Player Matchup

Odin
Odin
 
Odin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Papagreen11
Medusa
Level 125
God Stats
5W - 2L
1,808 SR
Queue Stats
143W - 159L
1,618 Elo+
Party 1
Zeus
Zeus
UltimaEx
Zeus
Level 124
God Stats
7W - 4L
1,500 SR
Queue Stats
145W - 162L
1,618 Elo+
Party 1
Team Averages
Level 112
1,603 SR
1,578 Elo+

VS

Team Averages
Level 76
1,575 SR
1,481 Elo+
Anhur
Anhur
 
Anhur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Neptineso
Kuzenbo
Level 26
God Stats
2W - 1L
1,726 SR
Queue Stats
36W - 31L
1,463 Elo+
Party 2
He Bo
He Bo
hikuxi
He Bo
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 40L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
4 / 0 / 15
8,699
791
4,523
7,872
4,764
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
14
8 / 3 / 9
9,753
887
7,220
6,011
2,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
14
12 / 1 / 10
9,968
906
18,289
6,523
2,271
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 7 / 2
6,557
596
1,876
8,089
2,565
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Neptineso
Kuzenbo
13
4 / 8 / 0
9,407
855
5,374
15,482
17,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
hikuxi
He Bo
10
0 / 9 / 3
6,977
634
4,054
10,544
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
24
Kills
4
4
Deaths
24
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
0
15
11.5
L
Anhur
 
Anhur
0
7
2
0.14
L
Kuzenbo
Neptineso
Kuzenbo
4
8
0
0.5
W
Medusa
8
3
9
4.17
W
Zeus
12
1
10
17
L
He Bo
hikuxi
He Bo
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,032
Damage
11,304
20,406
Taken
34,115
9,757
Mitigated
23,445
3,554
Healing
1,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,523
847
333
1,820
7,872
4,764
324
3,343
4,529
0
15,819
L
Anhur
 
Anhur
1,876
565
0
645
8,089
2,565
162
5,986
1,997
0
9,889
L
Kuzenbo
Neptineso
Kuzenbo
5,374
1,908
0
1,037
15,482
17,522
88
7,247
7,989
12,381
0
W
Medusa
7,220
3,856
0
293
6,011
2,722
818
2,265
3,746
0
35,568
W
Zeus
18,289
2,027
0
1,108
6,523
2,271
1,158
4,093
2,430
42,984
0
L
He Bo
hikuxi
He Bo
4,054
221
0
245
10,544
3,358
283
5,175
5,286
14,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,420
Gold Earned
22,941
137
Minions Killed
53
7
Camps Cleared
2
636,432
Distance Traveled
465,677
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,699
791
24
2
0
237,401
0
L
Anhur
6,557
596
21
2
2
117,749
2
L
Kuzenbo
9,407
855
17
2
0
178,988
3
W
Medusa
9,753
887
56
5
4
188,687
1
W
Zeus
9,968
906
57
5
3
210,344
1
L
He Bo
6,977
634
15
1
0
168,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role