Player Matchup

Anubis
Anubis
BLOOxLiNCKs
Anubis
Level 22
God Stats
0W - 8L
1,024 SR
Queue Stats
2W - 16L
971 Elo+
Party 4
Scylla
Scylla
FPS_Dolphin
Scylla
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 123L
1,419 Elo+
Party 1
Hachiman
Hachiman
P0ssessedDem0n
Hachiman
Level 69
God Stats
0W - 1L
1,285 SR
Queue Stats
17W - 32L
1,199 Elo+
Party 4
Atlas
Atlas
Puppet OG2203
Atlas
Level 48
God Stats
3W - 8L
1,425 SR
Queue Stats
12W - 18L
1,185 Elo+
Party 4
Tsukuyomi
Tsukuyomi
n1y1211
Tsukuyomi
Level 41
God Stats
13W - 13L
1,485 SR
Queue Stats
108W - 114L
1,469 Elo+
Party 1
Team Averages
Level 45
1,344 SR
1,249 Elo+

VS

Team Averages
Level 61
1,535 SR
1,481 Elo+
Zeus
Zeus
DiabeetoX
Zeus
Level 88
God Stats
6W - 2L
1,374 SR
Queue Stats
10W - 4L
1,536 Elo+
Party 3
Chaac
Chaac
Lord_Maximus_690
Chaac
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,513 Elo+
Party 3
Kali
Kali
TheIrishman118
Kali
Level 108
God Stats
6W - 1L
1,682 SR
Queue Stats
31W - 31L
1,570 Elo+
Party 3
Cthulhu
Cthulhu
hajsahand
Cthulhu
Level 68
God Stats
1W - 0L
1,316 SR
Queue Stats
25W - 34L
1,382 Elo+
Party 2
Neith
Neith
kartuonkhab
Neith
Level 25
God Stats
3W - 2L
1,801 SR
Queue Stats
23W - 32L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 1 / 0
6,880
491
2,304
6,593
3,351
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
9
2 / 7 / 0
6,135
438
3,040
8,088
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
9
1 / 6 / 5
5,849
418
7,399
11,459
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 4
6,385
456
3,370
10,977
7,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
n1y1211
Tsukuyomi
12
4 / 5 / 0
7,720
551
4,480
8,827
3,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
12 / 2 / 3
9,238
660
11,003
6,008
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 2
7,030
502
2,716
5,317
4,288
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 0 / 8
8,513
608
8,284
9,527
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
hajsahand
Cthulhu
12
1 / 1 / 5
7,377
527
4,879
8,557
5,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 5 / 7
6,705
479
3,311
8,822
2,924
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
9
Kills
20
21
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
1
0
1
W
Zeus
12
2
3
6.75
L
Scylla
2
7
0
0.29
W
0
1
2
1
L
Hachiman
1
6
5
0.58
L
1
2
4
1.5
W
4
0
8
8
W
Cthulhu
hajsahand
Cthulhu
1
1
5
3.5
W
3
5
7
1.3
L
Tsukuyomi
n1y1211
Tsukuyomi
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,593
Damage
30,193
45,944
Taken
38,231
19,792
Mitigated
18,153
7,793
Healing
15,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
2,304
326
0
1,867
6,593
3,351
0
338
6,251
26,541
0
W
Zeus
11,003
1,902
0
1,839
6,008
1,884
716
1,750
3,998
57,255
0
L
Scylla
3,040
791
0
0
8,088
2,447
0
4,043
3,747
26,730
0
W
2,716
417
89
1,704
5,317
4,288
522
2,220
3,097
0
19,306
L
Hachiman
7,399
3,978
495
1,888
11,459
3,155
0
3,640
7,747
0
25,014
L
3,370
1,374
0
853
10,977
7,835
0
4,618
6,217
22,161
0
W
8,284
3,213
0
5,728
9,527
3,343
0
480
8,669
0
50,045
W
Cthulhu
hajsahand
Cthulhu
4,879
182
422
2,999
8,557
5,714
324
2,257
6,271
26,958
0
W
3,311
1,284
349
2,272
8,822
2,924
2,464
1,768
6,988
0
16,369
L
Tsukuyomi
n1y1211
Tsukuyomi
4,480
963
0
2,690
8,827
3,004
0
2,657
6,100
0
39,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,969
Gold Earned
38,863
254
Minions Killed
352
0
Camps Cleared
0
1,285,251
Distance Traveled
1,376,315
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,880
491
70
5
0
210,073
2
W
Zeus
9,238
660
125
9
0
269,195
3
L
Scylla
6,135
438
55
4
0
245,906
1
W
Chaac
7,030
502
41
3
0
268,138
0
L
Hachiman
5,849
418
33
2
0
235,552
2
L
Atlas
6,385
456
25
2
0
284,853
3
W
Kali
8,513
608
96
7
0
337,385
0
W
Cthulhu
7,377
527
56
4
0
262,375
1
W
Neith
6,705
479
34
2
0
239,222
1
L
Tsukuyomi
7,720
551
71
5
0
308,867
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role