Player Matchup

Pele
Pele
Gold III
Batman201091
Pele
Gold III
Level 160
God Stats
2W - 1L
1,244 SR
Queue Stats
125W - 96L
1,744 MMR
Solo
Ymir
Ymir
Gold II
Blakethesnakem8
Ymir
Gold II
Level 143
God Stats
3W - 1L
1,757 SR
Queue Stats
130W - 136L
1,667 MMR
Solo
Apollo
Apollo
Silver I
GreatestSaint98
Apollo
Silver I
Level 148
God Stats
33W - 16L
1,581 SR
Queue Stats
395W - 390L
1,615 MMR
Party 1
Scylla
Scylla
Gold I
Kevro621
Scylla
Gold I
Level 136
God Stats
8W - 9L
1,500 SR
Queue Stats
291W - 276L
1,717 MMR
Solo
King Arthur
King Arthur
Gold III
MetroSpaceWalk
King Arthur
Gold III
Level 158
God Stats
5W - 11L
1,321 SR
Queue Stats
467W - 460L
1,751 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,480 SR
1,699 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,600 SR
1,698 MMR
Achilles
Achilles
Gold V
AcTiv LyFe
Achilles
Gold V
Level 151
God Stats
2W - 5L
1,786 SR
Queue Stats
66W - 68L
1,638 MMR
Solo
Thoth
Thoth
Gold II
Big Pawpy
Thoth
Gold II
Level 156
God Stats
3W - 10L
1,500 SR
Queue Stats
548W - 538L
1,763 MMR
Solo
Nike
Nike
Gold III
Jordan8114
Nike
Gold III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,672 MMR
Solo
Heimdallr
Heimdallr
Gold III
K9 Prophet
Heimdallr
Gold III
Level 108
God Stats
1W - 1L
1,715 SR
Queue Stats
119W - 110L
1,762 MMR
Solo
Fafnir
Fafnir
Gold IV
SIXFIGGA209
Fafnir
Gold IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 158L
1,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 8
12,834
583
9,308
20,295
6,234
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
4 / 0 / 10
11,849
539
8,662
21,123
23,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 2 / 5
13,805
628
13,586
16,999
6,596
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Kevro621
Scylla
20
8 / 5 / 10
12,964
589
19,848
14,215
4,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
MetroSpaceWalk
King Arthur
19
0 / 0 / 7
12,653
575
14,050
18,991
21,995
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
CliodhnaLokiGebAtlas

VS

Bans
BastetAthenaNemesisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AcTiv LyFe
Achilles
17
0 / 2 / 1
9,692
441
9,952
23,401
31,575
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Thoth
Big Pawpy
Thoth
16
2 / 7 / 5
10,332
470
12,152
12,524
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 2 / 3
10,811
491
10,894
15,369
5,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
K9 Prophet
Heimdallr
16
4 / 7 / 1
10,399
473
10,362
16,011
4,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
13
1 / 8 / 3
8,450
384
6,759
19,808
9,725
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
26
Kills
10
10
Deaths
26
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
AcTiv LyFe
Achilles
0
2
1
0.25
W
5
3
8
3
L
Thoth
Big Pawpy
Thoth
2
7
5
0.64
W
4
0
10
9
W
9
2
5
5.75
L
3
2
3
2.25
L
Heimdallr
K9 Prophet
Heimdallr
4
7
1
0.64
W
Scylla
Kevro621
Scylla
8
5
10
2.6
W
King Arthur
MetroSpaceWalk
King Arthur
0
0
7
3.5
L
Fafnir
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,454
Damage
50,119
91,623
Taken
87,113
62,918
Mitigated
54,153
36,816
Healing
14,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AcTiv LyFe
Achilles
9,952
1,504
204
6,367
23,401
31,575
0
4,373
18,926
0
71,446
W
9,308
1,364
0
11,464
20,295
6,234
0
5,118
14,965
0
105,134
L
Thoth
Big Pawpy
Thoth
12,152
401
0
420
12,524
3,364
0
5,781
6,581
68,431
0
W
8,662
1,780
4,597
10,035
21,123
23,870
271
5,075
15,252
30,248
0
W
13,586
8,763
0
7,261
16,999
6,596
4,568
2,187
14,772
0
136,841
L
10,894
1,377
0
880
15,369
5,052
0
3,633
11,654
0
71,208
L
Heimdallr
K9 Prophet
Heimdallr
10,362
4,467
0
3,653
16,011
4,437
0
4,420
11,515
0
60,814
W
Scylla
Kevro621
Scylla
19,848
2,047
0
1,461
14,215
4,223
1,677
6,354
7,555
100,794
0
W
King Arthur
MetroSpaceWalk
King Arthur
14,050
1,113
0
1,998
18,991
21,995
0
2,400
16,502
0
97,375
L
Fafnir
6,759
1,423
0
3,089
19,808
9,725
0
9,681
9,927
36,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,105
Gold Earned
49,684
759
Minions Killed
536
0
Camps Cleared
0
2,249,678
Distance Traveled
1,969,416
28
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,692
441
139
6
0
430,318
2
W
Pele
12,834
583
172
8
0
485,270
2
L
Thoth
10,332
470
149
7
0
356,111
0
W
Ymir
11,849
539
38
2
0
438,954
13
W
Apollo
13,805
628
181
8
0
478,454
3
L
Nike
10,811
491
113
5
0
445,617
3
L
Heimdallr
10,399
473
105
5
0
352,763
6
W
Scylla
12,964
589
174
8
0
404,966
9
W
King Arthur
12,653
575
194
9
0
442,034
1
L
Fafnir
8,450
384
30
1
0
384,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role