averages
Level 66
1,500 SR
1,585 Elo+
Medusa
Medusa
Deadmangaming156
Medusa
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 38L
1,611 Elo+
Party 1
Terra
Terra
DistantOrange
Terra
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 78L
1,675 Elo+
Party 1
Poseidon
Poseidon
Thaunbreakable
Poseidon
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Allyvoid
Sobek
12
2 / 1 / 6
8,351
835
3,960
8,363
9,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
13
4 / 0 / 3
7,838
784
7,327
2,982
1,195
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 6
7,741
774
7,216
3,873
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,870
587
2,367
5,183
1,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 1
6,921
692
3,551
12,016
9,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
9
1 / 3 / 0
6,350
635
1,674
6,695
1,892
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
8
Kills
1
1
Deaths
8
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
Allyvoid
Sobek
2
1
6
5
L
0
4
0
0
L
0
1
1
0.5
W
Medusa
4
0
3
5.5
W
2
0
6
5
L
Poseidon
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,503
Damage
7,592
15,218
Taken
23,894
12,311
Mitigated
13,173
5,208
Healing
3,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Allyvoid
Sobek
3,960
299
154
2,721
8,363
9,799
0
2,308
6,055
8,675
0
L
2,367
866
0
0
5,183
1,674
0
2,893
2,290
0
12,892
L
3,551
273
564
2,544
12,016
9,607
0
4,666
7,350
20,719
0
W
Medusa
7,327
1,744
0
933
2,982
1,195
1,812
1,582
1,400
0
34,157
W
7,216
1,693
0
1,400
3,873
1,317
294
1,871
2,002
40,155
0
L
Poseidon
1,674
433
0
630
6,695
1,892
0
3,617
3,078
14,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,930
Gold Earned
19,141
156
Minions Killed
86
10
Camps Cleared
0
580,989
Distance Traveled
510,015
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,351
835
4
0
1
208,164
3
L
Medusa
5,870
587
28
3
0
175,863
0
L
Terra
6,921
692
26
3
0
187,593
2
W
Medusa
7,838
784
71
7
5
178,560
5
W
Hera
7,741
774
81
8
4
194,265
2
L
Poseidon
6,350
635
32
3
0
146,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role