Player Matchup

Hun Batz
Hun Batz
IgnusMaximus
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
1,808 Elo+
Solo
Chronos
Chronos
LilyBe
Chronos
Level 144
God Stats
4W - 4L
1,285 SR
Queue Stats
242W - 211L
1,592 Elo+
Party 1
Terra
Terra
TheHatchett55
Terra
Level 117
God Stats
16W - 14L
1,715 SR
Queue Stats
103W - 86L
1,658 Elo+
Party 1
Team Averages
Level 130
1,500 SR
1,686 Elo+

VS

Team Averages
Level 100
1,497 SR
1,676 Elo+
Charybdis
Charybdis
 
Charybdis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
PsychoCRO
Sobek
Level 117
God Stats
2W - 2L
1,490 SR
Queue Stats
6W - 5L
1,764 Elo+
Party 2
Nox
Nox
papithemenace
Nox
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,764 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
IgnusMaximus
Hun Batz
13
5 / 0 / 5
7,834
783
9,488
6,728
2,556
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
LilyBe
Chronos
13
5 / 0 / 6
7,799
780
10,563
6,647
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 0 / 9
6,973
697
2,933
5,214
4,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 7 / 0
5,917
592
1,876
8,562
2,648
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
PsychoCRO
Sobek
10
0 / 2 / 0
6,485
649
4,737
11,219
8,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
0 / 2 / 0
6,348
635
3,733
5,676
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
11
Kills
0
0
Deaths
11
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
7
0
0
W
Hun Batz
IgnusMaximus
Hun Batz
5
0
5
7.5
W
Chronos
LilyBe
Chronos
5
0
6
8
L
Sobek
PsychoCRO
Sobek
0
2
0
0
W
1
0
9
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,984
Damage
10,346
18,589
Taken
25,457
10,088
Mitigated
12,725
5,085
Healing
4,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
1,876
682
187
305
8,562
2,648
0
3,969
4,560
0
15,121
W
Hun Batz
IgnusMaximus
Hun Batz
9,488
2,134
0
500
6,728
2,556
73
2,967
3,627
0
29,961
W
Chronos
LilyBe
Chronos
10,563
4,851
0
1,841
6,647
2,851
0
3,066
3,487
28,723
3,732
L
Sobek
PsychoCRO
Sobek
4,737
170
226
3,254
11,219
8,259
0
5,964
4,877
9,650
0
W
2,933
399
976
1,768
5,214
4,681
112
2,400
2,682
10,335
0
L
3,733
219
0
837
5,676
1,818
0
1,936
3,629
25,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,606
Gold Earned
18,750
120
Minions Killed
101
4
Camps Cleared
5
606,066
Distance Traveled
546,239
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,917
592
23
2
1
144,838
1
W
Hun Batz
7,834
783
47
5
3
215,191
2
W
Chronos
7,799
780
62
6
1
190,060
3
L
Sobek
6,485
649
13
1
0
214,147
1
W
Terra
6,973
697
11
1
0
200,815
2
L
Nox
6,348
635
65
7
4
187,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role