Player Matchup

Sun Wukong
Sun Wukong
GiveMeTehZucc
Sun Wukong
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 29L
1,717 Elo+
Party 2
Neith
Neith
SmartGuy52
Neith
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 124L
1,642 Elo+
Party 2
Erlang Shen
Erlang Shen
SoltineCracker
Erlang Shen
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 91L
1,674 Elo+
Party 2
Zeus
Zeus
Wiggle Munster
Zeus
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 165L
1,621 Elo+
Party 2
King Arthur
King Arthur
xArthurRevengex
King Arthur
Level 67
God Stats
6W - 4L
1,508 SR
Queue Stats
110W - 108L
1,613 Elo+
Solo
Team Averages
Level 120
1,502 SR
1,654 Elo+

VS

Team Averages
Level 104
1,444 SR
1,478 Elo+
Eset
Eset
Africantilope
Eset
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
10W - 19L
1,275 Elo+
Solo
Danzaburou
Danzaburou
HarlequinTheFool
Danzaburou
Level 86
God Stats
15W - 9L
1,301 SR
Queue Stats
237W - 200L
1,522 Elo+
Party 1
Baron Samedi
Baron Samedi
Kloztrofobz
Baron Samedi
Level 68
God Stats
4W - 3L
1,618 SR
Queue Stats
9W - 6L
1,622 Elo+
Party 1
King Arthur
King Arthur
evantoni
King Arthur
Level 108
God Stats
1W - 1L
1,301 SR
Queue Stats
65W - 59L
1,448 Elo+
Party 1
Hun Batz
Hun Batz
purr3k1ng
Hun Batz
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 77L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GiveMeTehZucc
Sun Wukong
18
4 / 6 / 7
12,372
516
15,041
23,987
10,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
18
6 / 7 / 10
12,068
503
17,484
21,423
6,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
SoltineCracker
Erlang Shen
19
7 / 10 / 3
12,516
522
20,493
27,254
12,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 12 / 4
10,741
448
16,497
17,828
3,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
xArthurRevengex
King Arthur
20
0 / 3 / 3
12,787
533
13,831
19,795
24,393
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 10
12,776
532
11,249
17,743
7,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
HarlequinTheFool
Danzaburou
20
10 / 4 / 9
15,522
647
20,232
20,214
9,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Kloztrofobz
Baron Samedi
18
2 / 3 / 19
13,266
553
10,490
24,401
28,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
evantoni
King Arthur
18
3 / 4 / 5
12,191
508
12,591
32,769
28,516
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hun Batz
purr3k1ng
Hun Batz
20
18 / 3 / 8
15,810
659
28,121
23,953
13,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
87
20
Kills
36
38
Deaths
20
27
Assists
51
Player
Kills
Deaths
Assists
KDA
W
3
6
10
1.33
L
Sun Wukong
GiveMeTehZucc
Sun Wukong
4
6
7
1.25
W
Danzaburou
HarlequinTheFool
Danzaburou
10
4
9
3.63
W
Baron Samedi
Kloztrofobz
Baron Samedi
2
3
19
3.83
L
Neith
6
7
10
1.57
L
Erlang Shen
SoltineCracker
Erlang Shen
7
10
3
0.85
L
3
12
4
0.42
W
King Arthur
evantoni
King Arthur
3
4
5
1.38
W
Hun Batz
purr3k1ng
Hun Batz
18
3
8
7.33
L
King Arthur
xArthurRevengex
King Arthur
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,346
Damage
82,683
110,287
Taken
119,080
57,768
Mitigated
86,699
30,216
Healing
52,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,249
1,251
2,368
4,304
17,743
7,351
368
3,673
13,893
79,431
0
L
Sun Wukong
GiveMeTehZucc
Sun Wukong
15,041
1,498
0
6,803
23,987
10,747
0
8,501
15,486
0
74,464
W
Danzaburou
HarlequinTheFool
Danzaburou
20,232
9,284
0
8,787
20,214
9,015
2,458
3,264
16,744
0
128,904
W
Baron Samedi
Kloztrofobz
Baron Samedi
10,490
972
5,757
9,789
24,401
28,400
643
4,897
19,206
38,278
2,426
L
Neith
17,484
7,240
0
4,568
21,423
6,804
0
1,743
19,680
0
78,836
L
Erlang Shen
SoltineCracker
Erlang Shen
20,493
12,658
0
8,729
27,254
12,143
0
7,675
19,579
0
78,552
L
16,497
953
470
1,956
17,828
3,681
417
2,034
15,794
63,320
0
W
King Arthur
evantoni
King Arthur
12,591
1,311
0
11,312
32,769
28,516
231
4,484
27,896
211
63,944
W
Hun Batz
purr3k1ng
Hun Batz
28,121
11,797
0
10,056
23,953
13,417
3,722
1,949
21,884
0
139,376
L
King Arthur
xArthurRevengex
King Arthur
13,831
1,149
0
7,690
19,795
24,393
0
1,851
17,944
0
97,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,484
Gold Earned
69,565
604
Minions Killed
624
0
Camps Cleared
0
2,105,383
Distance Traveled
2,329,561
15
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,776
532
136
6
0
428,604
12
L
Sun Wukong
12,372
516
104
4
0
470,981
2
W
Danzaburou
15,522
647
160
7
0
444,835
2
W
Baron Samedi
13,266
553
53
2
0
456,983
11
L
Neith
12,068
503
109
5
0
374,768
0
L
Erlang Shen
12,516
522
106
4
0
410,548
1
L
Zeus
10,741
448
106
4
0
393,699
8
W
King Arthur
12,191
508
99
4
0
456,598
3
W
Hun Batz
15,810
659
176
7
0
542,541
2
L
King Arthur
12,787
533
179
7
0
455,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role