Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ButterscotchBuns
Apollo
Level 83
God Stats
20W - 11L
1,560 SR
Queue Stats
240W - 235L
1,476 Elo+
Party 2
Tiamat
Tiamat
Crispycheese
Tiamat
Level 29
God Stats
4W - 11L
1,443 SR
Queue Stats
60W - 63L
1,494 Elo+
Party 2
Ares
Ares
Draco9158
Ares
Level 106
God Stats
5W - 5L
1,636 SR
Queue Stats
383W - 368L
1,487 Elo+
Solo
Tyr
Tyr
Mauithetrickster
Tyr
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
145W - 146L
1,470 Elo+
Party 2
Team Averages
Level 70
1,528 SR
1,485 Elo+

VS

Team Averages
Level 49
1,576 SR
1,461 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Mendeleev21
Sylvanus
Level 14
God Stats
17W - 10L
1,588 SR
Queue Stats
114W - 103L
1,461 Elo+
Party 1
Nike
Nike
RebornPrince
Nike
Level 97
God Stats
11W - 2L
1,590 SR
Queue Stats
54W - 48L
1,423 Elo+
Party 1
Arachne
Arachne
Rustblad8
Arachne
Level 16
God Stats
2W - 0L
1,496 SR
Queue Stats
230W - 235L
1,461 Elo+
Party 1
Persephone
Persephone
WiccaWicked
Persephone
Level 25
God Stats
2W - 1L
1,704 SR
Queue Stats
101W - 121L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 2 / 2
4,993
499
2,680
6,021
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 3
5,737
574
4,652
5,543
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
7
0 / 0 / 0
4,516
452
775
2,151
601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
8
3 / 2 / 1
5,601
560
4,018
8,940
6,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 2 / 1
4,987
499
1,080
7,479
3,786
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
0 / 3 / 1
5,338
534
2,991
5,498
1,290
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Mendeleev21
Sylvanus
7
1 / 2 / 1
5,072
507
3,199
7,954
4,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 1 / 2
6,545
655
4,822
4,924
3,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Rustblad8
Arachne
9
4 / 0 / 1
6,070
607
4,283
6,274
1,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
WiccaWicked
Persephone
10
1 / 0 / 1
6,250
625
3,286
2,789
740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
6
Kills
7
7
Deaths
6
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
2
1.5
W
Heimdallr
 
Heimdallr
0
3
1
0.17
L
1
1
3
2.5
L
Tiamat
0
0
0
0
L
Ares
3
2
1
1.75
L
0
2
1
0.25
W
Sylvanus
Mendeleev21
Sylvanus
1
2
1
0.75
W
1
1
2
2
W
Arachne
Rustblad8
Arachne
4
0
1
4.5
W
Persephone
WiccaWicked
Persephone
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,205
Damage
18,581
30,134
Taken
27,439
14,313
Mitigated
11,092
10,399
Healing
9,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,680
517
480
2,214
6,021
2,024
0
1,624
4,359
0
16,659
W
Heimdallr
 
Heimdallr
2,991
1,866
0
1,629
5,498
1,290
0
1,010
4,488
0
27,063
L
4,652
3,095
0
2,278
5,543
1,552
0
1,507
4,036
0
35,799
L
Tiamat
775
112
0
1,003
2,151
601
0
1,420
624
14,767
0
L
Ares
4,018
321
260
2,268
8,940
6,350
0
1,955
6,939
13,774
0
L
1,080
170
41
1,855
7,479
3,786
0
530
6,949
0
22,357
W
Sylvanus
Mendeleev21
Sylvanus
3,199
1,404
592
2,515
7,954
4,247
0
1,697
6,257
11,400
0
W
4,822
581
0
1,363
4,924
3,210
0
590
4,334
6,440
31,977
W
Arachne
Rustblad8
Arachne
4,283
2,848
0
1,788
6,274
1,605
429
486
5,788
0
31,046
W
Persephone
WiccaWicked
Persephone
3,286
252
0
1,516
2,789
740
623
888
1,779
29,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,834
Gold Earned
29,275
239
Minions Killed
286
0
Camps Cleared
0
939,178
Distance Traveled
933,963
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,993
499
35
4
0
209,473
0
W
Heimdallr
5,338
534
59
6
0
187,990
1
L
Apollo
5,737
574
83
8
0
213,844
3
L
Tiamat
4,516
452
45
5
0
133,492
2
L
Ares
5,601
560
14
1
0
178,953
5
L
Tyr
4,987
499
62
6
0
203,416
1
W
Sylvanus
5,072
507
18
2
0
158,651
0
W
Nike
6,545
655
85
9
0
217,940
3
W
Arachne
6,070
607
53
5
0
198,886
4
W
Persephone
6,250
625
71
7
0
170,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role