Player Matchup

Atlas
Atlas
Bucefalos
Atlas
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 30L
1,760 Elo+
Party 1
Gilgamesh
Gilgamesh
Ferrijit
Gilgamesh
Level 41
God Stats
3W - 5L
1,491 SR
Queue Stats
56W - 42L
1,315 Elo+
Solo
Agni
Agni
LightLinkk
Agni
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
UsuarioBr
Medusa
Level 30
God Stats
13W - 12L
1,437 SR
Queue Stats
20W - 18L
1,296 Elo+
Solo
Serqet
Serqet
iExceedBR
Serqet
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 32L
1,500 Elo+
Party 1
Team Averages
Level 64
1,486 SR
1,474 Elo+

VS

Team Averages
Level 77
1,508 SR
1,436 Elo+
Poseidon
Poseidon
 
Poseidon
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
 
Hercules
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DJPK
Sol
Level 33
God Stats
2W - 1L
1,672 SR
Queue Stats
30W - 39L
1,331 Elo+
Party 2
Charybdis
Charybdis
Fallengodx
Charybdis
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 43L
1,444 Elo+
Party 3
Arachne
Arachne
TacticalFoker
Arachne
Level 40
God Stats
24W - 25L
1,369 SR
Queue Stats
77W - 95L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bucefalos
Atlas
9
1 / 4 / 3
6,347
488
5,695
12,886
8,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Ferrijit
Gilgamesh
13
4 / 3 / 0
7,970
613
7,088
10,168
7,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
3 / 6 / 0
6,185
476
5,080
8,060
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
UsuarioBr
Medusa
12
1 / 3 / 2
6,864
528
6,065
6,798
1,634
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
iExceedBR
Serqet
11
4 / 3 / 2
7,181
552
3,822
8,959
3,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
1 / 4 / 3
8,011
616
6,267
7,641
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
10
1 / 1 / 7
6,875
529
4,400
14,151
9,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
DJPK
Sol
13
2 / 3 / 9
7,851
604
9,529
7,067
2,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Fallengodx
Charybdis
12
4 / 5 / 5
7,525
579
6,268
10,776
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
13
10 / 1 / 3
8,804
677
7,926
7,428
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
13
Kills
18
19
Deaths
14
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
1
4
3
0.63
W
Hercules
 
Hercules
1
1
7
4.5
L
Atlas
Bucefalos
Atlas
1
4
3
0.63
W
Sol
DJPK
Sol
2
3
9
2.17
W
Charybdis
Fallengodx
Charybdis
4
5
5
1.3
L
Gilgamesh
Ferrijit
Gilgamesh
4
3
0
1.33
L
3
6
0
0.5
W
Arachne
10
1
3
11.5
L
Medusa
UsuarioBr
Medusa
1
3
2
0.67
L
Serqet
iExceedBR
Serqet
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,750
Damage
34,390
46,871
Taken
47,063
23,193
Mitigated
19,223
10,382
Healing
16,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
6,267
1,731
0
2,278
7,641
2,741
507
95
7,546
50,579
4,462
W
Hercules
 
Hercules
4,400
1,312
182
5,800
14,151
9,115
165
4,021
9,990
0
17,157
L
Atlas
Bucefalos
Atlas
5,695
3,001
335
2,119
12,886
8,462
0
4,483
8,403
19,397
0
W
Sol
DJPK
Sol
9,529
2,579
0
2,369
7,067
2,403
2,172
2,633
4,118
37,540
5,298
W
Charybdis
Fallengodx
Charybdis
6,268
3,398
0
2,883
10,776
2,521
296
2,005
8,723
0
41,526
L
Gilgamesh
Ferrijit
Gilgamesh
7,088
2,047
0
3,528
10,168
7,503
637
5,359
4,809
0
44,382
L
5,080
122
0
1,000
8,060
2,219
0
2,491
5,569
22,527
0
W
Arachne
7,926
5,380
0
3,336
7,428
2,443
709
1,505
5,745
0
36,030
L
Medusa
UsuarioBr
Medusa
6,065
2,928
0
650
6,798
1,634
754
25
6,773
0
42,169
L
Serqet
iExceedBR
Serqet
3,822
1,300
0
2,750
8,959
3,375
0
2,209
6,750
0
29,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,547
Gold Earned
39,066
315
Minions Killed
350
0
Camps Cleared
0
1,358,953
Distance Traveled
1,352,325
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,011
616
103
8
0
277,255
1
W
Hercules
6,875
529
21
2
0
283,205
1
L
Atlas
6,347
488
22
2
0
256,476
2
W
Sol
7,851
604
78
6
0
248,119
1
W
Charybdis
7,525
579
85
7
0
223,328
0
L
Gilgamesh
7,970
613
93
7
0
280,225
3
L
Agni
6,185
476
52
4
0
244,107
3
W
Arachne
8,804
677
63
5
0
320,418
0
L
Medusa
6,864
528
87
7
0
280,754
0
L
Serqet
7,181
552
61
5
0
297,391
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role