Player Matchup

Anhur
Anhur
Hecknation
Anhur
Level 88
God Stats
3W - 1L
1,708 SR
Queue Stats
41W - 22L
1,733 Elo+
Party 2
Ao Kuang
Ao Kuang
JayJay1401
Ao Kuang
Level 26
God Stats
2W - 1L
1,630 SR
Queue Stats
6W - 1L
1,889 Elo+
Party 3
He Bo
He Bo
RadiumActivity
He Bo
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 32L
2,012 Elo+
Party 3
Ymir
Ymir
clvrbrob3
Ymir
Level 35
God Stats
3W - 2L
1,709 SR
Queue Stats
7W - 5L
1,733 Elo+
Party 2
Bakasura
Bakasura
kilswitchsamurai
Bakasura
Level 89
God Stats
0W - 2L
1,407 SR
Queue Stats
0W - 3L
1,152 Elo+
Solo
Team Averages
Level 75
1,591 SR
1,704 Elo+

VS

Team Averages
Level 84
1,625 SR
1,703 Elo+
Sylvanus
Sylvanus
HeshIaw
Sylvanus
Level 8
God Stats
20W - 4L
1,954 SR
Queue Stats
29W - 5L
1,879 Elo+
Party 1
Arachne
Arachne
ScaryJoey271991
Arachne
Level 128
God Stats
14W - 15L
1,246 SR
Queue Stats
80W - 100L
1,279 Elo+
Solo
Horus
Horus
Sheepgodx
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 22L
1,709 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Tempestzx
Ah Muzen Cab
Level 119
God Stats
3W - 0L
1,924 SR
Queue Stats
108W - 48L
1,913 Elo+
Party 1
Zeus
Zeus
quasaer
Zeus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 10L
1,731 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
6 / 2 / 1
8,284
828
7,669
10,156
3,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
JayJay1401
Ao Kuang
11
0 / 7 / 1
6,280
628
3,083
10,545
2,936
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 7 / 5
7,718
772
9,379
9,554
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
0 / 6 / 4
6,650
665
2,245
15,043
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 6 / 2
6,564
656
2,909
9,951
3,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HeshIaw
Sylvanus
14
2 / 2 / 13
7,944
794
5,094
8,158
7,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
0 / 3 / 1
7,161
716
1,669
6,669
2,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Sheepgodx
Horus
14
5 / 1 / 12
8,634
863
8,840
14,342
9,226
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Tempestzx
Ah Muzen Cab
18
15 / 1 / 5
10,637
1,064
20,010
9,076
4,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
quasaer
Zeus
15
6 / 2 / 11
8,635
864
14,460
5,247
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
70
8
Kills
28
28
Deaths
9
13
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Anhur
6
2
1
3.25
W
Sylvanus
HeshIaw
Sylvanus
2
2
13
4.25
L
Ao Kuang
JayJay1401
Ao Kuang
0
7
1
0.07
L
2
7
5
0.64
W
0
3
1
0.17
W
Horus
Sheepgodx
Horus
5
1
12
11
W
Ah Muzen Cab
Tempestzx
Ah Muzen Cab
15
1
5
17.5
L
Ymir
0
6
4
0.33
L
0
6
2
0.17
W
Zeus
quasaer
Zeus
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,285
Damage
50,073
55,249
Taken
43,492
21,209
Mitigated
24,607
5,257
Healing
13,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
7,669
4,601
0
1,129
10,156
3,109
0
2,765
7,221
0
32,370
W
Sylvanus
HeshIaw
Sylvanus
5,094
1,861
2,951
1,606
8,158
7,053
947
2,469
5,561
13,154
3,455
L
Ao Kuang
JayJay1401
Ao Kuang
3,083
507
0
704
10,545
2,936
0
4,817
5,585
5,709
0
L
9,379
199
0
486
9,554
2,719
0
2,432
6,900
24,051
0
W
1,669
984
0
949
6,669
2,242
374
980
5,689
0
9,695
W
Horus
Sheepgodx
Horus
8,840
4,044
2,134
3,515
14,342
9,226
371
3,866
10,383
0
17,775
W
Ah Muzen Cab
Tempestzx
Ah Muzen Cab
20,010
10,342
0
2,326
9,076
4,288
5,208
4,508
4,518
0
47,501
L
Ymir
2,245
329
387
1,962
15,043
8,843
0
5,707
9,091
6,552
0
L
2,909
1,473
0
589
9,951
3,602
0
2,301
7,506
0
11,623
W
Zeus
quasaer
Zeus
14,460
1,376
0
0
5,247
1,798
316
2,884
2,313
25,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,496
Gold Earned
43,011
154
Minions Killed
148
0
Camps Cleared
0
984,718
Distance Traveled
1,082,228
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,284
828
68
7
0
207,572
0
W
Sylvanus
7,944
794
22
2
0
190,629
3
L
Ao Kuang
6,280
628
10
1
0
202,022
0
L
He Bo
7,718
772
37
4
0
192,747
3
W
Arachne
7,161
716
23
2
0
210,536
0
W
Horus
8,634
863
10
1
0
243,733
1
W
Ah Muzen Cab
10,637
1,064
66
7
0
214,959
1
L
Ymir
6,650
665
8
1
0
194,354
1
L
Bakasura
6,564
656
31
3
0
188,023
0
W
Zeus
8,635
864
27
3
0
222,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role