Player Matchup

Scylla
Scylla
Mr House8994
Scylla
Level 107
God Stats
2W - 1L
1,308 SR
Queue Stats
31W - 26L
1,419 Elo+
Party 2
Da Ji
Da Ji
Shizzedon
Da Ji
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 49L
1,800 Elo+
Party 1
Khepri
Khepri
Tclrk
Khepri
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 15L
1,422 Elo+
Party 1
Sun Wukong
Sun Wukong
Ultra Lord1478
Sun Wukong
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 63L
1,522 Elo+
Party 2
Izanami
Izanami
wazzzup23
Izanami
Level 144
God Stats
8W - 9L
1,464 SR
Queue Stats
423W - 403L
1,561 Elo+
Solo
Team Averages
Level 125
1,454 SR
1,545 Elo+

VS

Team Averages
Level 122
1,523 SR
1,467 Elo+
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
IMAYLINEDAMNIT
Ares
Level 129
God Stats
7W - 6L
1,926 SR
Queue Stats
151W - 172L
1,486 Elo+
Solo
Pele
Pele
L3gend5318
Pele
Level 121
God Stats
0W - 4L
1,220 SR
Queue Stats
12W - 16L
1,488 Elo+
Solo
King Arthur
King Arthur
abstr4ct-wave5s
King Arthur
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 16L
1,416 Elo+
Solo
Sol
Sol
ihaveswag500
Sol
Level 129
God Stats
4W - 8L
1,470 SR
Queue Stats
174W - 127L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
4 / 2 / 3
8,325
595
7,314
8,763
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Shizzedon
Da Ji
13
8 / 6 / 2
8,401
600
6,744
10,403
4,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
Tclrk
Khepri
12
2 / 0 / 9
7,802
557
3,689
7,553
5,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Ultra Lord1478
Sun Wukong
15
4 / 1 / 1
9,024
645
8,289
11,809
9,795
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
wazzzup23
Izanami
15
2 / 1 / 1
8,906
636
3,912
6,501
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 3 / 0
8,246
589
3,651
6,726
2,114
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 5 / 0
5,911
422
4,008
12,043
7,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
4 / 4 / 1
6,679
477
5,271
7,992
3,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
abstr4ct-wave5s
King Arthur
12
0 / 5 / 2
7,189
514
5,304
10,697
4,770
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 3 / 1
8,147
582
8,291
10,032
3,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
20
Kills
8
10
Deaths
20
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
0
0.33
L
1
5
0
0.2
L
4
4
1
1.13
W
Scylla
4
2
3
2.75
W
Da Ji
Shizzedon
Da Ji
8
6
2
1.5
W
Khepri
Tclrk
Khepri
2
0
9
6.5
W
Sun Wukong
Ultra Lord1478
Sun Wukong
4
1
1
4.5
L
King Arthur
abstr4ct-wave5s
King Arthur
0
5
2
0.2
L
2
3
1
0.83
W
Izanami
wazzzup23
Izanami
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,948
Damage
26,525
45,029
Taken
47,490
24,031
Mitigated
20,228
15,041
Healing
9,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,651
1,922
0
781
6,726
2,114
0
377
6,349
0
67,356
L
4,008
419
0
1,205
12,043
7,087
0
3,587
8,408
21,461
0
L
5,271
1,565
0
1,727
7,992
3,024
0
1,524
6,310
0
35,056
W
Scylla
7,314
1,224
223
2,535
8,763
3,185
630
4,481
4,282
52,605
0
W
Da Ji
Shizzedon
Da Ji
6,744
1,384
0
2,180
10,403
4,007
48
2,056
8,347
0
41,618
W
Khepri
Tclrk
Khepri
3,689
1,167
0
1,072
7,553
5,100
65
4,438
3,115
14,328
2,195
W
Sun Wukong
Ultra Lord1478
Sun Wukong
8,289
2,224
0
5,449
11,809
9,795
0
1,110
10,699
0
59,178
L
King Arthur
abstr4ct-wave5s
King Arthur
5,304
1,259
0
2,329
10,697
4,770
0
130
10,567
0
40,002
L
8,291
3,954
0
3,397
10,032
3,233
0
4,895
4,869
59,594
0
W
Izanami
wazzzup23
Izanami
3,912
2,626
0
3,582
6,501
1,944
729
214
6,287
0
79,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,458
Gold Earned
36,172
495
Minions Killed
446
0
Camps Cleared
0
1,340,240
Distance Traveled
1,307,857
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,246
589
145
10
0
268,701
6
L
Ares
5,911
422
27
2
0
266,472
1
L
Pele
6,679
477
62
4
0
250,128
4
W
Scylla
8,325
595
103
7
0
253,872
10
W
Da Ji
8,401
600
69
5
0
274,047
2
W
Khepri
7,802
557
32
2
0
267,108
2
W
Sun Wukong
9,024
645
131
9
0
293,541
5
L
King Arthur
7,189
514
95
7
0
263,855
4
L
Sol
8,147
582
117
8
0
258,701
3
W
Izanami
8,906
636
160
11
0
251,672
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role