Player Matchup

Arachne
Arachne
AirborneF
Arachne
Level 63
God Stats
5W - 2L
1,500 SR
Queue Stats
111W - 105L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
Cheeseysaltytoes
Cthulhu
Level 8
God Stats
9W - 5L
1,685 SR
Queue Stats
10W - 7L
1,653 Elo+
Party 1
Olorun
Olorun
FitchBros
Olorun
Level 108
God Stats
14W - 10L
1,677 SR
Queue Stats
57W - 52L
1,563 Elo+
Party 1
Vamana
Vamana
HectorRex16
Vamana
Level 29
God Stats
1W - 6L
1,781 SR
Queue Stats
59W - 76L
1,264 Elo+
Party 1
Skadi
Skadi
TrollWrighty
Skadi
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 42L
1,593 Elo+
Party 1
Team Averages
Level 51
1,629 SR
1,532 Elo+

VS

Team Averages
Level 15
1,623 SR
1,498 Elo+
Thanatos
Thanatos
Castelljo
Thanatos
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,652 Elo+
Solo
Thor
Thor
Marquispante
Thor
Level 5
God Stats
2W - 1L
1,808 SR
Queue Stats
5W - 8L
1,482 Elo+
Solo
He Bo
He Bo
Michael Bays
He Bo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,134 Elo+
Solo
Cupid
Cupid
VIPMUTCHES
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,707 Elo+
Solo
Vamana
Vamana
inrangeJonas
Vamana
Level 29
God Stats
0W - 3L
1,807 SR
Queue Stats
5W - 7L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AirborneF
Arachne
18
12 / 0 / 8
10,342
940
12,320
11,687
5,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 0 / 13
9,336
849
9,020
8,075
4,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
FitchBros
Olorun
16
2 / 0 / 16
9,276
843
7,498
8,061
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
16
6 / 0 / 13
9,669
879
10,846
14,978
19,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
12 / 1 / 8
9,896
900
11,073
9,231
3,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Castelljo
Thanatos
12
0 / 8 / 0
6,656
605
5,402
12,090
3,999
Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 0
6,516
592
1,646
8,122
2,588
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 12 / 0
6,701
609
10,089
13,170
3,310
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
14
1 / 4 / 0
7,931
721
2,649
8,616
2,848
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
14
0 / 6 / 0
7,712
701
6,466
16,780
12,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
1
36
Kills
1
1
Deaths
36
58
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
AirborneF
Arachne
12
0
8
16
L
Thanatos
Castelljo
Thanatos
0
8
0
0
W
4
0
13
10.5
W
Olorun
FitchBros
Olorun
2
0
16
10
W
Vamana
6
0
13
12.5
L
0
6
0
0
L
0
12
0
0
W
12
1
8
16
L
Cupid
1
4
0
0.25
L
Vamana
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,757
Damage
26,252
52,032
Taken
58,778
37,379
Mitigated
25,190
22,234
Healing
9,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AirborneF
Arachne
12,320
7,980
0
6,807
11,687
5,816
1,963
1,926
9,761
0
43,101
L
Thanatos
Castelljo
Thanatos
5,402
1,063
0
2,962
12,090
3,999
0
2,664
9,256
0
10,872
W
9,020
430
273
3,458
8,075
4,915
407
2,620
5,455
26,235
0
W
Olorun
FitchBros
Olorun
7,498
3,091
662
4,744
8,061
3,616
4,217
1,856
6,205
41,585
0
W
Vamana
10,846
4,054
0
4,678
14,978
19,088
1,429
2,297
12,681
0
24,596
L
1,646
127
143
232
8,122
2,588
0
2,084
5,893
0
4,646
L
10,089
529
0
401
13,170
3,310
0
4,064
8,715
18,541
0
W
11,073
5,572
0
1,612
9,231
3,944
3,060
1,483
7,748
0
31,152
L
Cupid
2,649
1,440
499
1,617
8,616
2,848
264
1,567
6,941
0
20,622
L
Vamana
6,466
2,529
711
2,691
16,780
12,445
0
5,187
11,384
201
24,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,519
Gold Earned
35,516
247
Minions Killed
132
0
Camps Cleared
0
1,271,293
Distance Traveled
945,912
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,342
940
71
6
0
283,351
1
L
Thanatos
6,656
605
9
1
0
185,623
0
W
Cthulhu
9,336
849
47
4
0
263,840
0
W
Olorun
9,276
843
64
6
0
215,178
4
W
Vamana
9,669
879
35
3
0
271,640
0
L
Thor
6,516
592
13
1
0
150,227
0
L
He Bo
6,701
609
25
2
0
172,053
0
W
Skadi
9,896
900
30
3
0
237,284
1
L
Cupid
7,931
721
39
4
0
215,810
2
L
Vamana
7,712
701
46
4
0
222,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role