Player Matchup

Bacchus
Bacchus
Bronze III
EmoAsylum22
Bacchus
Bronze III
Level 146
God Stats
0W - 2L
1,188 SR
Queue Stats
22W - 48L
1,454 MMR
Solo
Zeus
Zeus
Bronze III
Hooligan_E_
Zeus
Bronze III
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 11L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Bronze III
LoneWolfKing078
Tsukuyomi
Bronze III
Level 160
God Stats
1W - 5L
1,473 SR
Queue Stats
216W - 212L
1,500 MMR
Party 3
Vamana
Vamana
Bronze III
emmaawesome11
Vamana
Bronze III
Level 158
God Stats
28W - 26L
1,505 SR
Queue Stats
364W - 357L
1,415 MMR
Party 2
Freya
Freya
Bronze III
piggy812
Freya
Bronze III
Level 152
God Stats
0W - 1L
1,484 SR
Queue Stats
52W - 53L
1,408 MMR
Party 3
Team Averages
Bronze III
Bronze III
Average Tier
Level 153
1,430 SR
1,456 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,565 SR
1,455 MMR
Arachne
Arachne
Silver II
CDiddySnagz
Arachne
Silver II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,478 MMR
Party 1
Poseidon
Poseidon
Gold V
TRaGIK 562
Poseidon
Gold V
Level 150
God Stats
20W - 14L
1,531 SR
Queue Stats
336W - 352L
1,473 MMR
Solo
Cthulhu
Cthulhu
Silver I
alexis20gs
Cthulhu
Silver I
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
117W - 107L
1,449 MMR
Solo
King Arthur
King Arthur
Silver III
escanorMXUwU
King Arthur
Silver III
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 128L
1,444 MMR
Solo
Apollo
Apollo
Silver IV
vWardo
Apollo
Silver IV
Level 126
God Stats
5W - 0L
1,795 SR
Queue Stats
31W - 32L
1,433 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EmoAsylum22
Bacchus
14
4 / 11 / 4
9,799
445
12,174
20,228
14,272
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 7 / 6
10,878
494
24,333
17,699
6,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
LoneWolfKing078
Tsukuyomi
19
12 / 7 / 1
11,665
530
15,240
18,761
8,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 4 / 5
10,028
456
11,881
20,848
18,918
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Freya
piggy812
Freya
16
1 / 7 / 1
10,031
456
3,631
13,040
4,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BastetArtioGebAh Muzen Cab

VS

Bans
CliodhnaMulanAthenaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CDiddySnagz
Arachne
20
7 / 3 / 12
13,172
599
15,769
20,782
7,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
TRaGIK 562
Poseidon
18
8 / 8 / 3
12,534
570
14,438
16,849
5,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
alexis20gs
Cthulhu
17
2 / 7 / 20
11,738
534
15,397
27,392
24,088
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
escanorMXUwU
King Arthur
16
3 / 5 / 7
11,426
519
10,233
17,902
16,114
Mace

Mace

+10
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Apollo
vWardo
Apollo
20
16 / 2 / 6
15,654
712
18,089
17,355
7,138
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
84
25
Kills
36
36
Deaths
25
17
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Arachne
CDiddySnagz
Arachne
7
3
12
4.33
L
Bacchus
EmoAsylum22
Bacchus
4
11
4
0.55
L
6
7
6
1.29
L
Tsukuyomi
LoneWolfKing078
Tsukuyomi
12
7
1
1.79
W
Poseidon
TRaGIK 562
Poseidon
8
8
3
1.19
W
Cthulhu
alexis20gs
Cthulhu
2
7
20
1.71
L
2
4
5
1.13
W
King Arthur
escanorMXUwU
King Arthur
3
5
7
1.3
L
Freya
piggy812
Freya
1
7
1
0.21
W
Apollo
vWardo
Apollo
16
2
6
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,259
Damage
73,926
90,576
Taken
100,280
53,027
Mitigated
60,704
19,969
Healing
35,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CDiddySnagz
Arachne
15,769
10,234
0
10,850
20,782
7,621
2,625
5,525
15,039
0
101,040
L
Bacchus
EmoAsylum22
Bacchus
12,174
1,906
0
3,238
20,228
14,272
0
4,328
15,698
45,222
0
L
24,333
2,786
81
2,587
17,699
6,479
0
9,343
8,012
70,726
0
L
Tsukuyomi
LoneWolfKing078
Tsukuyomi
15,240
1,827
0
3,429
18,761
8,636
0
5,947
12,525
0
68,271
W
Poseidon
TRaGIK 562
Poseidon
14,438
1,974
69
4,164
16,849
5,743
2,632
5,080
11,368
90,233
0
W
Cthulhu
alexis20gs
Cthulhu
15,397
1,625
522
7,128
27,392
24,088
135
14,638
12,317
56,193
0
L
11,881
3,348
0
7,832
20,848
18,918
374
8,333
11,760
3,984
66,368
W
King Arthur
escanorMXUwU
King Arthur
10,233
1,033
0
5,311
17,902
16,114
0
6,457
11,346
0
54,398
L
Freya
piggy812
Freya
3,631
1,538
0
2,802
13,040
4,722
1,125
1,289
11,607
55,144
0
W
Apollo
vWardo
Apollo
18,089
13,495
0
7,450
17,355
7,138
3,722
8,704
8,270
0
129,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,401
Gold Earned
64,524
528
Minions Killed
672
0
Camps Cleared
0
1,941,448
Distance Traveled
2,120,448
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,172
599
138
6
0
498,197
1
L
Bacchus
9,799
445
57
3
0
357,999
1
L
Zeus
10,878
494
99
5
0
355,203
6
L
Tsukuyomi
11,665
530
109
5
0
421,009
5
W
Poseidon
12,534
570
135
6
0
389,199
6
W
Cthulhu
11,738
534
74
3
0
421,276
5
L
Vamana
10,028
456
144
7
0
448,318
5
W
King Arthur
11,426
519
113
5
0
397,653
3
L
Freya
10,031
456
119
5
0
358,919
3
W
Apollo
15,654
712
212
10
0
414,123
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role