Player Matchup

Zeus
Zeus
BigC96
Zeus
Level 104
God Stats
12W - 1L
1,996 SR
Queue Stats
19W - 14L
1,562 Elo+
Party 2
Sol
Sol
Chaos97232
Sol
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
Inmoraljack
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 172L
1,500 Elo+
Solo
Neith
Neith
PH SlimShaky
Neith
Level 45
God Stats
14W - 11L
1,639 SR
Queue Stats
49W - 79L
1,420 Elo+
Party 2
Cthulhu
Cthulhu
THE SHETS
Cthulhu
Level 65
God Stats
13W - 4L
1,794 SR
Queue Stats
17W - 8L
1,568 Elo+
Party 2
Team Averages
Level 45
1,686 SR
1,510 Elo+

VS

Team Averages
Level 43
1,442 SR
1,336 Elo+
Merlin
Merlin
DonLolo1125
Merlin
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
SoggyxMayonnaise
Bakasura
Level 61
God Stats
1W - 5L
1,285 SR
Queue Stats
138W - 131L
1,299 Elo+
Party 1
Sobek
Sobek
hoyaaddict
Sobek
Level 15
God Stats
2W - 7L
1,399 SR
Queue Stats
91W - 108L
1,267 Elo+
Party 1
Neith
Neith
kyphrån
Neith
Level 17
God Stats
1W - 2L
1,508 SR
Queue Stats
2W - 10L
1,216 Elo+
Solo
Achilles
Achilles
wowbayou
Achilles
Level 119
God Stats
13W - 14L
1,520 SR
Queue Stats
186W - 192L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
BigC96
Zeus
20
7 / 2 / 11
12,094
806
21,433
9,434
3,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 4 / 8
12,435
829
25,297
16,543
6,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Inmoraljack
Nemesis
18
4 / 1 / 2
11,272
751
4,571
8,656
3,718
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 3 / 6
10,209
681
7,375
8,455
3,662
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
THE SHETS
Cthulhu
18
1 / 1 / 8
10,894
726
8,073
16,980
16,340
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 14 / 4
8,989
599
5,422
16,335
6,503
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
7 / 5 / 0
11,438
763
13,509
19,608
10,182
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sobek
17
1 / 0 / 1
10,114
674
2,821
18,312
23,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
kyphrån
Neith
15
0 / 7 / 3
8,956
597
8,044
16,422
7,365
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

Achilles
wowbayou
Achilles
19
3 / 0 / 4
11,274
752
12,138
16,511
19,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
26
Kills
11
11
Deaths
26
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zeus
BigC96
Zeus
7
2
11
6.25
W
12
4
8
4
L
Merlin
0
14
4
0.14
W
Nemesis
Inmoraljack
Nemesis
4
1
2
5
W
2
3
6
1.67
L
7
5
0
1.4
W
Cthulhu
THE SHETS
Cthulhu
1
1
8
5
L
Sobek
1
0
1
1.5
L
Neith
kyphrån
Neith
0
7
3
0.21
L
Achilles
wowbayou
Achilles
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,749
Damage
41,934
60,068
Taken
87,188
33,636
Mitigated
66,991
20,000
Healing
21,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
BigC96
Zeus
21,433
1,615
228
1,111
9,434
3,747
80
369
8,476
53,294
0
W
25,297
12,754
0
6,675
16,543
6,169
3,760
4,452
10,860
55,838
0
L
Merlin
5,422
1,019
1,239
1,090
16,335
6,503
0
12,248
4,087
14,112
0
W
Nemesis
Inmoraljack
Nemesis
4,571
948
400
2,115
8,656
3,718
1,698
760
7,582
0
33,737
W
7,375
3,951
108
2,585
8,455
3,662
2,887
698
7,245
0
27,341
L
13,509
8,162
0
5,461
19,608
10,182
0
11,830
7,778
0
39,555
W
Cthulhu
THE SHETS
Cthulhu
8,073
1,046
853
5,925
16,980
16,340
248
1,964
14,189
41,084
0
L
Sobek
2,821
187
0
4,886
18,312
23,916
0
10,136
8,176
26,446
0
L
Neith
kyphrån
Neith
8,044
2,940
0
2,969
16,422
7,365
92
12,322
4,100
0
23,905
L
Achilles
wowbayou
Achilles
12,138
2,159
490
5,741
16,511
19,025
0
8,267
8,244
0
38,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,904
Gold Earned
50,771
314
Minions Killed
201
0
Camps Cleared
0
1,464,687
Distance Traveled
1,406,855
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,094
806
69
5
0
320,005
1
W
Sol
12,435
829
81
5
0
277,445
0
L
Merlin
8,989
599
12
1
0
189,536
4
W
Nemesis
11,272
751
64
4
0
320,988
6
W
Neith
10,209
681
37
2
0
253,558
0
L
Bakasura
11,438
763
83
6
0
316,690
1
W
Cthulhu
10,894
726
63
4
0
292,691
0
L
Sobek
10,114
674
33
2
0
316,974
0
L
Neith
8,956
597
28
2
0
223,432
0
L
Achilles
11,274
752
45
3
0
360,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role