Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Comet5150
Ymir
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 46L
1,462 Elo+
Solo
Gilgamesh
Gilgamesh
JoeyTheSasquatch
Gilgamesh
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,502 Elo+
Solo
Hel
Hel
MrTouchBalls
Hel
Level 100
God Stats
5W - 12L
1,500 SR
Queue Stats
864W - 1,005L
1,495 Elo+
Party 1
Bakasura
Bakasura
meygas
Bakasura
Level 129
God Stats
35W - 34L
1,582 SR
Queue Stats
622W - 606L
1,617 Elo+
Solo
Team Averages
Level 109
1,516 SR
1,515 Elo+

VS

Team Averages
Level 111
1,451 SR
1,543 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Hypenotics
Ares
Level 158
God Stats
11W - 10L
1,500 SR
Queue Stats
420W - 373L
1,497 Elo+
Party 2
Janus
Janus
Kecuun
Janus
Level 69
God Stats
3W - 2L
1,255 SR
Queue Stats
25W - 14L
1,643 Elo+
Solo
Bakasura
Bakasura
McSolo_2K
Bakasura
Level 85
God Stats
5W - 2L
1,500 SR
Queue Stats
511W - 545L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 2 / 1
7,161
551
5,143
6,759
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
2
0 / 1 / 0
4,070
313
60
1,147
331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
12
2 / 2 / 2
7,392
569
6,168
10,003
7,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 7 / 0
6,192
476
2,005
9,029
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
meygas
Bakasura
13
8 / 7 / 0
7,930
610
11,364
11,737
4,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
1 / 0 / 2
7,430
572
3,062
6,958
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
 
Chaac
11
0 / 2 / 1
6,366
490
5,988
7,812
5,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 2 / 8
6,979
537
5,449
10,251
8,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
Kecuun
Janus
16
13 / 0 / 2
9,833
756
8,457
6,155
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
McSolo_2K
Bakasura
11
2 / 6 / 7
6,983
537
3,639
10,081
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
10
Kills
19
19
Deaths
10
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
1
0.25
W
Hou Yi
 
Hou Yi
1
0
2
2
W
Chaac
 
Chaac
0
2
1
0.25
L
Ymir
0
1
0
0
W
3
2
8
3.5
L
Gilgamesh
2
2
2
1.5
W
Janus
Kecuun
Janus
13
0
2
14
W
Bakasura
McSolo_2K
Bakasura
2
6
7
0.92
L
0
7
0
0
L
Bakasura
meygas
Bakasura
8
7
0
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,740
Damage
26,595
38,675
Taken
41,257
16,913
Mitigated
21,149
10,869
Healing
10,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,143
1,111
0
2,440
6,759
1,562
0
1,857
4,868
0
49,374
W
Hou Yi
 
Hou Yi
3,062
2,082
0
3,105
6,958
2,350
72
0
6,958
0
55,200
W
Chaac
 
Chaac
5,988
1,260
26
2,941
7,812
5,134
156
0
7,687
0
34,709
L
Ymir
60
60
0
124
1,147
331
0
404
743
1,278
0
W
5,449
585
0
1,816
10,251
8,342
0
713
8,663
16,435
0
L
Gilgamesh
6,168
2,554
0
3,353
10,003
7,109
0
1,929
8,026
0
39,111
W
Janus
Kecuun
Janus
8,457
884
112
1,486
6,155
1,918
0
762
4,881
70,662
0
W
Bakasura
McSolo_2K
Bakasura
3,639
2,778
0
1,259
10,081
3,405
0
352
8,224
0
37,127
L
2,005
213
118
1,743
9,029
3,002
0
5,082
3,809
33,365
0
L
Bakasura
meygas
Bakasura
11,364
6,971
0
3,091
11,737
4,909
0
4,327
7,233
0
36,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,745
Gold Earned
37,591
343
Minions Killed
405
0
Camps Cleared
0
983,047
Distance Traveled
1,288,296
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,161
551
96
7
0
251,737
3
W
Hou Yi
7,430
572
111
9
0
220,115
1
W
Chaac
6,366
490
58
4
0
260,147
0
L
Ymir
4,070
313
5
0
0
18,512
0
W
Ares
6,979
537
16
1
0
256,896
2
L
Gilgamesh
7,392
569
82
6
0
225,145
1
W
Janus
9,833
756
139
11
0
280,845
2
W
Bakasura
6,983
537
81
6
0
270,293
2
L
Hel
6,192
476
70
5
0
220,291
1
L
Bakasura
7,930
610
90
7
0
267,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role