Player Matchup

Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Silver I
 
Chiron
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chronos
Chronos
Bronze III
ElPailita
Chronos
Bronze III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,500 MMR
Solo
Geb
Geb
Silver I
FabriiMK
Geb
Silver I
Level 146
God Stats
26W - 13L
1,307 SR
Queue Stats
92W - 80L
1,473 MMR
Party 1
Chaac
Chaac
Silver II
LordAmbush
Chaac
Silver II
Level 157
God Stats
2W - 1L
1,403 SR
Queue Stats
168W - 155L
1,501 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,442 SR
1,495 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,547 SR
1,523 MMR
Loki
Loki
Gold II
 
Loki
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver I
 
Heimdallr
Silver I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver II
D4nzoka
Thanatos
Silver II
Level 85
God Stats
2W - 2L
1,859 SR
Queue Stats
23W - 25L
1,591 MMR
Solo
Agni
Agni
Gold V
DavidGM03
Agni
Gold V
Level 157
God Stats
6W - 4L
1,497 SR
Queue Stats
69W - 66L
1,517 MMR
Solo
Ares
Ares
Gold V
Krishna15
Ares
Gold V
Level 133
God Stats
5W - 16L
1,380 SR
Queue Stats
106W - 107L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
13 / 2 / 0
10,127
675
11,265
13,484
5,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
 
Chiron
16
2 / 0 / 6
9,002
600
8,690
7,979
2,914
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
ElPailita
Chronos
14
1 / 3 / 2
8,808
587
8,874
9,033
2,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 1 / 9
7,827
522
4,131
8,981
7,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
15
1 / 0 / 2
8,789
586
6,674
12,004
12,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
AthenaMulan

VS

Bans
JanusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
3 / 2 / 3
8,464
564
6,942
9,972
3,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
 
Heimdallr
13
0 / 4 / 0
7,222
481
3,339
9,040
2,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
D4nzoka
Thanatos
13
1 / 4 / 0
7,256
484
10,000
13,841
8,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
13
2 / 4 / 2
7,688
513
5,392
7,886
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
13
0 / 3 / 6
7,488
499
5,638
15,132
11,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
17
Kills
6
6
Deaths
17
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
13
2
0
6.5
W
Chiron
 
Chiron
2
0
6
5
L
Loki
 
Loki
3
2
3
2.25
L
Heimdallr
 
Heimdallr
0
4
0
0
L
Thanatos
D4nzoka
Thanatos
1
4
0
0.25
L
Agni
2
4
2
0.75
W
Chronos
ElPailita
Chronos
1
3
2
0.67
W
0
1
9
4.5
L
Ares
0
3
6
1
W
Chaac
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,634
Damage
31,311
51,481
Taken
55,871
31,878
Mitigated
28,578
19,838
Healing
19,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,265
7,133
0
5,451
13,484
5,925
0
1,382
12,019
0
62,860
W
Chiron
 
Chiron
8,690
3,070
463
3,667
7,979
2,914
659
440
7,500
0
74,097
L
Loki
 
Loki
6,942
2,130
0
1,014
9,972
3,378
0
1,457
8,515
0
60,872
L
Heimdallr
 
Heimdallr
3,339
1,021
0
1,943
9,040
2,240
0
337
8,703
0
48,126
L
Thanatos
D4nzoka
Thanatos
10,000
3,155
0
11,694
13,841
8,831
0
484
13,357
0
50,682
L
Agni
5,392
562
0
482
7,886
2,697
0
3,447
4,439
55,419
0
W
Chronos
ElPailita
Chronos
8,874
2,794
0
2,305
9,033
2,886
0
5,806
3,227
64,295
0
W
4,131
271
0
1,637
8,981
7,991
60
3,393
5,543
25,436
0
L
Ares
5,638
138
0
4,213
15,132
11,432
0
7,280
7,852
26,712
0
W
Chaac
6,674
1,760
0
6,315
12,004
12,162
372
9
11,389
0
59,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,553
Gold Earned
38,118
552
Minions Killed
480
0
Camps Cleared
0
1,680,166
Distance Traveled
1,509,328
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,127
675
90
6
0
354,817
1
W
Chiron
9,002
600
153
10
0
329,152
7
L
Loki
8,464
564
101
7
0
360,862
4
L
Heimdallr
7,222
481
109
7
0
274,788
6
L
Thanatos
7,256
484
103
7
0
302,319
6
L
Agni
7,688
513
134
9
0
284,236
7
W
Chronos
8,808
587
146
10
0
298,952
4
W
Geb
7,827
522
34
2
0
341,071
9
L
Ares
7,488
499
33
2
0
287,123
6
W
Chaac
8,789
586
129
9
0
356,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role