Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Kurt_Angle58
Agni
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,262 Elo+
Party 2
Hachiman
Hachiman
Two_Skies_22
Hachiman
Level 66
God Stats
31W - 37L
1,244 SR
Queue Stats
101W - 136L
1,393 Elo+
Party 2
Cabrakan
Cabrakan
bald_murse
Cabrakan
Level 136
God Stats
9W - 12L
1,500 SR
Queue Stats
769W - 780L
1,449 Elo+
Solo
Bakasura
Bakasura
oeduma11
Bakasura
Level 115
God Stats
4W - 1L
1,831 SR
Queue Stats
31W - 24L
1,630 Elo+
Party 2
Team Averages
Level 107
1,515 SR
1,447 Elo+

VS

Team Averages
Level 70
1,348 SR
1,475 Elo+
Nu Wa
Nu Wa
SPG MEGA C
Nu Wa
Level 62
God Stats
13W - 10L
1,465 SR
Queue Stats
952W - 852L
1,437 Elo+
Party 1
King Arthur
King Arthur
SirChuleta1888
King Arthur
Level 52
God Stats
13W - 22L
1,177 SR
Queue Stats
696W - 617L
1,377 Elo+
Party 1
Nemesis
Nemesis
SoulLikanz
Nemesis
Level 50
God Stats
9W - 11L
1,328 SR
Queue Stats
704W - 649L
1,448 Elo+
Party 1
Danzaburou
Danzaburou
abcvo
Danzaburou
Level 100
God Stats
5W - 4L
1,500 SR
Queue Stats
381W - 370L
1,705 Elo+
Party 3
Cthulhu
Cthulhu
bucketsboy_nate
Cthulhu
Level 87
God Stats
3W - 5L
1,269 SR
Queue Stats
65W - 51L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 5 / 4
6,209
414
3,881
9,985
8,373
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
4 / 7 / 2
7,911
527
3,441
9,545
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Two_Skies_22
Hachiman
12
1 / 4 / 3
6,947
463
6,269
9,284
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
bald_murse
Cabrakan
13
1 / 2 / 0
7,838
523
7,499
12,691
11,074
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
oeduma11
Bakasura
12
4 / 5 / 3
7,565
504
4,790
11,739
3,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
11 / 2 / 6
10,058
671
7,985
2,922
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
SirChuleta1888
King Arthur
14
1 / 1 / 3
8,095
540
7,454
8,443
3,574
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
SoulLikanz
Nemesis
13
3 / 3 / 8
7,829
522
5,318
9,080
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
abcvo
Danzaburou
13
5 / 2 / 7
8,655
577
8,609
10,879
3,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 2 / 10
8,390
559
5,647
10,296
9,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
10
Kills
23
23
Deaths
10
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
5
4
0.4
L
4
7
2
0.71
W
Nu Wa
11
2
6
7
W
King Arthur
SirChuleta1888
King Arthur
1
1
3
2.5
W
Nemesis
SoulLikanz
Nemesis
3
3
8
2.33
L
Hachiman
Two_Skies_22
Hachiman
1
4
3
0.63
W
Danzaburou
abcvo
Danzaburou
5
2
7
4.25
L
Cabrakan
bald_murse
Cabrakan
1
2
0
0.5
W
3
2
10
4
L
Bakasura
oeduma11
Bakasura
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,880
Damage
35,013
53,244
Taken
41,620
26,945
Mitigated
19,936
15,010
Healing
14,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,881
528
478
2,157
9,985
8,373
0
1,987
7,924
26,778
0
L
3,441
225
0
990
9,545
2,012
0
3,213
6,127
29,954
2,202
W
Nu Wa
7,985
1,557
0
753
2,922
836
124
526
2,137
63,692
0
W
King Arthur
SirChuleta1888
King Arthur
7,454
943
0
2,469
8,443
3,574
472
4,681
3,628
0
51,846
W
Nemesis
SoulLikanz
Nemesis
5,318
1,745
0
3,605
9,080
2,837
0
2,229
6,383
0
32,555
L
Hachiman
Two_Skies_22
Hachiman
6,269
2,882
0
2,977
9,284
2,087
210
2,815
6,443
0
40,886
W
Danzaburou
abcvo
Danzaburou
8,609
4,281
0
6,033
10,879
3,333
2,388
4,372
6,453
0
55,737
L
Cabrakan
bald_murse
Cabrakan
7,499
982
0
5,306
12,691
11,074
0
1,167
11,447
49,716
0
W
5,647
530
0
1,144
10,296
9,356
0
2,255
7,932
21,952
0
L
Bakasura
oeduma11
Bakasura
4,790
3,240
0
3,102
11,739
3,399
0
3,896
7,671
0
42,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,470
Gold Earned
43,027
387
Minions Killed
402
0
Camps Cleared
0
1,328,588
Distance Traveled
1,432,029
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,209
414
38
3
0
237,062
4
L
Agni
7,911
527
76
5
0
264,430
0
W
Nu Wa
10,058
671
107
7
0
287,336
0
W
King Arthur
8,095
540
105
7
0
306,105
1
W
Nemesis
7,829
522
58
4
0
315,266
1
L
Hachiman
6,947
463
76
5
0
263,141
0
W
Danzaburou
8,655
577
109
7
0
245,893
2
L
Cabrakan
7,838
523
121
8
0
226,153
6
W
Cthulhu
8,390
559
23
2
0
277,429
2
L
Bakasura
7,565
504
76
5
0
337,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role