Player Matchup

Medusa
Medusa
Genezi32win
Medusa
Level 84
God Stats
24W - 25L
1,664 SR
Queue Stats
68W - 57L
1,071 Elo+
Party 2
Bakasura
Bakasura
Iangalv
Bakasura
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
310W - 274L
1,334 Elo+
Party 2
Tiamat
Tiamat
N7Fennreyck
Tiamat
Level 25
God Stats
18W - 8L
1,647 SR
Queue Stats
258W - 238L
1,273 Elo+
Party 2
Aphrodite
Aphrodite
Zebssss
Aphrodite
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 133L
1,334 Elo+
Party 2
Horus
Horus
kevs115
Horus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
313W - 278L
1,334 Elo+
Party 2
Team Averages
Level 99
1,562 SR
1,269 Elo+

VS

Team Averages
Level 46
1,419 SR
1,445 Elo+
Sobek
Sobek
Brobdiggity
Sobek
Level 127
God Stats
0W - 4L
1,500 SR
Queue Stats
111W - 75L
1,585 Elo+
Party 1
Chaac
Chaac
DaWhiteMoose
Chaac
Level 27
God Stats
21W - 22L
1,506 SR
Queue Stats
69W - 63L
1,443 Elo+
Party 1
Ao Kuang
Ao Kuang
Headshot1o14560
Ao Kuang
Level 32
God Stats
8W - 15L
1,210 SR
Queue Stats
13W - 25L
1,481 Elo+
Party 3
Tiamat
Tiamat
Sierra141
Tiamat
Level 24
God Stats
1W - 9L
1,500 SR
Queue Stats
11W - 25L
1,353 Elo+
Party 3
Tsukuyomi
Tsukuyomi
yuungmocha
Tsukuyomi
Level 22
God Stats
25W - 32L
1,379 SR
Queue Stats
34W - 50L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
8 / 5 / 14
14,685
524
22,569
20,842
8,858
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Bakasura
Iangalv
Bakasura
20
19 / 5 / 8
17,260
616
36,994
37,251
18,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tiamat
18
1 / 7 / 13
12,339
441
15,356
19,234
11,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Zebssss
Aphrodite
20
4 / 5 / 19
13,972
499
23,391
28,775
33,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
kevs115
Horus
18
3 / 7 / 23
13,462
481
11,399
37,849
41,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 11
12,536
448
14,599
35,133
54,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 5 / 9
11,924
426
20,474
30,461
38,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
18
10 / 8 / 7
12,821
458
14,897
27,954
11,047
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiamat
Sierra141
Tiamat
17
7 / 8 / 9
12,250
438
18,069
23,251
14,849
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
yuungmocha
Tsukuyomi
17
3 / 10 / 5
11,842
423
16,884
23,955
9,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
69
35
Kills
28
29
Deaths
35
77
Assists
41
Player
Kills
Deaths
Assists
KDA
L
6
4
11
2.88
L
2
5
9
1.3
W
Medusa
8
5
14
3
L
Ao Kuang
10
8
7
1.69
W
Bakasura
Iangalv
Bakasura
19
5
8
4.6
W
Tiamat
1
7
13
1.07
L
Tiamat
Sierra141
Tiamat
7
8
9
1.44
W
Aphrodite
Zebssss
Aphrodite
4
5
19
2.7
W
Horus
kevs115
Horus
3
7
23
2.07
L
Tsukuyomi
yuungmocha
Tsukuyomi
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,709
Damage
84,923
143,951
Taken
140,754
114,029
Mitigated
128,738
69,623
Healing
42,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,599
1,488
524
10,012
35,133
54,567
390
6,373
27,221
53,636
0
L
20,474
3,244
138
11,883
30,461
38,963
1,109
8,819
19,126
0
71,318
W
Medusa
22,569
11,273
2,585
9,090
20,842
8,858
2,511
8,506
12,106
0
102,471
L
Ao Kuang
14,897
4,176
0
8,199
27,954
11,047
565
6,719
20,158
69,752
0
W
Bakasura
Iangalv
Bakasura
36,994
23,488
0
10,397
37,251
18,858
2,904
8,354
26,918
0
169,512
W
Tiamat
15,356
374
651
4,268
19,234
11,754
845
10,934
8,077
76,838
0
L
Tiamat
Sierra141
Tiamat
18,069
2,528
515
6,203
23,251
14,849
132
9,300
13,059
67,112
0
W
Aphrodite
Zebssss
Aphrodite
23,391
1,548
8,779
18,363
28,775
33,214
493
9,144
18,755
79,686
0
W
Horus
kevs115
Horus
11,399
5,024
5,286
10,204
37,849
41,345
244
14,115
22,521
0
28,562
L
Tsukuyomi
yuungmocha
Tsukuyomi
16,884
2,802
0
5,030
23,955
9,312
0
5,087
17,721
0
73,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,718
Gold Earned
61,373
567
Minions Killed
471
0
Camps Cleared
0
2,743,220
Distance Traveled
2,465,143
31
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,536
448
47
2
0
485,107
5
L
Chaac
11,924
426
122
4
0
546,172
0
W
Medusa
14,685
524
114
4
0
533,725
17
L
Ao Kuang
12,821
458
101
4
0
480,898
1
W
Bakasura
17,260
616
194
7
0
639,919
1
W
Tiamat
12,339
441
90
3
0
513,814
0
L
Tiamat
12,250
438
102
4
0
440,276
6
W
Aphrodite
13,972
499
133
5
0
525,008
6
W
Horus
13,462
481
36
1
0
530,754
7
L
Tsukuyomi
11,842
423
99
4
0
512,690
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role