Player Matchup

Ymir
Ymir
Lil_z_Max
Ymir
Level 77
God Stats
4W - 2L
1,297 SR
Queue Stats
32W - 31L
1,724 Elo+
Party 4
Hou Yi
Hou Yi
Schmidward
Hou Yi
Level 111
God Stats
10W - 9L
1,294 SR
Queue Stats
97W - 134L
1,342 Elo+
Party 3
Kukulkan
Kukulkan
Thegoodboyzz
Kukulkan
Level 88
God Stats
18W - 25L
1,259 SR
Queue Stats
45W - 77L
1,322 Elo+
Party 3
Vamana
Vamana
dinkinszn
Vamana
Level 81
God Stats
1W - 2L
1,103 SR
Queue Stats
61W - 76L
1,163 Elo+
Party 3
Pele
Pele
elduro4713
Pele
Level 104
God Stats
6W - 1L
1,500 SR
Queue Stats
52W - 41L
1,827 Elo+
Party 4
Team Averages
Level 92
1,291 SR
1,476 Elo+

VS

Team Averages
Level 83
1,557 SR
1,459 Elo+
Horus
Horus
DarknessInLight7
Horus
Level 89
God Stats
6W - 8L
1,813 SR
Queue Stats
132W - 145L
1,325 Elo+
Party 2
Cerberus
Cerberus
JDL_Aussie
Cerberus
Level 117
God Stats
8W - 9L
1,841 SR
Queue Stats
232W - 234L
1,590 Elo+
Party 2
Olorun
Olorun
WhisperinPhantom
Olorun
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 131L
1,595 Elo+
Party 2
Chang'e
Chang'e
br4nd04prez
Chang'e
Level 17
God Stats
0W - 1L
1,336 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
iFeedUFrag
Erlang Shen
Level 84
God Stats
0W - 1L
1,294 SR
Queue Stats
6W - 8L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 2 / 8
7,818
558
4,869
10,295
9,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Schmidward
Hou Yi
13
5 / 1 / 4
7,817
558
8,431
7,204
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Thegoodboyzz
Kukulkan
13
1 / 1 / 4
7,580
541
8,813
5,830
2,183
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
dinkinszn
Vamana
14
1 / 1 / 3
7,400
529
4,119
9,586
7,575
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 3 / 4
8,041
574
6,063
10,103
4,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,638
474
2,902
8,227
6,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
JDL_Aussie
Cerberus
12
3 / 3 / 1
7,327
523
6,080
11,426
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 0
7,412
529
3,523
7,656
2,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
br4nd04prez
Chang'e
10
0 / 1 / 0
6,130
438
2,026
8,057
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
iFeedUFrag
Erlang Shen
13
2 / 3 / 2
7,942
567
9,357
11,774
7,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
13
Kills
7
8
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Cerberus
JDL_Aussie
Cerberus
3
3
1
1.17
W
Ymir
1
2
8
2.5
W
Hou Yi
Schmidward
Hou Yi
5
1
4
7
W
Kukulkan
Thegoodboyzz
Kukulkan
1
1
4
3
L
1
5
0
0.2
L
Chang'e
br4nd04prez
Chang'e
0
1
0
0
W
Vamana
dinkinszn
Vamana
1
1
3
2.5
W
5
3
4
2.33
L
Erlang Shen
iFeedUFrag
Erlang Shen
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,295
Damage
23,888
43,018
Taken
47,140
26,155
Mitigated
23,961
13,018
Healing
18,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,902
1,345
1,002
2,797
8,227
6,774
0
3,006
5,107
0
16,792
L
Cerberus
JDL_Aussie
Cerberus
6,080
50
0
4,607
11,426
4,247
0
2,915
8,449
39,196
0
W
Ymir
4,869
788
556
2,038
10,295
9,381
0
2,558
7,737
27,716
0
W
Hou Yi
Schmidward
Hou Yi
8,431
2,682
0
2,511
7,204
2,514
958
1,714
5,490
0
49,726
W
Kukulkan
Thegoodboyzz
Kukulkan
8,813
451
0
498
5,830
2,183
440
2,207
3,623
44,666
0
L
3,523
1,351
41
1,582
7,656
2,876
952
2,971
4,607
42,255
3,540
L
Chang'e
br4nd04prez
Chang'e
2,026
61
760
1,788
8,057
2,458
84
3,141
4,742
23,929
0
W
Vamana
dinkinszn
Vamana
4,119
2,182
0
4,065
9,586
7,575
203
2,642
6,944
8,800
33,313
W
6,063
1,386
0
3,350
10,103
4,502
0
2,139
7,964
0
52,331
L
Erlang Shen
iFeedUFrag
Erlang Shen
9,357
4,750
0
5,870
11,774
7,606
532
2,561
9,207
0
42,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,656
Gold Earned
35,449
414
Minions Killed
353
0
Camps Cleared
0
1,357,814
Distance Traveled
1,391,732
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,638
474
20
1
0
256,382
1
L
Cerberus
7,327
523
101
7
0
309,549
0
W
Ymir
7,818
558
52
4
0
279,665
1
W
Hou Yi
7,817
558
84
6
0
263,910
5
W
Kukulkan
7,580
541
91
7
0
253,819
3
L
Olorun
7,412
529
97
7
0
246,877
4
L
Chang'e
6,130
438
51
4
0
288,326
3
W
Vamana
7,400
529
96
7
0
244,102
5
W
Pele
8,041
574
91
7
0
316,318
2
L
Erlang Shen
7,942
567
84
6
0
290,598
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role