Player Matchup

Hera
Hera
Gold II
Morris_TheAnimal
Hera
Gold II
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
149W - 154L
1,764 MMR
Party 1
Bacchus
Bacchus
Gold IV
Wipples24
Bacchus
Gold IV
Level 145
God Stats
4W - 3L
1,293 SR
Queue Stats
103W - 121L
1,511 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
xKrime44-
Gilgamesh
Gold III
Level 150
God Stats
17W - 10L
1,647 SR
Queue Stats
803W - 689L
1,530 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,480 SR
1,602 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,600 SR
1,553 MMR
Chang'e
Chang'e
Silver I
SadisticLamb
Chang'e
Silver I
Level 74
God Stats
3W - 3L
1,692 SR
Queue Stats
10W - 8L
1,609 MMR
Party 2
Hercules
Hercules
Bronze III
Yang5045
Hercules
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,494 MMR
Party 2
Charybdis
Charybdis
Silver II
minniechiii
Charybdis
Silver II
Level 122
God Stats
1W - 2L
1,607 SR
Queue Stats
6W - 7L
1,555 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 6
12,240
680
13,652
12,712
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Wipples24
Bacchus
16
1 / 1 / 11
11,151
620
11,786
21,347
32,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
xKrime44-
Gilgamesh
18
5 / 1 / 4
12,191
677
13,249
19,878
18,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AtlasAh Muzen CabChaacGebScylla

VS

Bans
BastetKumbhakarnaCupidOdinNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
SadisticLamb
Chang'e
16
0 / 4 / 4
10,659
592
14,494
14,851
5,718
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Yang5045
Hercules
15
3 / 4 / 1
11,229
624
12,389
19,816
24,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
minniechiii
Charybdis
15
2 / 4 / 3
11,275
626
12,906
13,801
5,290
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
12
Kills
5
5
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
3
6
3
L
Chang'e
SadisticLamb
Chang'e
0
4
4
0.5
W
Bacchus
Wipples24
Bacchus
1
1
11
6.5
L
Hercules
Yang5045
Hercules
3
4
1
0.88
L
Charybdis
minniechiii
Charybdis
2
4
3
0.88
W
Gilgamesh
xKrime44-
Gilgamesh
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,687
Damage
39,789
53,937
Taken
48,468
54,998
Mitigated
35,965
15,226
Healing
14,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,652
4,140
911
4,079
12,712
4,385
1,313
3,995
8,451
66,896
0
L
Chang'e
SadisticLamb
Chang'e
14,494
780
1,452
4,847
14,851
5,718
446
8,352
5,977
53,668
0
W
Bacchus
Wipples24
Bacchus
11,786
1,413
0
4,194
21,347
32,434
181
5,450
15,465
20,949
0
L
Hercules
Yang5045
Hercules
12,389
2,844
347
5,497
19,816
24,957
24
11,069
7,589
0
20,716
L
Charybdis
minniechiii
Charybdis
12,906
5,276
0
2,003
13,801
5,290
1,092
8,009
5,276
0
61,649
W
Gilgamesh
xKrime44-
Gilgamesh
13,249
2,275
1,163
4,879
19,878
18,179
1,071
5,223
14,102
7,783
39,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,582
Gold Earned
33,163
198
Minions Killed
184
9
Camps Cleared
6
1,035,341
Distance Traveled
948,140
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,240
680
105
6
3
315,464
4
L
Chang'e
10,659
592
78
4
4
319,294
5
W
Bacchus
11,151
620
21
1
0
361,332
2
L
Hercules
11,229
624
15
1
0
325,748
2
L
Charybdis
11,275
626
91
5
2
303,098
4
W
Gilgamesh
12,191
677
72
4
6
358,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role