Player Matchup

Olorun
Olorun
Gold II
 
Olorun
Gold II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Platinum II
EXILEDxXxCLUTCH
Atlas
Platinum II
Level 146
God Stats
33W - 34L
1,712 SR
Queue Stats
216W - 217L
1,878 MMR
Party 2
Bastet
Bastet
Platinum IV
Reclamps
Bastet
Platinum IV
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 50L
1,833 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 109
1,571 SR
1,737 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,566 SR
1,648 MMR
Medusa
Medusa
Bronze III
Darendrian1989
Medusa
Bronze III
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 26L
1,530 MMR
Solo
Tiamat
Tiamat
Gold V
TXXIC
Tiamat
Gold V
Level 142
God Stats
10W - 10L
1,464 SR
Queue Stats
119W - 99L
1,711 MMR
Party 1
Bacchus
Bacchus
Gold V
iPxidz
Bacchus
Gold V
Level 107
God Stats
2W - 1L
1,734 SR
Queue Stats
42W - 44L
1,704 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
4 / 4 / 11
11,158
744
11,894
14,962
5,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
5 / 2 / 10
12,461
831
10,898
19,950
24,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
Reclamps
Bastet
16
8 / 4 / 8
11,428
762
17,788
14,787
6,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
FenrirCabrakanGilgameshAchillesAh Muzen Cab

VS

Bans
OdinMulanThothHorusScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
10,024
668
8,782
13,493
4,818
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
TXXIC
Tiamat
16
5 / 4 / 4
11,197
746
16,620
15,946
9,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
iPxidz
Bacchus
14
1 / 6 / 6
10,292
686
8,302
16,605
19,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
17
Kills
9
10
Deaths
17
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
4
11
2.38
L
3
7
3
0.64
W
5
2
10
5
W
Bastet
Reclamps
Bastet
8
4
8
3
L
Tiamat
TXXIC
Tiamat
5
4
4
1.75
L
Bacchus
iPxidz
Bacchus
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,580
Damage
33,704
49,699
Taken
46,044
36,943
Mitigated
34,281
16,155
Healing
8,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,894
5,331
1,326
4,833
14,962
5,975
1,352
8,031
6,584
54,925
4,984
L
8,782
3,015
0
250
13,493
4,818
0
6,650
6,465
0
21,098
W
10,898
3,220
859
5,982
19,950
24,261
286
8,712
10,672
29,860
0
W
Bastet
Reclamps
Bastet
17,788
5,028
0
3,155
14,787
6,707
1,203
7,331
7,232
0
46,810
L
Tiamat
TXXIC
Tiamat
16,620
1,317
0
3,058
15,946
9,547
0
8,445
7,253
43,513
0
L
Bacchus
iPxidz
Bacchus
8,302
792
1,045
3,958
16,605
19,916
0
6,723
9,507
19,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,047
Gold Earned
31,513
168
Minions Killed
126
9
Camps Cleared
4
831,868
Distance Traveled
803,377
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,158
744
93
6
7
237,010
3
L
Medusa
10,024
668
32
2
1
254,843
4
W
Atlas
12,461
831
32
2
0
304,345
5
W
Bastet
11,428
762
43
3
2
290,513
4
L
Tiamat
11,197
746
74
5
3
279,556
2
L
Bacchus
10,292
686
20
1
0
268,978
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role