Player Matchup

Cerberus
Cerberus
BrahMoment2020
Cerberus
Level 118
God Stats
2W - 2L
1,765 SR
Queue Stats
54W - 44L
1,630 Elo+
Solo
Merlin
Merlin
MajesticTermite
Merlin
Level 108
God Stats
6W - 7L
1,753 SR
Queue Stats
91W - 86L
1,315 Elo+
Solo
Mulan
Mulan
SW0LLy Mamm0th
Mulan
Level 86
God Stats
5W - 4L
1,627 SR
Queue Stats
41W - 49L
1,392 Elo+
Party 2
Izanami
Izanami
Vikki12
Izanami
Level 47
God Stats
28W - 22L
1,511 SR
Queue Stats
29W - 24L
1,552 Elo+
Party 2
Skadi
Skadi
Wrennegan
Skadi
Level 68
God Stats
1W - 1L
1,271 SR
Queue Stats
20W - 27L
1,457 Elo+
Solo
Team Averages
Level 85
1,585 SR
1,469 Elo+

VS

Team Averages
Level 76
1,482 SR
1,465 Elo+
Jing Wei
Jing Wei
CTR_Jay
Jing Wei
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,277 Elo+
Solo
Bastet
Bastet
GrimGrimaces
Bastet
Level 108
God Stats
3W - 3L
1,286 SR
Queue Stats
42W - 36L
1,378 Elo+
Solo
Heimdallr
Heimdallr
HadHod
Heimdallr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Maquiavello
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
xXMETALLICA83Xx
Tiamat
Level 123
God Stats
9W - 10L
1,622 SR
Queue Stats
146W - 146L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 1 / 3
5,033
1,007
1,683
5,118
3,087
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 1 / 4
5,380
1,076
4,077
2,574
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 0 / 1
5,441
1,088
2,668
2,516
799
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Vikki12
Izanami
11
1 / 0 / 4
5,312
1,062
3,307
2,926
802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
Wrennegan
Skadi
9
1 / 2 / 0
4,676
935
1,438
3,417
845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CTR_Jay
Jing Wei
9
0 / 1 / 0
4,230
846
628
1,222
353
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
10
3 / 1 / 1
5,050
1,010
4,172
4,354
1,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
HadHod
Heimdallr
9
0 / 3 / 2
4,387
877
2,578
4,085
1,325
Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Maquiavello
Cthulhu
10
1 / 2 / 2
4,600
920
3,079
5,401
2,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 1 / 3
4,685
937
2,302
2,486
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
8
Kills
4
4
Deaths
8
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
1
3
1.5
L
Jing Wei
CTR_Jay
Jing Wei
0
1
0
0
L
Bastet
3
1
1
3.5
L
Heimdallr
HadHod
Heimdallr
0
3
2
0.33
W
2
1
4
4
L
Cthulhu
Maquiavello
Cthulhu
1
2
2
1
W
4
0
1
4.5
W
Izanami
Vikki12
Izanami
1
0
4
3
W
Skadi
Wrennegan
Skadi
1
2
0
0.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,173
Damage
12,759
16,551
Taken
17,548
6,320
Mitigated
7,246
5,071
Healing
3,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
1,683
120
0
1,551
5,118
3,087
151
1,346
3,422
11,602
0
L
Jing Wei
CTR_Jay
Jing Wei
628
628
49
60
1,222
353
0
894
220
0
3,084
L
Bastet
4,172
977
0
856
4,354
1,667
0
546
3,790
0
8,570
L
Heimdallr
HadHod
Heimdallr
2,578
1,388
0
0
4,085
1,325
0
1,541
2,422
0
9,444
W
4,077
171
0
610
2,574
787
912
907
1,490
13,303
0
L
Cthulhu
Maquiavello
Cthulhu
3,079
318
0
1,486
5,401
2,535
0
1,318
3,973
6,005
0
W
2,668
226
70
1,186
2,516
799
0
638
1,716
0
11,813
W
Izanami
Vikki12
Izanami
3,307
2,236
202
1,109
2,926
802
104
889
1,852
0
16,519
W
Skadi
Wrennegan
Skadi
1,438
604
0
343
3,417
845
340
749
2,450
0
8,280
L
2,302
93
0
800
2,486
1,366
0
938
1,383
10,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,842
Gold Earned
22,952
134
Minions Killed
71
0
Camps Cleared
0
619,004
Distance Traveled
549,261
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,033
1,007
35
7
0
139,485
0
L
Jing Wei
4,230
846
9
2
0
56,058
0
L
Bastet
5,050
1,010
16
3
0
138,130
1
L
Heimdallr
4,387
877
18
4
0
102,677
2
W
Merlin
5,380
1,076
28
6
0
118,417
0
L
Cthulhu
4,600
920
9
2
0
121,497
0
W
Mulan
5,441
1,088
20
4
0
138,413
2
W
Izanami
5,312
1,062
34
7
0
109,162
0
W
Skadi
4,676
935
17
3
0
113,527
0
L
Tiamat
4,685
937
19
4
0
130,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role