Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
B0SS S1A3R
Geb
Level 99
God Stats
0W - 3L
1,816 SR
Queue Stats
100W - 112L
1,598 Elo+
Solo
Jormungandr
Jormungandr
LottoMaxmillion
Jormungandr
Level 71
God Stats
17W - 11L
1,505 SR
Queue Stats
120W - 103L
1,594 Elo+
Party 1
Medusa
Medusa
anthaha
Medusa
Level 60
God Stats
4W - 2L
1,500 SR
Queue Stats
47W - 54L
1,610 Elo+
Party 1
Agni
Agni
gioofdat512
Agni
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 274L
1,470 Elo+
Solo
Team Averages
Level 103
1,564 SR
1,554 Elo+

VS

Team Averages
Level 108
1,557 SR
1,449 Elo+
Chaac
Chaac
COMBAT CLOWN1
Chaac
Level 98
God Stats
8W - 11L
1,272 SR
Queue Stats
74W - 80L
1,366 Elo+
Party 2
Janus
Janus
ThePuppeteer372
Janus
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 32L
1,503 Elo+
Solo
Hel
Hel
WaInutman
Hel
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,369 Elo+
Party 2
Achilles
Achilles
asami salami
Achilles
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,428 Elo+
Party 2
Chiron
Chiron
tylerlsgamertag
Chiron
Level 126
God Stats
3W - 0L
2,014 SR
Queue Stats
17W - 10L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
3 / 6 / 0
7,051
504
6,431
13,470
4,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
2 / 4 / 4
6,864
490
8,222
13,492
8,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
LottoMaxmillion
Jormungandr
14
2 / 3 / 1
8,456
604
7,535
9,167
6,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
anthaha
Medusa
12
2 / 3 / 2
7,048
503
7,798
9,182
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 10 / 0
6,782
484
4,243
10,534
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
7,425
530
5,075
11,251
7,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
10 / 0 / 9
9,733
695
13,471
8,612
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
10 / 0 / 7
9,378
670
11,245
8,422
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
asami salami
Achilles
11
1 / 3 / 4
6,745
482
4,581
9,576
5,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 3 / 4
7,988
571
7,519
10,698
2,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
9
Kills
26
26
Deaths
9
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
3
6
0
0.5
L
2
4
4
1
W
0
3
4
0.67
L
Jormungandr
LottoMaxmillion
Jormungandr
2
3
1
0.83
W
10
0
9
14.5
W
10
0
7
13.5
L
Medusa
anthaha
Medusa
2
3
2
1
W
Achilles
asami salami
Achilles
1
3
4
1
L
0
10
0
0
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,229
Damage
41,891
55,845
Taken
48,559
24,889
Mitigated
20,491
12,162
Healing
22,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,431
3,239
0
4,118
13,470
4,533
0
6,130
7,264
0
47,321
L
8,222
1,043
0
3,260
13,492
8,902
0
4,835
8,357
23,610
702
W
5,075
754
0
5,995
11,251
7,016
447
5,873
5,378
0
46,411
L
Jormungandr
LottoMaxmillion
Jormungandr
7,535
3,356
0
1,076
9,167
6,596
96
2,399
6,206
54,139
0
W
13,471
1,424
0
2,544
8,612
2,722
0
4,345
4,267
66,323
0
W
11,245
1,995
2,321
3,450
8,422
3,063
0
3,194
5,228
66,684
0
L
Medusa
anthaha
Medusa
7,798
3,256
0
2,451
9,182
2,060
0
3,389
5,685
0
44,466
W
Achilles
asami salami
Achilles
4,581
1,148
113
2,480
9,576
5,052
0
3,510
5,886
0
18,271
L
4,243
704
0
1,257
10,534
2,798
0
7,963
2,571
45,780
0
W
7,519
2,817
851
4,249
10,698
2,638
0
2,347
8,322
0
54,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,201
Gold Earned
41,269
393
Minions Killed
455
0
Camps Cleared
0
1,250,901
Distance Traveled
1,472,794
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,051
504
73
5
0
239,544
0
L
Geb
6,864
490
48
3
0
239,318
2
W
Chaac
7,425
530
88
6
0
276,878
1
L
Jormungandr
8,456
604
110
8
0
269,361
2
W
Janus
9,733
695
121
9
0
317,103
3
W
Hel
9,378
670
123
9
0
312,635
2
L
Medusa
7,048
503
73
5
0
282,667
7
W
Achilles
6,745
482
23
2
0
299,914
1
L
Agni
6,782
484
89
6
0
220,011
2
W
Chiron
7,988
571
100
7
0
266,264
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role