Player Matchup

Cthulhu
Cthulhu
PhantomJokers_
Cthulhu
Level 68
God Stats
1W - 3L
1,285 SR
Queue Stats
35W - 56L
1,122 Elo+
Party 1
Fenrir
Fenrir
PhantomMerciful_
Fenrir
Level 25
God Stats
1W - 3L
1,342 SR
Queue Stats
21W - 38L
1,199 Elo+
Party 1
Chaac
Chaac
PhantomTrips_
Chaac
Level 69
God Stats
1W - 3L
1,387 SR
Queue Stats
43W - 64L
1,122 Elo+
Party 1
Anhur
Anhur
ShadeDrakeKing
Anhur
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 69L
1,246 Elo+
Party 1
Chang'e
Chang'e
hu_tao13
Chang'e
Level 24
God Stats
13W - 16L
1,281 SR
Queue Stats
144W - 198L
1,127 Elo+
Party 1
Team Averages
Level 51
1,359 SR
1,163 Elo+

VS

Team Averages
Level 100
1,573 SR
1,445 Elo+
Sylvanus
Sylvanus
Beezy4Real
Sylvanus
Level 156
God Stats
87W - 66L
1,410 SR
Queue Stats
312W - 346L
1,258 Elo+
Solo
Da Ji
Da Ji
ErinMA-1007
Da Ji
Level 67
God Stats
4W - 0L
1,729 SR
Queue Stats
266W - 281L
1,549 Elo+
Party 2
Rama
Rama
OG Agent Free
Rama
Level 146
God Stats
2W - 2L
1,463 SR
Queue Stats
116W - 124L
1,383 Elo+
Solo
Tyr
Tyr
ROKET_FLASH1
Tyr
Level 64
God Stats
13W - 4L
1,764 SR
Queue Stats
38W - 21L
1,670 Elo+
Party 2
Medusa
Medusa
nxmey
Medusa
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
4,703
470
2,843
6,308
4,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 1
5,296
530
1,642
6,603
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
4,710
471
1,483
6,405
2,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 4 / 2
4,837
484
3,157
7,769
1,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
hu_tao13
Chang'e
9
0 / 3 / 0
5,173
517
3,034
5,307
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Beezy4Real
Sylvanus
10
1 / 2 / 6
5,660
566
2,415
4,990
2,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 0 / 3
5,945
595
2,575
4,903
1,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 1
6,956
696
3,166
4,733
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 0 / 0
6,912
691
3,674
6,203
4,625
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
nxmey
Medusa
10
5 / 0 / 4
6,217
622
7,928
3,734
1,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
15
15
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Beezy4Real
Sylvanus
1
2
6
2
W
3
0
3
4.5
W
3
0
1
3.5
L
1
3
1
0.5
L
1
2
1
0.75
L
0
3
0
0
W
3
0
0
3
L
0
4
2
0.25
L
Chang'e
hu_tao13
Chang'e
0
3
0
0
W
Medusa
nxmey
Medusa
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,159
Damage
19,758
32,392
Taken
24,563
11,506
Mitigated
11,494
10,082
Healing
9,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Beezy4Real
Sylvanus
2,415
997
318
982
4,990
2,671
346
1,165
3,571
14,744
5,239
W
2,575
329
0
703
4,903
1,533
0
509
4,325
0
29,622
W
3,166
2,774
0
2,540
4,733
1,570
748
2,244
2,289
0
34,468
L
2,843
346
0
368
6,308
4,770
0
1,011
5,297
14,166
0
L
1,642
230
182
3,281
6,603
1,933
0
339
6,264
0
20,630
L
1,483
239
0
1,972
6,405
2,313
0
0
6,405
0
21,375
W
3,674
289
0
3,121
6,203
4,625
0
0
6,203
0
32,484
L
3,157
1,622
0
2,463
7,769
1,284
0
717
7,052
0
24,490
L
Chang'e
hu_tao13
Chang'e
3,034
263
170
1,646
5,307
1,206
143
0
5,307
24,824
0
W
Medusa
nxmey
Medusa
7,928
4,151
0
1,372
3,734
1,095
401
1,272
2,298
0
28,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,719
Gold Earned
31,690
206
Minions Killed
299
0
Camps Cleared
0
997,535
Distance Traveled
1,056,600
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,660
566
39
4
0
176,778
3
W
Da Ji
5,945
595
62
6
0
244,750
0
W
Rama
6,956
696
75
8
0
173,431
4
L
Cthulhu
4,703
470
21
2
0
195,919
0
L
Fenrir
5,296
530
48
5
0
203,019
0
L
Chaac
4,710
471
43
4
0
227,856
0
W
Tyr
6,912
691
65
7
0
258,802
6
L
Anhur
4,837
484
44
4
0
172,749
3
L
Chang'e
5,173
517
50
5
0
197,992
2
W
Medusa
6,217
622
58
6
0
202,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role