Player Matchup

Aphrodite
Aphrodite
Bot4nic
Aphrodite
Level 48
God Stats
23W - 27L
1,500 SR
Queue Stats
840W - 616L
1,558 Elo+
Party 2
Thoth
Thoth
Chochar
Thoth
Level 64
God Stats
3W - 3L
1,694 SR
Queue Stats
286W - 187L
1,494 Elo+
Party 2
Ravana
Ravana
Czrmo
Ravana
Level 58
God Stats
5W - 6L
1,500 SR
Queue Stats
247W - 150L
1,502 Elo+
Party 2
Jing Wei
Jing Wei
Medzc
Jing Wei
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
319W - 154L
1,499 Elo+
Party 2
Hercules
Hercules
TwistedMK
Hercules
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,557 Elo+
Party 2
Team Averages
Level 72
1,539 SR
1,522 Elo+

VS

Team Averages
Level 98
1,549 SR
1,571 Elo+
Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
SIMSOC88
Guan Yu
Level 158
God Stats
19W - 7L
1,667 SR
Queue Stats
681W - 662L
1,529 Elo+
Party 1
Arachne
Arachne
shane_o_meads
Arachne
Level 107
God Stats
34W - 31L
1,578 SR
Queue Stats
275W - 268L
1,529 Elo+
Party 1
Atlas
Atlas
wmx222
Atlas
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 11L
1,797 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bot4nic
Aphrodite
12
0 / 5 / 2
7,787
433
5,450
15,479
13,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thoth
Chochar
Thoth
14
4 / 7 / 1
8,883
494
10,845
10,488
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ravana
Czrmo
Ravana
12
1 / 4 / 2
7,908
439
8,766
10,782
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
Medzc
Jing Wei
17
3 / 4 / 2
10,025
557
8,772
16,228
4,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
TwistedMK
Hercules
15
0 / 2 / 0
8,330
463
8,043
13,230
8,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 2 / 2
10,472
582
11,433
11,967
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ra
 
Ra
16
7 / 1 / 9
9,962
553
13,411
9,705
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
SIMSOC88
Guan Yu
17
3 / 0 / 5
10,200
567
6,094
15,161
21,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
16
4 / 3 / 9
9,305
517
11,869
14,585
5,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
wmx222
Atlas
13
3 / 2 / 10
8,569
476
6,155
14,580
10,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
8
Kills
21
22
Deaths
8
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
2
2.5
W
Ra
 
Ra
7
1
9
11.5
L
Aphrodite
Bot4nic
Aphrodite
0
5
2
0.2
L
Thoth
Chochar
Thoth
4
7
1
0.64
L
Ravana
Czrmo
Ravana
1
4
2
0.5
L
Jing Wei
Medzc
Jing Wei
3
4
2
1
W
Guan Yu
SIMSOC88
Guan Yu
3
0
5
5.5
L
Hercules
TwistedMK
Hercules
0
2
0
0
W
Arachne
4
3
9
2.83
W
Atlas
wmx222
Atlas
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,876
Damage
48,962
66,207
Taken
65,998
34,475
Mitigated
43,966
19,368
Healing
33,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,433
4,206
0
5,949
11,967
3,103
2,146
1,293
10,674
81,778
0
W
Ra
 
Ra
13,411
1,713
1,704
3,442
9,705
2,819
1,515
4,836
4,869
69,132
4,144
L
Aphrodite
Bot4nic
Aphrodite
5,450
1,036
2,136
5,551
15,479
13,768
229
9,612
5,867
30,417
0
L
Thoth
Chochar
Thoth
10,845
894
0
382
10,488
3,591
162
4,534
5,954
65,880
0
L
Ravana
Czrmo
Ravana
8,766
3,135
0
1,018
10,782
3,817
0
4,218
6,564
0
61,219
L
Jing Wei
Medzc
Jing Wei
8,772
7,540
0
5,226
16,228
4,972
1,135
10,999
5,229
0
72,443
W
Guan Yu
SIMSOC88
Guan Yu
6,094
968
1,508
9,384
15,161
21,993
139
1,071
13,081
0
65,211
L
Hercules
TwistedMK
Hercules
8,043
1,187
0
5,055
13,230
8,327
0
962
12,268
5,597
50,659
W
Arachne
11,869
7,400
0
4,411
14,585
5,738
38
4,099
10,330
0
61,327
W
Atlas
wmx222
Atlas
6,155
2,067
2,423
4,509
14,580
10,313
362
6,757
7,823
14,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,933
Gold Earned
48,508
531
Minions Killed
530
0
Camps Cleared
0
1,679,421
Distance Traveled
1,792,935
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,472
582
160
9
0
324,074
6
W
Ra
9,962
553
129
7
0
351,380
9
L
Aphrodite
7,787
433
57
3
0
304,708
3
L
Thoth
8,883
494
112
6
0
306,636
4
L
Ravana
7,908
439
104
6
0
356,210
5
L
Jing Wei
10,025
557
142
8
0
353,527
0
W
Guan Yu
10,200
567
140
8
0
380,538
1
L
Hercules
8,330
463
116
6
0
358,340
3
W
Arachne
9,305
517
86
5
0
439,083
0
W
Atlas
8,569
476
15
1
0
297,860
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role