Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Snoopp Beerus
Bacchus
Level 125
God Stats
3W - 9L
1,500 SR
Queue Stats
36W - 55L
1,440 Elo+
Party 1
King Arthur
King Arthur
num6er 1 ki11er
King Arthur
Level 109
God Stats
2W - 6L
1,715 SR
Queue Stats
24W - 48L
1,367 Elo+
Party 1
Team Averages
Level 120
1,572 SR
1,436 Elo+

VS

Team Averages
Level 77
1,634 SR
1,606 Elo+
Cernunnos
Cernunnos
JurassicGoblin
Cernunnos
Level 120
God Stats
1W - 6L
1,624 SR
Queue Stats
50W - 77L
1,577 Elo+
Party 2
Nike
Nike
Reckophzki3669
Nike
Level 50
God Stats
18W - 27L
1,562 SR
Queue Stats
45W - 82L
1,534 Elo+
Party 2
Atlas
Atlas
Z0MB0I6932
Atlas
Level 62
God Stats
1W - 1L
1,715 SR
Queue Stats
5W - 4L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
8 / 0 / 13
10,709
824
21,705
10,025
5,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
15
5 / 0 / 18
11,196
861
9,900
11,225
19,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
num6er 1 ki11er
King Arthur
14
10 / 4 / 11
10,954
843
14,013
16,204
12,911
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JurassicGoblin
Cernunnos
13
3 / 6 / 1
9,042
696
14,935
16,778
6,802
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 9 / 2
8,450
650
8,367
19,564
15,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Atlas
11
0 / 8 / 2
8,252
635
3,755
21,519
19,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
23
Kills
4
4
Deaths
23
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
13
14.5
L
Cernunnos
JurassicGoblin
Cernunnos
3
6
1
0.58
L
1
9
2
0.22
W
Bacchus
5
0
18
14
L
Atlas
0
8
2
0.13
W
King Arthur
num6er 1 ki11er
King Arthur
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,618
Damage
27,057
37,454
Taken
57,861
37,257
Mitigated
41,225
16,140
Healing
8,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,705
9,304
555
5,640
10,025
5,033
2,863
1,132
8,893
45,150
0
L
Cernunnos
JurassicGoblin
Cernunnos
14,935
5,806
293
2,760
16,778
6,802
0
8,503
7,993
0
42,674
L
8,367
970
522
1,863
19,564
15,092
0
10,243
8,474
0
23,730
W
Bacchus
9,900
1,090
698
4,377
11,225
19,313
390
1,516
9,709
17,817
0
L
Atlas
3,755
1,766
326
2,295
21,519
19,331
0
11,532
9,155
20,171
0
W
King Arthur
num6er 1 ki11er
King Arthur
14,013
2,482
822
4,048
16,204
12,911
100
1,107
15,097
681
29,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,859
Gold Earned
25,744
111
Minions Killed
106
1
Camps Cleared
5
758,538
Distance Traveled
614,197
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,709
824
65
5
1
235,534
0
L
Cernunnos
9,042
696
48
4
4
221,918
1
L
Nike
8,450
650
30
2
1
217,120
1
W
Bacchus
11,196
861
17
1
0
279,820
6
L
Atlas
8,252
635
28
2
0
175,159
0
W
King Arthur
10,954
843
29
2
0
243,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role