Player Matchup

Bastet
Bastet
 
Bastet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Cabelo18
Atlas
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 135L
1,169 Elo+
Party 1
Neith
Neith
K9Wren
Neith
Level 68
God Stats
14W - 20L
1,500 SR
Queue Stats
73W - 78L
1,635 Elo+
Solo
Guan Yu
Guan Yu
rozinhamacho
Guan Yu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 46L
1,169 Elo+
Party 1
Hel
Hel
xxeMiguel
Hel
Level 34
God Stats
0W - 2L
1,238 SR
Queue Stats
5W - 18L
1,111 Elo+
Solo
Team Averages
Level 77
1,448 SR
1,317 Elo+

VS

Team Averages
Level 77
1,540 SR
1,438 Elo+
Bellona
Bellona
 
Bellona
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Devilwining
Fenrir
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 32L
1,372 Elo+
Solo
Nu Wa
Nu Wa
Lukinhas53567
Nu Wa
Level 122
God Stats
28W - 31L
1,813 SR
Queue Stats
348W - 374L
1,579 Elo+
Solo
Medusa
Medusa
UsuarioBr
Medusa
Level 31
God Stats
13W - 12L
1,385 SR
Queue Stats
20W - 18L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
5 / 2 / 1
10,653
592
7,893
16,082
4,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Cabelo18
Atlas
14
0 / 2 / 3
8,515
473
3,590
15,692
12,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
K9Wren
Neith
14
1 / 3 / 1
8,152
453
4,017
9,786
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
rozinhamacho
Guan Yu
15
1 / 2 / 3
8,496
472
8,949
17,117
13,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 8 / 0
8,215
456
4,458
12,339
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
1 / 3 / 2
9,753
542
12,062
14,257
12,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
 
Yemoja
15
0 / 0 / 3
9,030
502
2,573
5,167
5,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
15
4 / 1 / 5
9,256
514
8,950
13,069
4,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
8 / 2 / 3
11,139
619
15,983
7,893
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
UsuarioBr
Medusa
15
3 / 2 / 0
8,874
493
6,271
8,667
3,130
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
16
17
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
5
2
1
2.75
W
Bellona
 
Bellona
1
3
2
0.67
W
Yemoja
 
Yemoja
0
0
3
1.5
L
Atlas
Cabelo18
Atlas
0
2
3
0.75
W
Fenrir
4
1
5
6.5
L
Neith
K9Wren
Neith
1
3
1
0.5
W
8
2
3
4.75
W
Medusa
UsuarioBr
Medusa
3
2
0
1.5
L
Guan Yu
rozinhamacho
Guan Yu
1
2
3
1.25
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,907
Damage
45,839
71,016
Taken
49,053
35,348
Mitigated
27,480
22,540
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,893
2,066
0
9,052
16,082
4,105
1,951
5,040
10,900
0
66,609
W
Bellona
 
Bellona
12,062
2,016
0
4,162
14,257
12,050
264
1,671
12,586
10,768
54,646
W
Yemoja
 
Yemoja
2,573
339
786
1,122
5,167
5,094
587
1,004
4,147
37,971
0
L
Atlas
Cabelo18
Atlas
3,590
1,021
257
3,386
15,692
12,134
765
4,693
10,807
31,890
0
W
Fenrir
8,950
886
0
6,285
13,069
4,701
108
2,733
10,155
0
50,154
L
Neith
K9Wren
Neith
4,017
158
0
2,619
9,786
2,808
0
3,682
5,986
0
58,325
W
15,983
3,417
0
614
7,893
2,505
1,559
2,343
5,220
80,421
0
W
Medusa
UsuarioBr
Medusa
6,271
2,769
0
117
8,667
3,130
2,541
513
8,154
0
49,327
L
Guan Yu
rozinhamacho
Guan Yu
8,949
2,015
778
3,938
17,117
13,927
623
3,212
13,807
1,278
48,626
L
4,458
381
311
2,199
12,339
2,374
495
3,823
8,344
51,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,031
Gold Earned
48,052
476
Minions Killed
536
0
Camps Cleared
0
1,689,107
Distance Traveled
1,698,030
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,653
592
113
6
0
377,612
0
W
Bellona
9,753
542
137
8
0
290,336
5
W
Yemoja
9,030
502
53
3
0
314,782
12
L
Atlas
8,515
473
45
3
0
348,763
7
W
Fenrir
9,256
514
90
5
0
392,862
3
L
Neith
8,152
453
106
6
0
311,348
4
W
Nu Wa
11,139
619
145
8
0
334,681
0
W
Medusa
8,874
493
111
6
0
365,369
0
L
Guan Yu
8,496
472
112
6
0
342,962
4
L
Hel
8,215
456
100
6
0
308,422
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role