Player Matchup

Agni
Agni
DIMMYZ
Agni
Level 85
God Stats
13W - 4L
1,731 SR
Queue Stats
19W - 15L
1,643 Elo+
Solo
Bastet
Bastet
Jarwood76
Bastet
Level 33
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 99L
1,424 Elo+
Solo
Neith
Neith
Thronestoned
Neith
Level 126
God Stats
4W - 3L
1,500 SR
Queue Stats
41W - 54L
1,216 Elo+
Solo
Ah Puch
Ah Puch
edu1403
Ah Puch
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 162L
1,499 Elo+
Solo
Vamana
Vamana
juampyrey
Vamana
Level 105
God Stats
164W - 154L
1,535 SR
Queue Stats
328W - 350L
1,405 Elo+
Solo
Team Averages
Level 101
1,553 SR
1,437 Elo+

VS

Team Averages
Level 62
1,430 SR
1,449 Elo+
Hera
Hera
Corsa22
Hera
Level 104
God Stats
7W - 5L
1,622 SR
Queue Stats
243W - 234L
1,436 Elo+
Solo
Geb
Geb
DefinedSquare
Geb
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,482 Elo+
Solo
Artemis
Artemis
jellyfishzeus
Artemis
Level 86
God Stats
7W - 4L
1,284 SR
Queue Stats
22W - 21L
1,714 Elo+
Solo
Horus
Horus
sacodeboi
Horus
Level 18
God Stats
0W - 2L
1,246 SR
Queue Stats
8W - 17L
1,303 Elo+
Party 1
Fafnir
Fafnir
zecaseixas26
Fafnir
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
DIMMYZ
Agni
15
1 / 2 / 1
9,024
531
3,681
7,203
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Jarwood76
Bastet
15
4 / 2 / 1
9,132
537
6,419
13,726
4,650
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 0
7,705
453
2,725
10,883
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ah Puch
edu1403
Ah Puch
13
1 / 3 / 3
8,515
501
6,595
9,390
5,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
juampyrey
Vamana
15
1 / 2 / 2
9,163
539
6,222
13,280
10,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Corsa22
Hera
15
0 / 1 / 1
8,614
507
3,516
7,049
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 4 / 2
7,874
463
5,490
14,114
12,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
14
5 / 1 / 2
8,745
514
8,563
7,006
2,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
sacodeboi
Horus
12
3 / 1 / 0
7,924
466
2,532
7,973
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Fafnir
10
0 / 2 / 1
6,907
406
4,530
8,094
7,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
9
Kills
10
13
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hera
Corsa22
Hera
0
1
1
0.5
W
Agni
DIMMYZ
Agni
1
2
1
0.75
L
2
4
2
0.75
W
Bastet
Jarwood76
Bastet
4
2
1
2.25
W
2
4
0
0.5
W
Ah Puch
edu1403
Ah Puch
1
3
3
0.83
L
Artemis
5
1
2
6
W
Vamana
juampyrey
Vamana
1
2
2
1
L
Horus
sacodeboi
Horus
3
1
0
3
L
Fafnir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,642
Damage
24,631
54,482
Taken
44,236
27,234
Mitigated
27,543
19,151
Healing
10,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
Corsa22
Hera
3,516
301
119
3,231
7,049
2,121
1,109
2,091
4,913
53,186
0
W
Agni
DIMMYZ
Agni
3,681
306
0
2,868
7,203
2,581
1,065
1,884
5,181
60,553
0
L
5,490
478
284
1,658
14,114
12,484
0
4,315
9,443
26,389
0
W
Bastet
Jarwood76
Bastet
6,419
2,333
0
2,979
13,726
4,650
219
2,275
11,254
0
71,789
W
2,725
793
0
3,803
10,883
4,207
1,572
2,125
8,758
0
43,812
W
Ah Puch
edu1403
Ah Puch
6,595
251
368
3,239
9,390
5,739
41
1,924
7,215
37,349
2,534
L
Artemis
8,563
3,600
0
1,213
7,006
2,428
1,008
2,978
3,648
0
52,709
W
Vamana
juampyrey
Vamana
6,222
2,008
0
5,894
13,280
10,057
486
4,944
8,202
9,685
50,263
L
Horus
sacodeboi
Horus
2,532
1,007
43
1,224
7,973
3,164
0
503
7,283
0
37,808
L
Fafnir
4,530
1,639
0
2,388
8,094
7,346
135
733
6,695
24,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,539
Gold Earned
40,064
478
Minions Killed
367
0
Camps Cleared
0
1,551,414
Distance Traveled
1,441,626
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,614
507
120
7
0
310,507
5
W
Agni
9,024
531
112
7
0
333,904
3
L
Geb
7,874
463
29
2
0
326,411
0
W
Bastet
9,132
537
106
6
0
332,648
0
W
Neith
7,705
453
68
4
0
288,535
7
W
Ah Puch
8,515
501
85
5
0
290,631
3
L
Artemis
8,745
514
100
6
0
298,009
3
W
Vamana
9,163
539
107
6
0
305,696
1
L
Horus
7,924
466
72
4
0
246,372
1
L
Fafnir
6,907
406
46
3
0
260,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role