Player Matchup

Izanami
Izanami
InfiniteMira
Izanami
Level 14
God Stats
2W - 13L
1,385 SR
Queue Stats
32W - 33L
1,339 Elo+
Party 3
Fenrir
Fenrir
JEDA_06
Fenrir
Level 101
God Stats
1W - 6L
1,172 SR
Queue Stats
225W - 228L
1,451 Elo+
Party 1
Amaterasu
Amaterasu
Necih
Amaterasu
Level 25
God Stats
13W - 17L
1,518 SR
Queue Stats
35W - 42L
1,407 Elo+
Party 1
Cerberus
Cerberus
Percedal__
Cerberus
Level 59
God Stats
9W - 9L
1,722 SR
Queue Stats
510W - 455L
1,458 Elo+
Party 3
Sol
Sol
Zucira
Sol
Level 94
God Stats
5W - 5L
1,500 SR
Queue Stats
112W - 116L
1,458 Elo+
Party 3
Team Averages
Level 59
1,459 SR
1,423 Elo+

VS

Team Averages
Level 76
1,530 SR
1,447 Elo+
King Arthur
King Arthur
BigBruddaGaming1
King Arthur
Level 119
God Stats
9W - 18L
1,500 SR
Queue Stats
415W - 422L
1,401 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Nickdog242
Morgan Le Fay
Level 48
God Stats
36W - 31L
1,653 SR
Queue Stats
335W - 369L
1,554 Elo+
Party 4
Rama
Rama
StanisStanaway
Rama
Level 45
God Stats
6W - 5L
1,500 SR
Queue Stats
273W - 262L
1,432 Elo+
Party 2
Sylvanus
Sylvanus
TasteMyBlade28
Sylvanus
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
289W - 273L
1,424 Elo+
Party 2
Ratatoskr
Ratatoskr
thomas101399
Ratatoskr
Level 101
God Stats
12W - 11L
1,497 SR
Queue Stats
320W - 296L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
InfiniteMira
Izanami
9
0 / 2 / 0
4,808
481
1,558
3,952
845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
JEDA_06
Fenrir
9
0 / 1 / 0
5,219
522
2,738
7,490
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Necih
Amaterasu
10
0 / 0 / 0
5,309
531
0
3,722
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Percedal__
Cerberus
7
0 / 5 / 0
4,116
412
1,188
10,494
4,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
Zucira
Sol
9
0 / 1 / 0
5,262
526
2,357
4,273
1,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigBruddaGaming1
King Arthur
11
0 / 0 / 0
6,270
627
566
1,119
527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Nickdog242
Morgan Le Fay
10
1 / 0 / 3
5,734
573
5,822
2,872
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 0 / 5
5,790
579
3,854
3,587
1,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
10
5 / 0 / 2
5,854
585
5,820
5,067
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ratatoskr
thomas101399
Ratatoskr
11
3 / 0 / 3
6,429
643
2,965
6,492
1,999
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
9
9
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigBruddaGaming1
King Arthur
0
0
0
0
L
Izanami
InfiniteMira
Izanami
0
2
0
0
L
Fenrir
JEDA_06
Fenrir
0
1
0
0
L
Amaterasu
Necih
Amaterasu
0
0
0
0
W
Morgan Le Fay
Nickdog242
Morgan Le Fay
1
0
3
2.5
L
Cerberus
Percedal__
Cerberus
0
5
0
0
W
0
0
5
2.5
W
Sylvanus
5
0
2
6
L
Sol
Zucira
Sol
0
1
0
0
W
Ratatoskr
thomas101399
Ratatoskr
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,841
Damage
19,027
29,931
Taken
19,137
10,825
Mitigated
7,913
9,090
Healing
9,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigBruddaGaming1
King Arthur
566
0
0
190
1,119
527
0
0
1,119
0
27,807
L
Izanami
InfiniteMira
Izanami
1,558
1,115
0
1,055
3,952
845
689
568
3,384
0
24,709
L
Fenrir
JEDA_06
Fenrir
2,738
366
0
1,708
7,490
2,340
0
1,108
6,348
0
31,766
L
Amaterasu
Necih
Amaterasu
0
0
0
2,101
3,722
1,675
0
0
3,722
0
22,073
W
Morgan Le Fay
Nickdog242
Morgan Le Fay
5,822
978
69
1,056
2,872
942
138
821
2,051
28,664
0
L
Cerberus
Percedal__
Cerberus
1,188
56
161
2,374
10,494
4,730
0
5,151
5,201
11,516
0
W
3,854
2,857
0
2,248
3,587
1,033
461
115
3,472
0
23,437
W
Sylvanus
5,820
3,035
580
1,801
5,067
3,412
371
1,956
3,111
20,760
8,177
L
Sol
Zucira
Sol
2,357
531
0
1,691
4,273
1,235
0
2,977
996
27,788
0
W
Ratatoskr
thomas101399
Ratatoskr
2,965
535
0
3,749
6,492
1,999
0
653
5,839
0
35,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,714
Gold Earned
30,077
282
Minions Killed
312
0
Camps Cleared
0
1,011,018
Distance Traveled
977,083
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,270
627
73
7
0
190,358
1
L
Izanami
4,808
481
49
5
0
195,454
0
L
Fenrir
5,219
522
65
7
0
237,897
3
L
Amaterasu
5,309
531
68
7
0
201,568
5
W
Morgan Le Fay
5,734
573
56
6
0
191,365
1
L
Cerberus
4,116
412
19
2
0
187,375
1
W
Rama
5,790
579
51
5
0
191,042
0
W
Sylvanus
5,854
585
47
5
0
156,095
1
L
Sol
5,262
526
81
8
0
188,724
2
W
Ratatoskr
6,429
643
85
9
0
248,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role